adding another buffer for xy
This commit is contained in:
@@ -1,16 +1,57 @@
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#version 450
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#version 450
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(set = 0, binding = 0) buffer Data {
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layout(set = 0, binding = 0) buffer Data {
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uint data[];
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int data[];
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} data;
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} data;
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void main() {
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//layout(set = 0, binding = 1) buffer Settings {
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uint idx = (gl_GlobalInvocationID.y * 720 + gl_GlobalInvocationID.x);
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// int settings[];
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//} settings;
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data.data[idx+0] = 255;
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ivec4 separate(int pix){
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data.data[idx+1] = 0;
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ivec4 r = ivec4(
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data.data[idx+2] = 0;
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(pix & 0x000000FF),
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(pix & 0x0000FF00) >> 8,
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(pix & 0x00FF0000) >> 16,
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(pix & 0xFF000000) >> 24
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);
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return r;
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}
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uint get_idx(int offset_x, int offset_y){
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// uint x = min(settings.settings[0], max(0, gl_GlobalInvocationID.x + offset_x));
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// uint y = min(settings.settings[1], max(0, gl_GlobalInvocationID.y + offset_y));
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// return ((y * settings.settings[0]) + x);
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uint x = min(800, max(0, gl_GlobalInvocationID.x + offset_x));
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uint y = min(600, max(0, gl_GlobalInvocationID.y + offset_y));
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return ((y * 800) + x);
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}
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void main() {
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uint idx = get_idx(0,0);
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ivec4 p = separate(data.data[get_idx(0,0)]);
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ivec4 p0 = separate(data.data[get_idx(2,0)]);
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ivec4 p1 = separate(data.data[get_idx(-2,0)]);
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ivec4 p2 = separate(data.data[get_idx(0,2)]);
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ivec4 p3 = separate(data.data[get_idx(0,-2)]);
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ivec3 d0 = abs(p0.xyz - p1.xyz);
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ivec3 d1 = abs(p2.xyz - p3.xyz);
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p.x = 255;//d0.x + d0.y + d0.z + d1.x + d1.y + d1.z;
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data.data[idx] = (data.data[idx] & (~0x000000FF) ) | (p.x);
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data.data[idx] = (data.data[idx] & (~0x0000FF00) ) | (p.y << 8);
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data.data[idx] = (data.data[idx] & (~0x00FF0000) ) | (p.z << 16);
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data.data[idx] = (data.data[idx] & (~0xFF000000) ) | (p.w << 24);
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}
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}
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58
src/main.rs
58
src/main.rs
@@ -33,6 +33,7 @@ use std::fs;
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use crate::input::Input;
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use crate::input::Input;
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use crate::slider::Slider;
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use crate::slider::Slider;
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use crate::timer::Timer;
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use crate::timer::Timer;
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use na::DimAdd;
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mod slider;
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mod slider;
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mod timer;
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mod timer;
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@@ -171,28 +172,42 @@ fn main() {
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});
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});
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// Load up the input image, determine some details
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// Load up the input image, determine some details
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let mut img = image::open("resources/images/funky-bird.jpg").unwrap();
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let mut img = image::open("resources/images/background.jpg").unwrap();
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let xy = img.dimensions();
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let xy = img.dimensions();
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let data_length = xy.0*xy.1*3;
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let data_length = xy.0*xy.1*4;
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println!("Buffer length {}", data_length);
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println!("Buffer length {}", img.raw_pixels().len());
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println!("Size {:?}", xy);
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let mut image_buffer = Vec::new();
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let mut image_buffer = Vec::new();
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for i in img.raw_pixels().iter() {
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if (image_buffer.len() + 1) % 4 == 0 {
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image_buffer.push(255);
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}
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image_buffer.push(*i);
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}
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image_buffer.push(255);
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println!("Buffer length {}", data_length);
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println!("Buffer length {}", image_buffer.len());
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println!("Size {:?}", xy);
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{
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{
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// Pull out the image data and place it in a sync'd CPU<->GPU buffer
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// Pull out the image data and place it in a sync'd CPU<->GPU buffer
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// Raw pixels is a u8 rgb buffer (x*y*3)
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let data_buffer = {
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let data_buffer = {
