have the api of the compu somewhat figured out. Need to weigh my options on texture, buffer, and image handles and how I'm going to get them from the vkprocessor

This commit is contained in:
2019-08-27 21:48:21 -07:00
parent e0e9218d6e
commit 9b8d5cd828
4 changed files with 243 additions and 105 deletions

View File

@@ -1,41 +1,13 @@
use vulkano::device::{Device, Queue};
use vulkano::instance::{PhysicalDevice, QueueFamily};
use vulkano::pipeline::{GraphicsPipeline, GraphicsPipelineAbstract, GraphicsPipelineBuilder};
use std::sync::Arc;
use std::ffi::CStr;
use std::path::PathBuf;
use shade_runner as sr;
use vulkano::framebuffer::{Subpass, RenderPassAbstract, Framebuffer, FramebufferAbstract};
use vulkano::pipeline::shader::{GraphicsShaderType, ShaderModule, SpecializationConstants, SpecializationMapEntry};
use vulkano::swapchain::{Capabilities};
use crate::vertex_2d::ColoredVertex2D;
/*