starting to hook up the compute frame translation.
This commit is contained in:
200
src/canvas.rs
200
src/canvas.rs
@@ -57,15 +57,10 @@ pub trait Vertex {
|
|||||||
fn color(&self) -> Option<(f32, f32, f32, f32)> {
|
fn color(&self) -> Option<(f32, f32, f32, f32)> {
|
||||||
Some((0., 0., 0., 0.))
|
Some((0., 0., 0., 0.))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn textured(&self) -> bool {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
impl Vertex for ColoredVertex2D {
|
impl Vertex for ColoredVertex2D {
|
||||||
|
|
||||||
fn position(&self) -> (f32, f32) {
|
fn position(&self) -> (f32, f32) {
|
||||||
(0.0, 0.0)
|
(0.0, 0.0)
|
||||||
}
|
}
|
||||||
@@ -73,10 +68,6 @@ impl Vertex for ColoredVertex2D {
|
|||||||
fn color(&self) -> Option<(f32, f32, f32, f32)> {
|
fn color(&self) -> Option<(f32, f32, f32, f32)> {
|
||||||
Some((0., 0., 0., 0.))
|
Some((0., 0., 0., 0.))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn textured(&self) -> bool {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub trait Drawable {
|
pub trait Drawable {
|
||||||
@@ -86,17 +77,18 @@ pub trait Drawable {
|
|||||||
fn get_image_handle(&self) -> Option<Arc<u32>>;
|
fn get_image_handle(&self) -> Option<Arc<u32>>;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Need three types of shaders. Solid, Textured, Compute
|
// Need three types of shaders. Solid, Textured, Image
|
||||||
#[derive(PartialEq, Eq, Hash, Clone)]
|
#[derive(PartialEq, Eq, Hash, Clone)]
|
||||||
pub enum ShaderType {
|
pub enum ShaderType {
|
||||||
SOLID = 0,
|
SOLID = 0,
|
||||||
TEXTURED = 1,
|
TEXTURED = 1,
|
||||||
COMPUTE = 2
|
IMAGE = 2,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct CanvasFrame {
|
pub struct CanvasFrame {
|
||||||
colored_drawables: Vec<ColoredVertex2D>,
|
colored_drawables: Vec<ColoredVertex2D>,
|
||||||
textured_drawables: HashMap<Arc<u32>, Vec<Vertex2D>>,
|
textured_drawables: HashMap<Arc<u32>, Vec<Vec<Vertex2D>>>,
|
||||||
|
image_drawables: HashMap<Arc<u32>, Vec<Vec<Vertex2D>>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CanvasFrame {
|
impl CanvasFrame {
|
||||||
@@ -104,25 +96,39 @@ impl CanvasFrame {
|
|||||||
pub fn new() -> CanvasFrame {
|
pub fn new() -> CanvasFrame {
|
||||||
CanvasFrame {
|
CanvasFrame {
|
||||||
colored_drawables: vec![],
|
colored_drawables: vec![],
|
||||||
textured_drawables: Default::default()
|
textured_drawables: Default::default(),
|
||||||
|
image_drawables: Default::default()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// After done using this, need to call allocated vertex buffers
|
// Accumulates the drawables vertices and colors
|
||||||
pub fn draw(&mut self, drawable: &dyn Drawable) {
|
pub fn draw(&mut self, drawable: &dyn Drawable) {
|
||||||
|
|
||||||
match drawable.get_texture_handle() {
|
match drawable.get_texture_handle() {
|
||||||
Some(id) => {
|
Some(handle) => {
|
||||||
self.textured_drawables
|
self.textured_drawables
|
||||||
.entry(id.clone())
|
.entry(handle.clone())
|
||||||
.or_insert(Vec::new())
|
.or_insert(Vec::new())
|
||||||
.extend(drawable.get_vertices().iter().map(|n|
|
.push(drawable.get_vertices().iter().map(|n|
|
||||||
Vertex2D {
|
Vertex2D {
|
||||||
position: [n.0, n.1],
|
position: [n.0, n.1],
|
||||||
}
|
}
|
||||||
));
|
).collect::<Vec<Vertex2D>>());
|
||||||
|
}
|
||||||
|
None => {
|
||||||
|
|
||||||
},
|
match drawable.get_image_handle() {
|
||||||
|
|
||||||
|
Some(handle) => {
|
||||||
|
self.image_drawables
|
||||||
|
.entry(handle.clone())
|
||||||
|
.or_insert(Vec::new())
|
||||||
|
.push(drawable.get_vertices().iter().map(|n|
|
||||||
|
Vertex2D {
|
||||||
|
position: [n.0, n.1],
|
||||||
|
}
|
||||||
|
).collect());
|
||||||
|
}
|
||||||
None => {
|
None => {
|
||||||
let colors = drawable.get_color();
|
let colors = drawable.get_color();
