getting the canvasframe set up for text
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@@ -7,6 +7,11 @@ layout(location = 0) in vec3 v_position;
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layout(location = 1) in vec4 color;
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layout(location = 2) in vec2 ti_position;
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layout(location = 3) in vec2 screen_position;
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layout(location = 4) in vec2 atlas_position;
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layout(location = 5) in vec2 atlas_size;
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layout(location = 6 in float scale;
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// These are made up in the shader themselves
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layout(location = 0) out vec2 tex_coords;
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