lots of refactoring for the dynamic vertex in addition to planning out documentation
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@@ -6,6 +6,8 @@ use cgmath::num_traits::real::Real;
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use std::vec::IntoIter as VecIntoIter;
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/// Runtime Vertex def is just a generic holder of "dynamic vertex definitions"
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// This baby needs to be able to be copied....
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#[derive(Default, Debug, Clone)]
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pub struct RuntimeVertexDef {
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buffers: Vec<(u32, usize, InputRate)>, // (attribute id, stride, Vertex or Instance data)
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vertex_buffer_ids: Vec<(usize, usize)>,//
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@@ -25,6 +27,12 @@ impl RuntimeVertexDef {
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let mut attributes = Vec::new();
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let mut num_vertices = u32::max_value();
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// https://github.com/KhronosGroup/glTF-Sample-Models/blob/master/2.0/Box/glTF/Box.gltf
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// https://github.com/tomaka/vulkano-examples/blob/gltf/gltf/gltf_system.rs
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// for (attribute_id, attribute) in primitive.attributes().enumerate() {
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// let (name, accessor) = match attribute.clone() {
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@@ -56,7 +64,10 @@ impl RuntimeVertexDef {
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// };
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//
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// let view = accessor.view();
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// buffers.push((attribute_id as u32, view.stride().unwrap_or(accessor.size()), InputRate::Vertex));
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// buffers.push((attribute_id as u32,
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// view.stride().unwrap_or(accessor.size()),
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// InputRate::Vertex
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// ));
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// attributes.push((name, attribute_id as u32, infos));
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// vertex_buffer_ids.push((view.buffer().index(), view.offset() + accessor.offset()));
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// }
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