|
||||||
|
|
||||||
@@ -130,7 +136,7 @@ impl CanvasFrame {
|
|||||||
drawable.get_vertices().iter().map(|n|
|
drawable.get_vertices().iter().map(|n|
|
||||||
ColoredVertex2D {
|
ColoredVertex2D {
|
||||||
position: [n.0, n.1],
|
position: [n.0, n.1],
|
||||||
color: [colors.0, colors.1, colors.2, colors.3]
|
color: [colors.0, colors.1, colors.2, colors.3],
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
@@ -138,35 +144,69 @@ impl CanvasFrame {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub struct Canvas {
|
pub struct Canvas {
|
||||||
|
|
||||||
colored_drawables : Vec<ColoredVertex2D>,
|
|
||||||
colored_vertex_buffer: Vec<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync)>>,
|
|
||||||
|
|
||||||
textured_drawables: HashMap<Arc<u32>, Vec<Vertex2D>>,
|
|
||||||
textured_vertex_buffer: HashMap<Arc<u32>, Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync)>>,
|
|
||||||
|
|
||||||
shader_kernels: HashMap<ShaderType, ShaderKernels>,
|
shader_kernels: HashMap<ShaderType, ShaderKernels>,
|
||||||
|
|
||||||
texture_store: HashMap<String, Arc<ImmutableImage<Format>>>,
|
texture_store: HashMap<String, Arc<ImmutableImage<Format>>>,
|
||||||
|
|
||||||
dynamic_state: DynamicState,
|
dynamic_state: DynamicState,
|
||||||
|
sampler: Arc<Sampler>,
|
||||||
|
|
||||||
|
// hold the image, texture, and shader buffers the same was as we do CompuState
|
||||||
image_buffers: Vec<std::sync::Arc<vulkano::image::attachment::AttachmentImage>>,
|
image_buffers: Vec<std::sync::Arc<vulkano::image::attachment::AttachmentImage>>,
|
||||||
image_buffer_handles: Vec<Arc<u32>>,
|
image_buffer_handles: Vec<Arc<u32>>,
|
||||||
|
|
||||||
|
texture_buffers: Vec<Arc<ImmutableImage<Format>>>,
|
||||||
|
texture_buffer_handles: Vec<Arc<u32>>,
|
||||||
|
|
||||||
|
shader_buffers: HashMap<ShaderType, ShaderKernels>,
|
||||||
|
shader_buffer_handles: Vec<Arc<u32>>,
|
||||||
|
|
||||||
|
// Hold onto the vertices we get from the Compu and Canvas Frames
|
||||||
|
// When the run comes around, push the vertices to the GPU
|
||||||
|
colored_drawables: Vec<ColoredVertex2D>,
|
||||||
|
colored_vertex_buffer: Vec<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync)>>,
|
||||||
|
|
||||||
|
textured_drawables: HashMap<Arc<u32>, Vec<Vec<Vertex2D>>>,
|
||||||
|
textured_vertex_buffer: HashMap<Arc<u32>, Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync)>>,
|
||||||
|
|
||||||
|
image_drawables: HashMap<Arc<u32>, Vec<Vec<Vertex2D>>>,
|
||||||
|
image_vertex_buffer: HashMap<Arc<u32>, Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync)>>,
|
||||||
|
|
||||||
// Looks like we gotta hold onto the queue for managing textures
|
// Looks like we gotta hold onto the queue for managing textures
|
||||||
queue: Arc<Queue>,
|
queue: Arc<Queue>,
|
||||||
sampler: Arc<Sampler>,
|
|
||||||
device: Arc<Device>,
|
device: Arc<Device>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
impl Canvas {
|
impl Canvas {
|
||||||
|
|
||||||
|
// This method is called once during initialization, then again whenever the window is resized
|
||||||
|
pub fn window_size_dependent_setup(&mut self, images: &[Arc<SwapchainImage<Window>>])
|
||||||
|
-> Vec<Arc<dyn FramebufferAbstract + Send + Sync>> {
|
||||||
|
let dimensions = images[0].dimensions();
|
||||||
|
|
||||||
|
self.dynamic_state.viewports =
|
||||||
|
Some(vec![Viewport {
|
||||||
|
origin: [0.0, 0.0],
|
||||||
|
dimensions: [dimensions.width() as f32, dimensions.height() as f32],
|
||||||
|
depth_range: 0.0..1.0,
|
||||||
|
}]);
|
||||||
|
|
||||||
|
images.iter().map(|image| {
|
||||||
|
Arc::new(
|
||||||
|
Framebuffer::start(self.shader_kernels.get(&ShaderType::SOLID).unwrap().render_pass.clone())
|
||||||
|
.add(image.clone()).unwrap()
|
||||||
|
.build().unwrap()
|
||||||
|
