adding 3d sprites
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@@ -112,7 +112,7 @@ pub fn main() {
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//let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());
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let text_sprite = Text::new((-0.1,-0.1), (10.0, 10.0), 1);
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// let text_sprite = Text::new((-0.1,-0.1), (10.0, 10.0), 1);
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//let test_polygon = Poly::new_with_color((-0.5, -0.5), (0.5, 0.5), 1, (1.0,0.0,0.0,0.0));
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drop(q2);
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@@ -174,7 +174,7 @@ pub fn main() {
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let mut canvas_frame = CanvasFrame::default();
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canvas_frame.draw(&funky_sprite);
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canvas_frame.draw(&text_sprite);
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// canvas_frame.draw(&text_sprite);
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// canvas_frame.draw(&rect);
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let mut compu_frame = CompuFrame::new();
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