removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping

This commit is contained in:
2019-09-10 21:13:48 -07:00
parent e8507f9dfc
commit 9043c2cd3c
13 changed files with 148 additions and 249 deletions

View File

@@ -3,16 +3,17 @@
// These come in from the vertex definition
// TODO : Need to add texture coordinate attribute so I can single VBO all these sumbitches
layout(location = 0) in vec2 position;
layout(location = 0) in vec2 v_position;
layout(location = 1) in vec4 color;
layout(location = 2) in vec2 ti_position;
// These are made up in the shader themselves
layout(location = 0) out vec2 tex_coords;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
tex_coords = position;
gl_Position = vec4(v_position, 0.0, 1.0);
tex_coords = ti_position;
}