lots of refactoring for the dynamic vertex in addition to planning out documentation
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@@ -1,8 +1,9 @@
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use crate::canvas::canvas_state::{Drawable, CanvasTextureHandle, CanvasImageHandle, DrawableTest, CanvasFontHandle};
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use crate::canvas::canvas_state::{Drawable, DrawableTest};
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use std::sync::Arc;
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use crate::canvas::shader::text_shader::GlyphInstance;
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use crate::canvas::canvas_buffer::CanvasFont;
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use crate::util::vertex_3d::Vertex3D;
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use crate::canvas::*;
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#[derive(Debug, Clone)]
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pub struct Sprite {
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