) as Arc<dyn FramebufferAbstract + Send + Sync>
|
||||||
|
}).collect::<Vec<_>>()
|
||||||
|
}
|
||||||
|
|
||||||
// needs to take in the texture list
|
// needs to take in the texture list
|
||||||
pub fn new(queue: Arc<Queue>,
|
pub fn new(queue: Arc<Queue>,
|
||||||
device: Arc<Device>,
|
device: Arc<Device>,
|
||||||
@@ -176,33 +216,36 @@ impl Canvas {
|
|||||||
let solid_color_kernel = String::from("color-passthrough");
|
let solid_color_kernel = String::from("color-passthrough");
|
||||||
let texture_kernel = String::from("simple_texture");
|
let texture_kernel = String::from("simple_texture");
|
||||||
|
|
||||||
let shader_kernels = HashMap::from_iter(vec![
|
let shader_kernels : HashMap<ShaderType, ShaderKernels> = HashMap::from_iter(vec![
|
||||||
(ShaderType::SOLID, ShaderKernels::new(solid_color_kernel, capabilities.clone(), queue.clone(), physical.clone(), device.clone())),
|
(ShaderType::SOLID, ShaderKernels::new(solid_color_kernel, capabilities.clone(), queue.clone(), physical.clone(), device.clone())),
|
||||||
//(ShaderType::TEXTURED, ShaderKernels::new(texture_kernel, capabilities.clone(), queue.clone(), physical.clone(), device.clone()))
|
(ShaderType::TEXTURED, ShaderKernels::new(texture_kernel, capabilities.clone(), queue.clone(), physical.clone(), device.clone()))
|
||||||
]);
|
]);
|
||||||
|
|
||||||
|
|
||||||
Canvas {
|
Canvas {
|
||||||
|
shader_kernels: Default::default(),
|
||||||
colored_drawables: vec![],
|
|
||||||
colored_vertex_buffer: vec![],
|
|
||||||
|
|
||||||
textured_drawables: Default::default(),
|
|
||||||
textured_vertex_buffer: Default::default(),
|
|
||||||
|
|
||||||
shader_kernels: shader_kernels,
|
|
||||||
texture_store: Default::default(),
|
texture_store: Default::default(),
|
||||||
|
|
||||||
dynamic_state: DynamicState { line_width: None, viewports: None, scissors: None },
|
dynamic_state: DynamicState { line_width: None, viewports: None, scissors: None },
|
||||||
|
|
||||||
image_buffers: Vec::new(),
|
|
||||||
image_buffer_handles: Vec::new(),
|
|
||||||
|
|
||||||
device: device.clone(),
|
|
||||||
queue: queue.clone(),
|
|
||||||
sampler: Sampler::new(device.clone(), Filter::Linear, Filter::Linear,
|
sampler: Sampler::new(device.clone(), Filter::Linear, Filter::Linear,
|
||||||
MipmapMode::Nearest, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
|
MipmapMode::Nearest, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
|
||||||
SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap(),
|
SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap(),
|
||||||
|
image_buffers: vec![],
|
||||||
|
image_buffer_handles: vec![],
|
||||||
|
texture_buffers: vec![],
|
||||||
|
texture_buffer_handles: vec![],
|
||||||
|
shader_buffers: Default::default(),
|
||||||
|
shader_buffer_handles: vec![],
|
||||||
|
|
||||||
|
colored_drawables: vec![],
|
||||||
|
colored_vertex_buffer: vec![],
|
||||||
|
textured_drawables: Default::default(),
|
||||||
|
textured_vertex_buffer: Default::default(),
|
||||||
|
image_drawables: Default::default(),
|
||||||
|
image_vertex_buffer: Default::default(),
|
||||||
|
|
||||||
|
queue: queue.clone(),
|
||||||
|
device: device.clone(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -220,7 +263,6 @@ impl Canvas {
|
|||||||
|
|
||||||
// TODO Handle file not found gracefully
|
// TODO Handle file not found gracefully
|
||||||
fn get_texture_from_file(&self, image_filename: String) -> Arc<ImmutableImage<Format>> {
|
fn get_texture_from_file(&self, image_filename: String) -> Arc<ImmutableImage<Format>> {
|
||||||
|
|
||||||
let project_root =
|
let project_root =
|
||||||
std::env::current_dir()
|
std::env::current_dir()
|
||||||
.expect("failed to get root directory");
|
.expect("failed to get root directory");
|
||||||
@@ -255,14 +297,13 @@ impl Canvas {
