added texture. looks like copying the one from the compute output isn't going to totally work out of the box
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@@ -74,7 +74,7 @@ fn main() {
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let mut processor = vkprocessor::VkProcessor::new(&instance, &surface);
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processor.compile_kernel(String::from("simple-edge.compute"));
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processor.compile_shaders(String::from("simple"), &surface);
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processor.compile_shaders(String::from("simple_texture"), &surface);
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processor.load_buffers(String::from("funky-bird.jpg"));
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