Working on zooming and scrolling of the image. Want to do a full input chain like I did the raycaster, but I don't know if I want to commit to SFML for my windowing...
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24
src/input.rs
24
src/input.rs
@@ -1,25 +1,31 @@
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use std::collections::HashSet;
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use sfml::window::{Key, Event};
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use sfml::window::{Key, Event, mouse::Button};
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pub struct Input {
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held_keys: HashSet<Key>
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held_keys: HashSet<Key>,
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held_mouse: HashSet<u8>,
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}
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impl Input {
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pub fn new() -> Input {
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let mut container = HashSet::new();
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let mut key_container = HashSet::new();
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let mut mouse_container = HashSet::new();
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Input {
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held_keys: container,
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held_keys: key_container,
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held_mouse: mouse_container,
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}
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}
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pub fn is_held(&self, key: Key) -> bool{
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pub fn is_held(&self, key: Key) -> bool {
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self.held_keys.contains(&key)
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}
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pub fn is_mousebutton_held(&self, button: Button) -> bool {
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self.held_mouse.contains(&(button as u8))
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}
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pub fn ingest(&mut self, event: &Event) {
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match event {
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Event::KeyPressed { code, .. } => {
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@@ -28,6 +34,12 @@ impl Input {
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Event::KeyReleased { code, .. } => {
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self.held_keys.remove(code);
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}
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Event::MouseButtonPressed { button, x, y } => {
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self.held_mouse.insert(button.clone() as u8);
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},
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Event::MouseButtonReleased { button, x, y } => {
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self.held_mouse.insert(button.clone() as u8);
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},
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_ => {}
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}
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}
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