|
|||||||
image_buffer.iter().cloned(),
|
image_buffer.iter().cloned(),
|
||||||
Dimensions::Dim2d { width: xy.0, height: xy.1 },
|
Dimensions::Dim2d { width: xy.0, height: xy.1 },
|
||||||
Format::R8G8B8A8Srgb,
|
Format::R8G8B8A8Srgb,
|
||||||
self.queue.clone()
|
self.queue.clone(),
|
||||||
).unwrap();
|
).unwrap();
|
||||||
|
|
||||||
texture
|
texture
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn load_texture_from_filename(&mut self, filename: String) -> Arc<ImmutableImage<Format>> {
|
pub fn load_texture_from_filename(&mut self, filename: String) -> Arc<ImmutableImage<Format>> {
|
||||||
|
|
||||||
if self.texture_store.contains_key(&filename.clone()) {
|
if self.texture_store.contains_key(&filename.clone()) {
|
||||||
println!("{} Already exists, not going to replace it.", filename.clone());
|
println!("{} Already exists, not going to replace it.", filename.clone());
|
||||||
self.texture_store.get(&filename.clone()).unwrap().clone()
|
self.texture_store.get(&filename.clone()).unwrap().clone()
|
||||||
@@ -273,15 +314,25 @@ impl Canvas {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn load_texture(&mut self, filename: String) -> Option<Arc<u32>> {
|
||||||
|
let texture_buffer = self.get_texture_from_file(filename.clone());
|
||||||
|
self.texture_buffers.push(texture_buffer.clone());
|
||||||
|
let id = Arc::new(self.texture_buffers.len() as u32);
|
||||||
|
self.texture_buffer_handles.push(id.clone());
|
||||||
|
Some(id)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// After done using this, need to call allocated vertex buffers
|
// After done using this, need to call allocated vertex buffers
|
||||||
pub fn draw(&mut self, canvas_frame: CanvasFrame) {
|
pub fn draw(&mut self, canvas_frame: CanvasFrame) {
|
||||||
self.textured_drawables = canvas_frame.textured_drawables;
|
self.textured_drawables = canvas_frame.textured_drawables;
|
||||||
self.colored_drawables = canvas_frame.colored_drawables;
|
self.colored_drawables = canvas_frame.colored_drawables;
|
||||||
|
self.image_drawables = canvas_frame.image_drawables;
|
||||||
|
|
||||||
|
self.allocate_vertex_buffers(self.device.clone());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
fn get_texture(&self, texture_id: String) -> Arc<ImmutableImage<Format>> {
|
fn get_texture(&self, texture_id: String) -> Arc<ImmutableImage<Format>> {
|
||||||
|
|
||||||
if let Some(i) = self.texture_store.get(&texture_id) {
|
if let Some(i) = self.texture_store.get(&texture_id) {
|
||||||
return i.clone();
|
return i.clone();
|
||||||
} else {
|
} else {
|
||||||
@@ -290,9 +341,9 @@ impl Canvas {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn allocate_vertex_buffers(&mut self, device: Arc<Device>) {
|
pub fn allocate_vertex_buffers(&mut self, device: Arc<Device>) {
|
||||||
|
|
||||||
self.colored_vertex_buffer.clear();
|
self.colored_vertex_buffer.clear();
|
||||||
self.textured_vertex_buffer.clear();
|
self.textured_vertex_buffer.clear();
|
||||||
|
self.image_vertex_buffer.clear();
|
||||||
|
|
||||||
|
|
||||||
//TODO should probably use cpu accessible buffer instead of recreating immutes each frame
|
//TODO should probably use cpu accessible buffer instead of recreating immutes each frame
|
||||||
@@ -317,28 +368,26 @@ impl Canvas {
|
|||||||
v.iter().cloned(),
|
v.iter().cloned(),
|
||||||
BufferUsage::vertex_buffer(),
|
BufferUsage::vertex_buffer(),
|
||||||
self.queue.clone(),
|
self.queue.clone(),
|
||||||
).unwrap().0
|
).unwrap().0,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_solid_color_descriptor_set(&self) -> Box<dyn DescriptorSet + Send + Sync> {
|
fn get_solid_color_descriptor_set(&self) -> Box<dyn DescriptorSet + Send + Sync> {
|
||||||
|
|
||||||
println!("{}", self.shader_kernels.get(&ShaderType::SOLID).unwrap().clone().get_pipeline().clone().num_sets());
