removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping

This commit is contained in:
2019-09-10 21:13:48 -07:00
parent e8507f9dfc
commit 9043c2cd3c
13 changed files with 148 additions and 249 deletions

View File

@@ -1,15 +1,16 @@
#version 450
// These come in from the vertex definition
layout(location = 0) in vec2 position;
layout(location = 0) in vec2 v_position;
layout(location = 1) in vec4 color;
layout(location = 2) in vec2 ti_position;
// These are made up in the shader themselves
layout(location = 0) out vec4 out_color;
void main() {
out_color = color;
gl_Position = vec4(position, 0.0, 1.0);
gl_Position = vec4(v_position, 0.0, 1.0);
}