refactored the compute image
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@@ -56,7 +56,7 @@ pub struct ShaderKernels {
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pub swapchain_images: Vec<Arc<SwapchainImage<Window>>>, // Surface which is drawn to
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//pub physical: PhysicalDevice<'a>,
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// shader: CompiledShaders,
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//shader: CompiledShaders,
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//options: CompileOptions<'a>,
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@@ -65,7 +65,7 @@ pub struct ShaderKernels {
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device: Arc<Device>,
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// entry_point: EntryPoint<'a>,
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// entry_point: EntryPoint<'a>,
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}
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// return the frame buffers
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