|
println!("{}", self.shader_kernels.get(&ShaderType::SOLID).unwrap().clone().get_pipeline().clone().num_sets());
|
||||||
|
|
||||||
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
|
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
|
||||||
PersistentDescriptorSet::start(
|
PersistentDescriptorSet::start(
|
||||||
self.shader_kernels.get(&ShaderType::SOLID).unwrap().clone().get_pipeline().clone(), 0
|
self.shader_kernels.get(&ShaderType::SOLID).unwrap().clone().get_pipeline().clone(), 0,
|
||||||
).build().unwrap());
|
).build().unwrap());
|
||||||
o
|
o
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_textured_descriptor_set(&self, texture_id: String)
|
fn get_textured_descriptor_set(&self, texture_id: String)
|
||||||
-> Box<dyn DescriptorSet + Send + Sync> {
|
-> Box<dyn DescriptorSet + Send + Sync> {
|
||||||
|
|
||||||
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
|
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
|
||||||
PersistentDescriptorSet::start(
|
PersistentDescriptorSet::start(
|
||||||
self.shader_kernels.get(&ShaderType::TEXTURED).unwrap().clone().get_pipeline().clone(), 0
|
self.shader_kernels.get(&ShaderType::TEXTURED).unwrap().clone().get_pipeline().clone(), 0,
|
||||||
)
|
)
|
||||||
.add_sampled_image(self.get_texture(texture_id), self.sampler.clone()).unwrap()
|
.add_sampled_image(self.get_texture(texture_id), self.sampler.clone()).unwrap()
|
||||||
.build().unwrap());
|
.build().unwrap());
|
||||||
@@ -351,24 +400,19 @@ impl Canvas {
|
|||||||
fn get_compute_swap_descriptor_set(&mut self,
|
fn get_compute_swap_descriptor_set(&mut self,
|
||||||
device: Arc<Device>,
|
device: Arc<Device>,
|
||||||
compute_image: &ComputeImage) -> Box<dyn DescriptorSet + Send + Sync> {
|
compute_image: &ComputeImage) -> Box<dyn DescriptorSet + Send + Sync> {
|
||||||
|
|
||||||
let sampler = Sampler::new(device.clone(), Filter::Linear, Filter::Linear,
|
let sampler = Sampler::new(device.clone(), Filter::Linear, Filter::Linear,
|
||||||
MipmapMode::Nearest, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
|
MipmapMode::Nearest, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
|
||||||
SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap();
|
SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap();
|
||||||
|
|
||||||
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
|
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
|
||||||
PersistentDescriptorSet::start(
|
PersistentDescriptorSet::start(
|
||||||
self.shader_kernels.get(&ShaderType::COMPUTE).clone().unwrap().clone().get_pipeline(), 0
|
self.shader_kernels.get(&ShaderType::IMAGE).clone().unwrap().clone().get_pipeline(), 0,
|
||||||
)
|
)
|
||||||
.add_image(compute_image.clone().get_swap_buffer().clone()).unwrap()
|
.add_image(compute_image.clone().get_swap_buffer().clone()).unwrap()
|
||||||
.build().unwrap());
|
.build().unwrap());
|
||||||
o
|
o
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
|
|
||||||
|
|
||||||
*/
|
|
||||||
pub fn draw_commands(&self,
|
pub fn draw_commands(&self,
|
||||||
mut command_buffer: AutoCommandBufferBuilder,
|
mut command_buffer: AutoCommandBufferBuilder,
|
||||||
framebuffers: Vec<Arc<dyn FramebufferAbstract + Send + Sync>>,
|
framebuffers: Vec<Arc<dyn FramebufferAbstract + Send + Sync>>,
|
||||||
@@ -378,7 +422,7 @@ impl Canvas {
|
|||||||
let clear_values = vec!(ClearValue::Float([0.0, 0.0, 1.0, 1.0]));
|
let clear_values = vec!(ClearValue::Float([0.0, 0.0, 1.0, 1.0]));
|
||||||
|
|
||||||
let mut command_buffer = command_buffer.begin_render_pass(
|
let mut command_buffer = command_buffer.begin_render_pass(
|
||||||
framebuffers[image_num].clone(), false, clear_values.clone()
|
framebuffers[image_num].clone(), false, clear_values.clone(),
|
||||||
