added texture. looks like copying the one from the compute output isn't going to totally work out of the box
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@@ -16,7 +16,7 @@ use image::GenericImageView;
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use vulkano::descriptor::pipeline_layout::PipelineLayout;
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use image::GenericImage;
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use shade_runner::{ComputeLayout, CompileError, FragLayout, FragInput, FragOutput, VertInput, VertOutput, VertLayout};
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use vulkano::descriptor::descriptor_set::PersistentDescriptorSetBuf;
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use vulkano::descriptor::descriptor_set::{PersistentDescriptorSetBuf, PersistentDescriptorSetImg, PersistentDescriptorSetSampler};
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use shaderc::CompileOptions;
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use vulkano::framebuffer::{Subpass, RenderPass, RenderPassAbstract, Framebuffer, FramebufferAbstract};
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use vulkano::pipeline::shader::{GraphicsShaderType, ShaderModule, GraphicsEntryPoint, SpecializationConstants, SpecializationMapEntry};
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@@ -29,7 +29,11 @@ use vulkano::pipeline::vertex::{SingleBufferDefinition, Vertex};
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use vulkano::descriptor::PipelineLayoutAbstract;
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use std::alloc::Layout;
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use vulkano::pipeline::viewport::Viewport;
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use image::ImageFormat;
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use vulkano::image::immutable::ImmutableImage;
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use vulkano::image::Dimensions;
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use vulkano::format::Format;
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use vulkano::sampler::{Sampler, Filter, MipmapMode, SamplerAddressMode};
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#[derive(Default, Debug, Clone)]
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struct tVertex { position: [f32; 2] }
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@@ -93,12 +97,14 @@ unsafe impl SpecializationConstants for MySpecConstants {
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pub struct VkProcessor<'a> {
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pub instance: Arc<Instance>,
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pub physical: PhysicalDevice<'a>,
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pub pipeline: Option<Arc<GraphicsPipelineAbstract + Sync + Send>>,
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pub graphics_pipeline: Option<Arc<GraphicsPipelineAbstract + Sync + Send>>,
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pub compute_pipeline: Option<std::sync::Arc<ComputePipeline<PipelineLayout<shade_runner::layouts::ComputeLayout>>>>,
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pub device: Arc<Device>,
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pub queues: QueuesIter,
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pub queue: Arc<Queue>,
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pub set: Option<Arc<PersistentDescriptorSet<std::sync::Arc<ComputePipeline<PipelineLayout<shade_runner::layouts::ComputeLayout>>>, ((((), PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u8]>>>), PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u8]>>>), PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u32]>>>)>>>,
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pub compute_set: Option<Arc<PersistentDescriptorSet<std::sync::Arc<ComputePipeline<PipelineLayout<shade_runner::layouts::ComputeLayout>>>, ((((), PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u8]>>>), PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u8]>>>), PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u32]>>>)>>>,
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pub img_set: Option<Arc<PersistentDescriptorSet<Arc<dyn GraphicsPipelineAbstract + Send + Sync>, (((), PersistentDescriptorSetImg<Arc<ImmutableImage<Format>>>), PersistentDescriptorSetSampler)>>>,
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pub graphics_image_buffer: Option<Arc<ImmutableImage<Format>>>,
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pub image_buffer: Vec<u8>,
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pub img_buffers: Vec<Arc<CpuAccessibleBuffer<[u8]>>>,
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pub settings_buffer: Option<Arc<CpuAccessibleBuffer<[u32]>>>,
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@@ -108,10 +114,11 @@ pub struct VkProcessor<'a> {
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pub render_pass: Option<Arc<RenderPassAbstract + Send + Sync>>,
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pub vertex_buffer: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
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pub dynamic_state: DynamicState,
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pub previous_frame: Box<dyn GpuFuture>,
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}
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impl<'a> VkProcessor<'a> {
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pub fn new(instance: &'a Arc<Instance>, surface: &'a Arc<Surface<Window>>) -> VkProcessor<'a> {
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let physical = PhysicalDevice::enumerate(instance).next().unwrap();
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@@ -133,12 +140,14 @@ impl<'a> VkProcessor<'a> {
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VkProcessor {
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instance: instance.clone(),
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physical: physical.clone(),
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pipeline: Option::None,
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graphics_pipeline: Option::None,
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compute_pipeline: Option::None,
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device: device.clone(),
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queue: queue,
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queues: queues,
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set: Option::None,
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compute_set: Option::None,
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img_set: Option::None,
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graphics_image_buffer: None,
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image_buffer: Vec::new(),
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img_buffers: Vec::new(),
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settings_buffer: Option::None,
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@@ -148,7 +157,6 @@ impl<'a> VkProcessor<'a> {
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render_pass: Option::None,
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vertex_buffer: Option::None,
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dynamic_state: DynamicState { line_width: None, viewports: None, scissors: None },
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previous_frame: Box::new(sync::now(device.clone())) as Box<dyn GpuFuture>,
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}
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}
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@@ -316,6 +324,25 @@ impl<'a> VkProcessor<'a> {
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self.render_pass = Some(render_pass);
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let (texture, tex_future) = {
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let image = image::load_from_memory_with_format(include_bytes!("../resources/images/funky-bird.jpg"),
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ImageFormat::JPEG).unwrap().to_rgba();
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let dimensions = image.dimensions();
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let image_data = image.into_raw().clone();
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ImmutableImage::from_iter(
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image_data.iter().cloned(),
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Dimensions::Dim2d { width: dimensions.0, height: dimensions.1 },
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Format::R8G8B8A8Srgb,
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self.queue.clone()
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).unwrap()
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};
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let sampler = Sampler::new(self.device.clone(), Filter::Linear, Filter::Linear,
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MipmapMode::Nearest, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
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SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap();
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// Before we draw we have to create what is called a pipeline. This is similar to an OpenGL
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// program, but much more specific.
