lots of refactoring for the dynamic vertex in addition to planning out documentation

This commit is contained in:
2020-01-22 18:38:45 -08:00
parent 8db858b29a
commit 83a5e9b997
25 changed files with 221 additions and 103 deletions

View File

@@ -1,4 +1,3 @@
use crate::canvas::canvas_state::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle};
use vulkano::image::{ImmutableImage, AttachmentImage};
use std::sync::Arc;
use vulkano::format::{Format, R8Unorm};
@@ -8,6 +7,7 @@ use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
use vulkano::buffer::{CpuAccessibleBuffer, BufferAccess};
use vulkano::pipeline::GraphicsPipelineAbstract;
use rusttype::Font;
use crate::canvas::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle};
/// Canvas buffer which represents an allocated Texture with a key and dimensions