).unwrap();
|
).unwrap();
|
||||||
|
|
||||||
|
|
||||||
@@ -389,17 +433,19 @@ impl Canvas {
|
|||||||
kernel.clone().get_pipeline().clone(),
|
kernel.clone().get_pipeline().clone(),
|
||||||
&self.dynamic_state.clone(),
|
&self.dynamic_state.clone(),
|
||||||
self.colored_vertex_buffer.clone(),
|
self.colored_vertex_buffer.clone(),
|
||||||
(), ()
|
(), (),
|
||||||
).unwrap();
|
).unwrap();
|
||||||
},
|
}
|
||||||
ShaderType::TEXTURED => {
|
ShaderType::TEXTURED => {
|
||||||
// command_buffer = command_buffer.draw(
|
// command_buffer = command_buffer.draw(
|
||||||
// kernel.clone().get_pipeline().clone(),
|
// kernel.clone().get_pipeline().clone(),
|
||||||
// &dynamic_state.clone(), self.textured_vertex_buffer.clone(),
|
// &dynamic_state.clone(), self.textured_vertex_buffer.clone(),
|
||||||
// vec![self.get_textured_descriptor_set(String::from("funky-bird.jpg"))], ()
|
// vec![self.get_textured_descriptor_set(String::from("funky-bird.jpg"))], ()
|
||||||
// ).unwrap();
|
// ).unwrap();
|
||||||
},
|
}
|
||||||
ShaderType::COMPUTE => {},
|
ShaderType::IMAGE => {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -408,28 +454,6 @@ impl Canvas {
|
|||||||
.unwrap()
|
.unwrap()
|
||||||
}
|
}
|
||||||
|
|
||||||
/// This method is called once during initialization, then again whenever the window is resized
|
|
||||||
pub fn window_size_dependent_setup(&mut self,
|
|
||||||
images: &[Arc<SwapchainImage<Window>>],
|
|
||||||
) -> Vec<Arc<dyn FramebufferAbstract + Send + Sync>> {
|
|
||||||
|
|
||||||
let dimensions = images[0].dimensions();
|
|
||||||
|
|
||||||
self.dynamic_state.viewports =
|
|
||||||
Some(vec![Viewport {
|
|
||||||
origin: [0.0, 0.0],
|
|
||||||
dimensions: [dimensions.width() as f32, dimensions.height() as f32],
|
|
||||||
depth_range: 0.0..1.0,
|
|
||||||
}]);
|
|
||||||
|
|
||||||
images.iter().map(|image| {
|
|
||||||
Arc::new(
|
|
||||||
Framebuffer::start(self.shader_kernels.get(&ShaderType::SOLID).unwrap().render_pass.clone())
|
|
||||||
.add(image.clone()).unwrap()
|
|
||||||
.build().unwrap()
|
|
||||||
) as Arc<dyn FramebufferAbstract + Send + Sync>
|
|
||||||
}).collect::<Vec<_>>()
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -182,6 +182,7 @@ impl CompuState {
|
|||||||
dimensions: (u32, u32),
|
dimensions: (u32, u32),
|
||||||
stride: u32,
|
stride: u32,
|
||||||
device: Arc<Device>) -> Arc<u32> {
|
device: Arc<Device>) -> Arc<u32> {
|
||||||
|
|
||||||
self.compute_buffers.push(
|
self.compute_buffers.push(
|
||||||
CompuBuffers::new(device.clone(), data, dimensions, stride));
|
CompuBuffers::new(device.clone(), data, dimensions, stride));
|
||||||
|
|
||||||
@@ -213,17 +214,18 @@ impl CompuState {
|
|||||||
|
|
||||||
id
|
id
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn compute(&mut self, compute_frame: ComputeFrame) {
|
||||||
|
|
||||||
|
// i = (Buffer, Kernel)
|
||||||
|
for i in compute_frame.pure_compute {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
ComputeFrame accumulates combos of :
|
|
||||||
Buffers and Kernels
|
|
||||||
Buffers, Images and Kernels
|
|
||||||
Buffers, Buffers and Kernels
|
|
||||||
|
|
||||||
It will need to convert these into a logical list of command_buffer commands
|
|
||||||
*/
|
|
||||||
pub struct ComputeFrame {
|
pub struct ComputeFrame {
|
||||||
// Vec<(Buffer, Kernel)>
|
// Vec<(Buffer, Kernel)>
|
||||||
pure_compute: Vec<(Arc<u32>, Arc<u32>)>,
|
pure_compute: Vec<(Arc<u32>, Arc<u32>)>,
|
||||||
|
|||||||
15
src/main.rs
15
src/main.rs
@@ -44,10 +44,6 @@ Canvas works, but I want to use CPU accessible buffer instead of immutable buffe
|
|||||||
|
|
||||||
Texturing is broken
|
Texturing is broken
|
||||||
|
|
||||||
Compute is running in the background, but don't have a way to draw it.
|
|
||||||
Would like to draw it to a sprite???