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let pipeline = GraphicsPipeline::start()
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@@ -323,6 +350,7 @@ impl<'a> VkProcessor<'a> {
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// The type `SingleBufferDefinition` actually contains a template parameter corresponding
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// to the type of each vertex. But in this code it is automatically inferred.
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.vertex_input_single_buffer::<tVertex>()
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// A Vulkan shader can in theory contain multiple entry points, so we have to specify
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// which one. The `main` word of `main_entry_point` actually corresponds to the name of
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// the entry point.
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@@ -332,7 +360,7 @@ impl<'a> VkProcessor<'a> {
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floating_point: 0.0,
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})
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// The content of the vertex buffer describes a list of triangles.
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.triangle_list()
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.triangle_fan()
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// Use a resizable viewport set to draw over the entire window
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.viewports_dynamic_scissors_irrelevant(1)
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// See `vertex_shader`.
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@@ -349,7 +377,13 @@ impl<'a> VkProcessor<'a> {
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.unwrap();
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self.pipeline = Option::Some(Arc::new(pipeline));
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self.graphics_pipeline = Some(Arc::new(pipeline));
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self.img_set = Some(Arc::new(PersistentDescriptorSet::start(self.graphics_pipeline.clone().unwrap().clone(), 0)
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.add_sampled_image(texture.clone(), sampler.clone()).unwrap()
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.build().unwrap()));
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self.graphics_image_buffer = Some(texture.clone());
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}
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@@ -432,12 +466,15 @@ impl<'a> VkProcessor<'a> {
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.dispatch([self.xy.0, self.xy.1, 1],
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self.compute_pipeline.clone().unwrap().clone(),
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self.set.clone().unwrap().clone(), ()).unwrap()
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self.compute_set.clone().unwrap().clone(), ()).unwrap()
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// .copy_buffer_to_image(self.img_buffers.get(0).unwrap().clone(), self.graphics_image_buffer.clone().unwrap()).unwrap()
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.begin_render_pass(framebuffers[image_num].clone(), false, clear_values)
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.unwrap()
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.draw(self.pipeline.clone().unwrap().clone(), &self.dynamic_state, v, (), ())
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.draw(self.graphics_pipeline.clone().unwrap().clone(),
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&self.dynamic_state, v,
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self.img_set.clone().unwrap().clone(), ())
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.unwrap()
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.end_render_pass()
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@@ -539,7 +576,7 @@ impl<'a> VkProcessor<'a> {
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.add_buffer(read_buffer.clone()).unwrap()
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.add_buffer(settings_buffer.clone()).unwrap();
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self.set = Some(Arc::new(set.build().unwrap()));
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self.compute_set = Some(Arc::new(set.build().unwrap()));
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self.img_buffers.push(write_buffer);
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self.img_buffers.push(read_buffer);
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@@ -551,37 +588,16 @@ impl<'a> VkProcessor<'a> {
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vulkano::impl_vertex!(tVertex, position);
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CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::all(), [
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tVertex { position: [-0.5, -0.25] },
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tVertex { position: [0.0, 0.5] },
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tVertex { position: [0.25, -0.1] }
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tVertex { position: [-1.0, -1.0 ] },
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tVertex { position: [-1.0, 1.0 ] },
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tVertex { position: [ 1.0, 1.0 ] },
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tVertex { position: [ 1.0, -1.0 ] },
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].iter().cloned()).unwrap()
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};
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self.vertex_buffer = Some(vertex_buffer);
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}
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// pub fn run_kernel(&mut self) {
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//
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// println!("Running Kernel...");
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//
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// // The command buffer I think pretty much serves to define what runs where for how many times
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// let command_buffer =
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// AutoCommandBufferBuilder::primary_one_time_submit(self.device.clone(),self.queue.family()).unwrap()
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// .dispatch([self.xy.0, self.xy.1, 1],
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// self.compute_pipeline.clone().unwrap().clone(),
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// self.set.clone().unwrap().clone(), ()).unwrap()
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// .build().unwrap();
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//
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// // Create a future for running the command buffer and then just fence it
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// let future = sync::now(self.device.clone())
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// .then_execute(self.queue.clone(), command_buffer).unwrap()
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// .then_signal_fence_and_flush().unwrap();
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//
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// // I think this is redundant and returns immediately
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// future.wait(None).unwrap();
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// println!("Done running kernel");
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// }
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// pub fn read_image(&self) -> Vec<u8> {
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//
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// // The buffer is sync'd so we can just read straight from the handle
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