moved around the file heirarchy to make these handles safer
This commit is contained in:
71
src/compute/managed/compu_sprite.rs
Normal file
71
src/compute/managed/compu_sprite.rs
Normal file
@@ -0,0 +1,71 @@
|
||||
use crate::canvas::canvas_state::{Drawable};
|
||||
use std::sync::Arc;
|
||||
use crate::canvas::managed::handles::{CanvasImageHandle, CanvasTextureHandle};
|
||||
|
||||
pub struct CompuSprite {
|
||||
pub vertices: [(f32, f32, f32); 6],
|
||||
pub ti_position: [(f32, f32); 6],
|
||||
|
||||
position: (f32, f32),
|
||||
size: (f32, f32),
|
||||
color: (f32, f32, f32, f32),
|
||||
image_handle: Arc<CanvasImageHandle>,
|
||||
|
||||
}
|
||||
|
||||
impl CompuSprite {
|
||||
pub fn new(position: (f32, f32),
|
||||
size: (f32, f32),
|
||||
depth: u32,
|
||||
image_size: (f32, f32),
|
||||
image_handle: Arc<CanvasImageHandle>) -> CompuSprite {
|
||||
|
||||
let normalized_depth = (depth as f32 / 255.0);
|
||||
|
||||
CompuSprite {
|
||||
vertices: [
|
||||
(position.0, position.1 , normalized_depth), // top left
|
||||
(position.0, position.1 + size.1 , normalized_depth), // bottom left
|
||||
(position.0 + size.0, position.1 + size.1, normalized_depth), // bottom right
|
||||
(position.0, position.1 , normalized_depth), // top left
|
||||
(position.0 + size.0, position.1 + size.1, normalized_depth), // bottom right
|
||||
(position.0 + size.0, position.1 , normalized_depth), // top right
|
||||
],
|
||||
|
||||
ti_position: [
|
||||
(0.0 , 0.0 ), // top left
|
||||
(0.0 , image_size.1), // bottom left
|
||||
(image_size.0, image_size.1), // bottom right
|
||||
(0.0 , 0.0 ), // top left
|
||||
(image_size.0, image_size.1), // bottom right
|
||||
(image_size.0, 0.0 ), // top right
|
||||
],
|
||||
position: position,
|
||||
size: size,
|
||||
color: (0.0, 0.0, 0.0, 0.0),
|
||||
image_handle: image_handle.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Drawable for CompuSprite {
|
||||
fn get_vertices(&self) -> Vec<(f32, f32, f32)> {
|
||||
self.vertices.to_vec()
|
||||
}
|
||||
|
||||
fn get_color(&self) -> (f32, f32, f32, f32) {
|
||||
self.color
|
||||
}
|
||||
|
||||
fn get_ti_coords(&self) -> Vec<(f32, f32)> {
|
||||
self.ti_position.to_vec()
|
||||
}
|
||||
|
||||
fn get_texture_handle(&self) -> Option<Arc<CanvasTextureHandle>> {
|
||||
None
|
||||
}
|
||||
|
||||
fn get_image_handle(&self) -> Option<Arc<CanvasImageHandle>> {
|
||||
Some(self.image_handle.clone())
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user