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
8/13 :
|
8/13 :
|
||||||
Okay. So I've decided to keep compute image and compute kernel in their own 'canvas'
|
Okay. So I've decided to keep compute image and compute kernel in their own 'canvas'
|
||||||
@@ -193,9 +189,9 @@ fn main() {
|
|||||||
let mut window = surface.window();
|
let mut window = surface.window();
|
||||||
|
|
||||||
let mut processor = vkprocessor::VkProcessor::new(&instance, &surface);
|
let mut processor = vkprocessor::VkProcessor::new(&instance, &surface);
|
||||||
processor.compile_kernel(String::from("simple-edge.compute"));
|
// processor.compile_kernel(String::from("simple-edge.compute"));
|
||||||
processor.load_compute_image(String::from("background.jpg"));
|
// processor.load_compute_image(String::from("background.jpg"));
|
||||||
processor.load_textures(String::from("funky-bird.jpg"));
|
// processor.load_textures(String::from("funky-bird.jpg"));
|
||||||
processor.create_swapchain(&surface);
|
processor.create_swapchain(&surface);
|
||||||
|
|
||||||
let mut timer = Timer::new();
|
let mut timer = Timer::new();
|
||||||
@@ -231,6 +227,9 @@ fn main() {
|
|||||||
let compute_kernel = processor.get_kernel_handle(String::from("simple-edge.compute"))
|
let compute_kernel = processor.get_kernel_handle(String::from("simple-edge.compute"))
|
||||||
.expect("Can't find that kernel");
|
.expect("Can't find that kernel");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
while let Some(p) = window.get_position() {
|
while let Some(p) = window.get_position() {
|
||||||
|
|
||||||
elapsed_time = timer.elap_time();
|
elapsed_time = timer.elap_time();
|
||||||
@@ -262,7 +261,7 @@ fn main() {
|
|||||||
match keyboard_input.virtual_keycode.unwrap() {
|
match keyboard_input.virtual_keycode.unwrap() {
|
||||||
VirtualKeyCode::A => {
|
VirtualKeyCode::A => {
|
||||||
if keyboard_input.state == ElementState::Pressed {
|
if keyboard_input.state == ElementState::Pressed {
|
||||||
processor.save_edges_image();
|
// processor.save_edges_image();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_ => ()
|
_ => ()
|
||||||
|
|||||||
@@ -40,45 +40,6 @@ pub struct VkProcessor<'a> {
|
|||||||
|
|
||||||
impl<'a> VkProcessor<'a> {
|
impl<'a> VkProcessor<'a> {
|
||||||
|
|
||||||
pub fn preload_textures(&mut self) {
|
|
||||||
|
|
||||||
}
|
|
||||||
pub fn preload_kernels(&mut self) {
|
|
||||||
|
|
||||||
}
|
|
||||||
pub fn preload_shaders(&mut self) {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_texture_handle(&self, texture_name: String) -> Option<Arc<u32>> {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
pub fn get_kernel_handle(&self, kernel_name: String) -> Option<Arc<u32>> {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
pub fn get_shader_handle(&self, shader_name: String) -> Option<Arc<u32>> {
|
|
||||||
None
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn new_swap_image(&mut self, dimensions: (u32, u32)) -> Arc<u32> {
|
|
||||||
let mut usage = ImageUsage::none();
|
|
||||||
usage.transfer_destination = true;
|
|
||||||
usage.storage = true;
|
|
||||||
|
|
||||||
self.canvas.create_image(dimensions, usage)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn new_compute_buffer(&mut self, data: Vec<u8>, dimensions: (u32, u32), stride: u32) -> Arc<u32> {
|
|
||||||
self.compute_state.new_compute_buffer(data, dimensions, stride, self.device.clone())
|
|
||||||
}
|
|
||||||
pub fn read_compute_buffer(&mut self, handle: Arc<u32>) -> Vec<u8> {
|
|
||||||
self.compute_state.read_compute_buffer(handle)
|
|
||||||
}
|
|
||||||
pub fn write_compute_buffer(&self, handle: Arc<u32>, data: Vec<u8>) {
|
|
||||||
self.compute_state.write_compute_buffer(handle, data)
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
pub fn new(instance: &'a Arc<Instance>, surface: &'a Arc<Surface<Window>>) -> VkProcessor<'a> {
|
pub fn new(instance: &'a Arc<Instance>, surface: &'a Arc<Surface<Window>>) -> VkProcessor<'a> {
|
||||||
let physical = PhysicalDevice::enumerate(instance).next().unwrap();
