so that didn't do what I wanted, essentially a pixelate shader ATM
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@@ -50,7 +50,7 @@ mod util;
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fn main() {
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// Load up the input image, determine some details
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let mut img = image::open("resources/images/test2.png").unwrap();
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let mut img = image::open("resources/images/funky-bird.jpg").unwrap();
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let xy = img.dimensions();
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let data_length = xy.0 * xy.1 * 4;
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let mut image_buffer = Vec::new();
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@@ -70,7 +70,7 @@ fn main() {
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let project_root = std::env::current_dir().expect("failed to get root directory");
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let mut compute_path = project_root.clone();
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compute_path.push(PathBuf::from("resources/shaders/add.compute"));
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compute_path.push(PathBuf::from("resources/shaders/simple-homogenize.compute"));
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let shader = sr::load_compute(compute_path).expect("Failed to compile");
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let vulkano_entry = sr::parse_compute(&shader).expect("failed to parse");
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