lots of refactoring for the dynamic vertex in addition to planning out documentation
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@@ -1,4 +1,3 @@
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use crate::canvas::canvas_state::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle};
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use vulkano::image::{ImmutableImage, AttachmentImage};
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use std::sync::Arc;
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use vulkano::format::{Format, R8Unorm};
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@@ -8,6 +7,7 @@ use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
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use vulkano::buffer::{CpuAccessibleBuffer, BufferAccess};
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use vulkano::pipeline::GraphicsPipelineAbstract;
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use rusttype::Font;
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use crate::canvas::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle};
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/// Canvas buffer which represents an allocated Texture with a key and dimensions
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