|
let physical = PhysicalDevice::enumerate(instance).next().unwrap();
|
||||||
|
|
||||||
@@ -117,10 +78,6 @@ impl<'a> VkProcessor<'a> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn compile_kernel(&mut self, filename: String) {
|
|
||||||
self.compute_kernel = Some(ComputeKernel::new(filename, self.device.clone()));
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn create_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
|
pub fn create_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
|
||||||
let (mut swapchain, images) = {
|
let (mut swapchain, images) = {
|
||||||
let capabilities = surface.capabilities(self.physical).unwrap();
|
let capabilities = surface.capabilities(self.physical).unwrap();
|
||||||
@@ -177,20 +134,45 @@ impl<'a> VkProcessor<'a> {
|
|||||||
self.swapchain_images = Some(new_images);
|
self.swapchain_images = Some(new_images);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn load_compute_image(&mut self, image_filename: String) {
|
pub fn preload_textures(&mut self) {
|
||||||
self.compute_image = Some(ComputeImage::new(self.device.clone(), image_filename.clone()));
|
self.canvas.load_texture_from_filename(String::from("funky-bird.jpg"));
|
||||||
|
}
|
||||||
|
pub fn preload_kernels(&mut self) {
|
||||||
|
|
||||||
|
}
|
||||||
|
pub fn preload_shaders(&mut self) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn load_textures(&mut self, image_filename: String) {
|
pub fn get_texture_handle(&self, texture_name: String) -> Option<Arc<u32>> {
|
||||||
self.canvas.load_texture_from_filename(image_filename.clone());
|
None
|
||||||
|
}
|
||||||
|
pub fn get_kernel_handle(&self, kernel_name: String) -> Option<Arc<u32>> {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
pub fn get_shader_handle(&self, shader_name: String) -> Option<Arc<u32>> {
|
||||||
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn save_edges_image(&mut self) {
|
// Create a new image which has the transfer usage
|
||||||
self.compute_image.clone().unwrap().clone().save_image();
|
pub fn new_swap_image(&mut self, dimensions: (u32, u32)) -> Arc<u32> {
|
||||||
|
let mut usage = ImageUsage::none();
|
||||||
|
usage.transfer_destination = true;
|
||||||
|
usage.storage = true;
|
||||||
|
|
||||||
|
self.canvas.create_image(dimensions, usage)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_canvas(&mut self) -> &Canvas {
|
pub fn new_compute_buffer(&mut self, data: Vec<u8>, dimensions: (u32, u32), stride: u32) -> Arc<u32> {
|
||||||
&self.canvas
|
self.compute_state.new_compute_buffer(data, dimensions, stride, self.device.clone())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn read_compute_buffer(&mut self, handle: Arc<u32>) -> Vec<u8> {
|
||||||
|
self.compute_state.read_compute_buffer(handle)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn write_compute_buffer(&self, handle: Arc<u32>, data: Vec<u8>) {
|
||||||
|
self.compute_state.write_compute_buffer(handle, data)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn run(&mut self,
|
pub fn run(&mut self,
|
||||||
@@ -198,13 +180,14 @@ impl<'a> VkProcessor<'a> {
|
|||||||
mut frame_future: Box<dyn GpuFuture>,
|
mut frame_future: Box<dyn GpuFuture>,
|
||||||
canvas_frame: CanvasFrame,
|
canvas_frame: CanvasFrame,
|
||||||
compute_frame: ComputeFrame,
|
compute_frame: ComputeFrame,
|
||||||
) -> Box<dyn GpuFuture> {
|
)
|
||||||
|
-> Box<dyn GpuFuture> {
|
||||||
|
|
||||||
|
// take the canvas frame and create the vertex buffers
|
||||||
|
|
||||||
//
|
|
||||||
self.canvas.draw(canvas_frame);
|
self.canvas.draw(canvas_frame);
|
||||||
self.canvas.allocate_vertex_buffers(self.device.clone());
|
|
||||||
|
// ditto with the compuframe
|
||||||
|
self.compute_state.compute(compute_frame);
|
||||||
|
|
||||||
let mut framebuffers =
|
let mut framebuffers =
|
||||||
self.canvas.window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone());
|
self.canvas.window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone());
|
||||||
|
|||||||
Reference in New Issue
Block a user