Piping just the vertex glyph representation first to test the stencil buffer

This commit is contained in:
2020-02-22 00:07:58 -08:00
parent bb8144bb01
commit b3e092e25a
70 changed files with 906 additions and 369 deletions

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@@ -1,3 +1,3 @@
var N = null;var sourcesIndex = {};
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sourcesIndex["sfml_rust"] = {"name":"","dirs":[{"name":"canvas","dirs":[{"name":"managed","dirs":[{"name":"shader","files":["dynamic_vertex.rs","generic_shader.rs","mod.rs","shader_common.rs","text_shader.rs"]}],"files":["canvas_text.rs","gpu_buffers.rs","handles.rs","mod.rs"]}],"files":["canvas_frame.rs","canvas_state.rs","mod.rs"]},{"name":"compute","dirs":[{"name":"managed","files":["compu_buffer.rs","compu_kernel.rs","handles.rs","mod.rs"]}],"files":["compu_frame.rs","compu_state.rs","mod.rs"]},{"name":"drawables","files":["compu_sprite.rs","mod.rs","polygon.rs","rect.rs","sprite.rs"]},{"name":"util","files":["mod.rs","timer.rs","vertex.rs"]}],"files":["main.rs","vkprocessor.rs"]};
createSourceSidebar();