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let mut buff = img.raw_pixels();
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//let mut buff = img.raw_pixels();
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let mut buff = buff.iter();
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let mut buff = image_buffer.iter();
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let data_iter = (0 .. data_length).map(|n| *(buff.next().unwrap()));
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let data_iter = (0 .. data_length).map(|n| *(buff.next().unwrap()));
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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};
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};
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let settings_buffer = {
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CpuAccessibleBuffer::from_data(device.clone(), BufferUsage::all(), vec![xy.0, xy.1]).unwrap()
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};
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// Create the data descriptor set for our previously created shader pipeline
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// Create the data descriptor set for our previously created shader pipeline
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let set = Arc::new(PersistentDescriptorSet::start(pipeline.clone(), 0)
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let set = Arc::new(PersistentDescriptorSet::start(pipeline.clone(), 0)
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.add_buffer(data_buffer.clone()).unwrap()
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.add_buffer(data_buffer.clone()).unwrap()
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.add_buffer(settings_buffer.clone()).unwrap()
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.build().unwrap()
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.build().unwrap()
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);
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);
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@@ -207,30 +222,30 @@ fn main() {
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.then_signal_fence_and_flush().unwrap();
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.then_signal_fence_and_flush().unwrap();
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// I think this is redundant and returns immediately
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// I think this is redundant and returns immediately
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// future.wait(None).unwrap();
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// future.wait(None).unwrap();
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// The buffer is sync'd so we can just read straight from the handle
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// The buffer is sync'd so we can just read straight from the handle
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let data_buffer_content = data_buffer.read().unwrap();
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let data_buffer_content = data_buffer.read().unwrap();
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for y in 0 .. xy.1 {
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for y in 0 .. xy.1 {
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for x in 0 .. xy.0 {
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for x in 0 .. xy.0 {
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let r = data_buffer_content[((xy.0 * y + x) * 4 + 0) as usize] as u8;
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let g = data_buffer_content[((xy.0 * y + x) * 4 + 1) as usize] as u8;
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let b = data_buffer_content[((xy.0 * y + x) * 4 + 2) as usize] as u8;
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let a = data_buffer_content[((xy.0 * y + x) * 4 + 3) as usize] as u8;
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let r = data_buffer_content[((xy.0 * y + x) * 3 + 0) as usize] as u8;
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let g = data_buffer_content[((xy.0 * y + x) * 3 + 1) as usize] as u8;
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let b = data_buffer_content[((xy.0 * y + x) * 3 + 2) as usize] as u8;
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image_buffer.push(r);
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*image_buffer.get_mut(((xy.0 * y + x) * 4 + 0) as usize).unwrap() = r;
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image_buffer.push(g);
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*image_buffer.get_mut(((xy.0 * y + x) * 4 + 1) as usize).unwrap() = g;
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image_buffer.push(b);
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*image_buffer.get_mut(((xy.0 * y + x) * 4 + 2) as usize).unwrap() = b;
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image_buffer.push(255);
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*image_buffer.get_mut(((xy.0 * y + x) * 4 + 3) as usize).unwrap() = a;
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img.put_pixel(x, y, image::Rgba([r, g, b, 255]))
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img.put_pixel(x, y, image::Rgba([r, g, b, a]))
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}
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}
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}
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}
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}
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}
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img.save("output.png");
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img.save("output9.png");
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println!("Starting");
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println!("Starting");
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@@ -241,6 +256,7 @@ fn main() {
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&Default::default(),
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&Default::default(),
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);
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);
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let mut timer = Timer::new();
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let mut timer = Timer::new();
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let mut input = Input::new();
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let mut input = Input::new();
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@@ -311,8 +327,8 @@ fn main() {
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accumulator_time -= step_size;
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accumulator_time -= step_size;
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}
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}
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let x = window.mouse_position().x as f32 / window.size().x as f32;
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let x = 0.;//window.mouse_position().x as f32 / window.size().x as f32;
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let y = window.mouse_position().y as f32 / window.size().y as f32;
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let y = 0.;//window.mouse_position().y as f32 / window.size().y as f32;
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effects[current].update(elapsed_time*1.0, x, y);
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effects[current].update(elapsed_time*1.0, x, y);
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window.clear(&Color::BLACK);
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window.clear(&Color::BLACK);
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