working through the pipeline I have going on for the text stuff
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@@ -9,3 +9,11 @@ pub struct Vertex3D {
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vulkano::impl_vertex!(Vertex3D, v_position, color, ti_position);
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/// Text vertex 3d with vertex position
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#[derive(Default, Debug, Clone, Copy)]
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pub struct TextVertex3D {
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pub position: [f32; 3],
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}
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vulkano::impl_vertex!(TextVertex3D, position);
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