adding another buffer for xy
This commit is contained in:
@@ -1,16 +1,57 @@
|
||||
#version 450
|
||||
|
||||
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout(set = 0, binding = 0) buffer Data {
|
||||
uint data[];
|
||||
int data[];
|
||||
} data;
|
||||
|
||||
void main() {
|
||||
uint idx = (gl_GlobalInvocationID.y * 720 + gl_GlobalInvocationID.x);
|
||||
//layout(set = 0, binding = 1) buffer Settings {
|
||||
// int settings[];
|
||||
//} settings;
|
||||
|
||||
data.data[idx+0] = 255;
|
||||
data.data[idx+1] = 0;
|
||||
data.data[idx+2] = 0;
|
||||
ivec4 separate(int pix){
|
||||
ivec4 r = ivec4(
|
||||
(pix & 0x000000FF),
|
||||
(pix & 0x0000FF00) >> 8,
|
||||
(pix & 0x00FF0000) >> 16,
|
||||
(pix & 0xFF000000) >> 24
|
||||
);
|
||||
return r;
|
||||
}
|
||||
|
||||
uint get_idx(int offset_x, int offset_y){
|
||||
|
||||
// uint x = min(settings.settings[0], max(0, gl_GlobalInvocationID.x + offset_x));
|
||||
// uint y = min(settings.settings[1], max(0, gl_GlobalInvocationID.y + offset_y));
|
||||
// return ((y * settings.settings[0]) + x);
|
||||
|
||||
uint x = min(800, max(0, gl_GlobalInvocationID.x + offset_x));
|
||||
uint y = min(600, max(0, gl_GlobalInvocationID.y + offset_y));
|
||||
return ((y * 800) + x);
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
uint idx = get_idx(0,0);
|
||||
|
||||
ivec4 p = separate(data.data[get_idx(0,0)]);
|
||||
|
||||
|
||||
ivec4 p0 = separate(data.data[get_idx(2,0)]);
|
||||
ivec4 p1 = separate(data.data[get_idx(-2,0)]);
|
||||
|
||||
ivec4 p2 = separate(data.data[get_idx(0,2)]);
|
||||
ivec4 p3 = separate(data.data[get_idx(0,-2)]);
|
||||
|
||||
ivec3 d0 = abs(p0.xyz - p1.xyz);
|
||||
ivec3 d1 = abs(p2.xyz - p3.xyz);
|
||||
|
||||
p.x = 255;//d0.x + d0.y + d0.z + d1.x + d1.y + d1.z;
|
||||
|
||||
data.data[idx] = (data.data[idx] & (~0x000000FF) ) | (p.x);
|
||||
data.data[idx] = (data.data[idx] & (~0x0000FF00) ) | (p.y << 8);
|
||||
data.data[idx] = (data.data[idx] & (~0x00FF0000) ) | (p.z << 16);
|
||||
data.data[idx] = (data.data[idx] & (~0xFF000000) ) | (p.w << 24);
|
||||
|
||||
}
|
||||
56
src/main.rs
56
src/main.rs
@@ -33,6 +33,7 @@ use std::fs;
|
||||
use crate::input::Input;
|
||||
use crate::slider::Slider;
|
||||
use crate::timer::Timer;
|
||||
use na::DimAdd;
|
||||
|
||||
mod slider;
|
||||
mod timer;
|
||||
@@ -171,28 +172,42 @@ fn main() {
|
||||
});
|
||||
|
||||
// Load up the input image, determine some details
|
||||
let mut img = image::open("resources/images/funky-bird.jpg").unwrap();
|
||||
let mut img = image::open("resources/images/background.jpg").unwrap();
|
||||
let xy = img.dimensions();
|
||||
let data_length = xy.0*xy.1*3;
|
||||
|
||||
println!("Buffer length {}", data_length);
|
||||
println!("Buffer length {}", img.raw_pixels().len());
|
||||
println!("Size {:?}", xy);
|
||||
let data_length = xy.0*xy.1*4;
|
||||
|
||||
let mut image_buffer = Vec::new();
|
||||
|
||||
for i in img.raw_pixels().iter() {
|
||||
if (image_buffer.len() + 1) % 4 == 0 {
|
||||
image_buffer.push(255);
|
||||
}
|
||||
image_buffer.push(*i);
|
||||
}
|
||||
image_buffer.push(255);
|
||||
|
||||
