lots of refactoring for the dynamic vertex in addition to planning out documentation
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@@ -178,11 +178,11 @@ pub fn main() {
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break;
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}
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// let mut compu_frame = CompuFrame::new();
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let mut compu_frame = CompuFrame::new();
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// compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
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// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
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//
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// let mut canvas = CanvasFrame::new();
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let mut canvas = CanvasFrame::new();
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// canvas.draw(&funky_sprite);
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// canvas.draw(&test_polygon);
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