println!("Buffer length {}", data_length);
|
||||
println!("Buffer length {}", image_buffer.len());
|
||||
println!("Size {:?}", xy);
|
||||
|
||||
{
|
||||
// Pull out the image data and place it in a sync'd CPU<->GPU buffer
|
||||
// Raw pixels is a u8 rgb buffer (x*y*3)
|
||||
let data_buffer = {
|
||||
let mut buff = img.raw_pixels();
|
||||
let mut buff = buff.iter();
|
||||
//let mut buff = img.raw_pixels();
|
||||
let mut buff = image_buffer.iter();
|
||||
let data_iter = (0 .. data_length).map(|n| *(buff.next().unwrap()));
|
||||
CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
|
||||
};
|
||||
|
||||
let settings_buffer = {
|
||||
CpuAccessibleBuffer::from_data(device.clone(), BufferUsage::all(), vec![xy.0, xy.1]).unwrap()
|
||||
};
|
||||
|
||||
// Create the data descriptor set for our previously created shader pipeline
|
||||
let set = Arc::new(PersistentDescriptorSet::start(pipeline.clone(), 0)
|
||||
.add_buffer(data_buffer.clone()).unwrap()
|
||||
.add_buffer(settings_buffer.clone()).unwrap()
|
||||
.build().unwrap()
|
||||
);
|
||||
|
||||
@@ -214,23 +229,23 @@ fn main() {
|
||||
|
||||
for y in 0 .. xy.1 {
|
||||
for x in 0 .. xy.0 {
|
||||
let r = data_buffer_content[((xy.0 * y + x) * 4 + 0) as usize] as u8;
|
||||
let g = data_buffer_content[((xy.0 * y + x) * 4 + 1) as usize] as u8;
|
||||
let b = data_buffer_content[((xy.0 * y + x) * 4 + 2) as usize] as u8;
|
||||
let a = data_buffer_content[((xy.0 * y + x) * 4 + 3) as usize] as u8;
|
||||
|
||||
let r = data_buffer_content[((xy.0 * y + x) * 3 + 0) as usize] as u8;
|
||||
let g = data_buffer_content[((xy.0 * y + x) * 3 + 1) as usize] as u8;
|
||||
let b = data_buffer_content[((xy.0 * y + x) * 3 + 2) as usize] as u8;
|
||||
|
||||
image_buffer.push(r);
|
||||
image_buffer.push(g);
|
||||
image_buffer.push(b);
|
||||
image_buffer.push(255);
|
||||
|
||||
img.put_pixel(x, y, image::Rgba([r, g, b, 255]))
|
||||
*image_buffer.get_mut(((xy.0 * y + x) * 4 + 0) as usize).unwrap() = r;
|
||||
*image_buffer.get_mut(((xy.0 * y + x) * 4 + 1) as usize).unwrap() = g;
|
||||
*image_buffer.get_mut(((xy.0 * y + x) * 4 + 2) as usize).unwrap() = b;
|
||||
*image_buffer.get_mut(((xy.0 * y + x) * 4 + 3) as usize).unwrap() = a;
|
||||
|
||||
img.put_pixel(x, y, image::Rgba([r, g, b, a]))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
img.save("output.png");
|
||||
img.save("output9.png");
|
||||
|
||||
println!("Starting");
|
||||
|
||||
@@ -241,6 +256,7 @@ fn main() {
|
||||
&Default::default(),
|
||||
);
|
||||
|
||||
|
||||
let mut timer = Timer::new();
|
||||
let mut input = Input::new();
|
||||
|
||||
@@ -311,8 +327,8 @@ fn main() {
|
||||
accumulator_time -= step_size;
|
||||
}
|
||||
|
||||
let x = window.mouse_position().x as f32 / window.size().x as f32;
|
||||
let y = window.mouse_position().y as f32 / window.size().y as f32;
|
||||
let x = 0.;//window.mouse_position().x as f32 / window.size().x as f32;
|
||||
let y = 0.;//window.mouse_position().y as f32 / window.size().y as f32;
|
||||
effects[current].update(elapsed_time*1.0, x, y);
|
||||
|
||||
window.clear(&Color::BLACK);
|
||||
|
||||
Reference in New Issue
Block a user