Piping just the vertex glyph representation first to test the stencil buffer

This commit is contained in:
2020-02-22 00:07:58 -08:00
parent bb8144bb01
commit b3e092e25a
70 changed files with 906 additions and 369 deletions

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@@ -585,7 +585,6 @@
<span id="585">585</span>
<span id="586">586</span>
<span id="587">587</span>
<span id="588">588</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">command_buffer</span>::{<span class="ident">AutoCommandBufferBuilder</span>, <span class="ident">DynamicState</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::{<span class="ident">HashMap</span>, <span class="ident">HashSet</span>};
@@ -789,7 +788,7 @@
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">compute_path</span> <span class="op">=</span> <span class="ident">project_root</span>.<span class="ident">clone</span>();
<span class="ident">compute_path</span>.<span class="ident">push</span>(<span class="ident">PathBuf</span>::<span class="ident">from</span>(<span class="string">&quot;resources/images/&quot;</span>));
<span class="ident">compute_path</span>.<span class="ident">push</span>(<span class="ident">PathBuf</span>::<span class="ident">from</span>(<span class="ident">image_filename</span>));
<span class="ident">compute_path</span>.<span class="ident">push</span>(<span class="ident">PathBuf</span>::<span class="ident">from</span>(<span class="ident">image_filename</span>.<span class="ident">clone</span>()));
<span class="kw">let</span> <span class="ident">img</span> <span class="op">=</span> <span class="ident">image</span>::<span class="ident">open</span>(<span class="ident">compute_path</span>).<span class="ident">expect</span>(<span class="string">&quot;Couldn&#39;t find image&quot;</span>);
@@ -801,7 +800,7 @@
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image_buffer</span> <span class="op">=</span> <span class="ident">Vec</span>::<span class="ident">new</span>();
<span class="kw">if</span> <span class="ident">pixel_count</span> <span class="op">!</span><span class="op">=</span> <span class="ident">data_length</span> <span class="kw">as</span> <span class="ident">usize</span> {
<span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;Creating apha channel...&quot;</span>);
<span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;Creating alpha channel for {}&quot;</span>, <span class="ident">image_filename</span>.<span class="ident">clone</span>());
<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="ident">img</span>.<span class="ident">raw_pixels</span>().<span class="ident">iter</span>() {
<span class="kw">if</span> (<span class="ident">image_buffer</span>.<span class="ident">len</span>() <span class="op">+</span> <span class="number">1</span>) <span class="op">%</span> <span class="number">4</span> <span class="op">=</span><span class="op">=</span> <span class="number">0</span> {
<span class="ident">image_buffer</span>.<span class="ident">push</span>(<span class="number">255</span>);
@@ -825,7 +824,6 @@
<span class="doccomment">/// Load a texture using it&#39;s filename from a file. Returns the handle of the loaded texture</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">load_texture</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">filename</span>: <span class="ident">String</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasTextureHandle</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">texture_buffer</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_texture_from_file</span>(<span class="ident">filename</span>.<span class="ident">clone</span>());
<span class="kw">let</span> <span class="ident">handle</span> <span class="op">=</span> <span class="ident">Arc</span>::<span class="ident">new</span>(<span class="ident">CanvasTextureHandle</span> {
<span class="ident">handle</span>: <span class="self">self</span>.<span class="ident">texture_buffers</span>.<span class="ident">len</span>() <span class="kw">as</span> <span class="ident">u32</span>

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@@ -54,11 +54,19 @@
<span id="54">54</span>
<span id="55">55</span>
<span id="56">56</span>
<span id="57">57</span>
<span id="58">58</span>
<span id="59">59</span>
<span id="60">60</span>
<span id="61">61</span>
<span id="62">62</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">managed</span>::<span class="ident">handles</span>::{<span class="ident">CanvasImageHandle</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compute</span>::<span class="ident">managed</span>::<span class="ident">handles</span>::{<span class="ident">CompuKernelHandle</span>, <span class="ident">CompuBufferHandle</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compute</span>::<span class="ident">managed</span>::<span class="ident">compu_sprite</span>::<span class="ident">CompuSprite</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">drawables</span>::<span class="ident">compu_sprite</span>::<span class="ident">CompuSprite</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">canvas_frame</span>::<span class="ident">Drawable</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">util</span>::<span class="ident">vertex</span>::<span class="ident">VertexTypes</span>;
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CompuFrame</span> {
<span class="comment">// Vec&lt;(Buffer, Kernel)&gt;</span>
@@ -108,7 +116,11 @@
<span class="ident">buffer</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuBufferHandle</span><span class="op">&gt;</span>,
<span class="ident">kernel</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuKernelHandle</span><span class="op">&gt;</span>,
<span class="ident">sprite</span>: <span class="kw-2">&amp;</span><span class="ident">CompuSprite</span>) {
<span class="comment">// self.swapped_to_image.push((buffer, sprite.get_image_handle().unwrap().clone(), kernel))</span>
<span class="kw">if</span> <span class="kw">let</span> <span class="ident">VertexTypes</span>::<span class="ident">ImageType</span>(<span class="ident">a</span>, <span class="ident">b</span>) <span class="op">=</span> <span class="ident">sprite</span>.<span class="ident">get</span>() {
<span class="self">self</span>.<span class="ident">swapped_to_image</span>.<span class="ident">push</span>((<span class="ident">buffer</span>, <span class="ident">b</span>, <span class="ident">kernel</span>))
}
}
}</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../../";window.currentCrate = "sfml_rust";</script><script src="../../../aliases.js"></script><script src="../../../main.js"></script><script src="../../../source-script.js"></script><script src="../../../source-files.js"></script><script defer src="../../../search-index.js"></script></body></html>

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@@ -279,13 +279,13 @@
<span class="kw">let</span> <span class="ident">buffer</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">compute_buffers</span>.<span class="ident">get</span>(<span class="ident">buffer_id</span>).<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">kernel</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">kernels</span>.<span class="ident">get</span>(<span class="ident">kernel_id</span>).<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">p</span> <span class="op">=</span> <span class="ident">kernel</span>.<span class="ident">clone</span>().<span class="ident">get_pipeline</span>();
<span class="kw">let</span> <span class="ident">d</span> <span class="op">=</span> <span class="ident">buffer</span>.<span class="ident">get_descriptor_set</span>(<span class="ident">kernel</span>.<span class="ident">clone</span>().<span class="ident">get_pipeline</span>());
<span class="kw">let</span> <span class="ident">pipeline</span> <span class="op">=</span> <span class="ident">kernel</span>.<span class="ident">clone</span>().<span class="ident">get_pipeline</span>();
<span class="kw">let</span> <span class="ident">descriptorset</span> <span class="op">=</span> <span class="ident">buffer</span>.<span class="ident">get_descriptor_set</span>(<span class="ident">kernel</span>.<span class="ident">clone</span>().<span class="ident">get_pipeline</span>());
<span class="kw">let</span> <span class="ident">size</span> <span class="op">=</span> <span class="ident">buffer</span>.<span class="ident">get_size</span>();
<span class="ident">command_buffer</span> <span class="op">=</span> <span class="ident">command_buffer</span>
.<span class="ident">dispatch</span>([<span class="ident">size</span>.<span class="number">0</span> <span class="op">/</span> <span class="number">8</span>, <span class="ident">size</span>.<span class="number">1</span> <span class="op">/</span> <span class="number">8</span>, <span class="number">1</span>], <span class="ident">p</span>, <span class="ident">d</span>, ()).<span class="ident">unwrap</span>()
.<span class="ident">dispatch</span>([<span class="ident">size</span>.<span class="number">0</span> <span class="op">/</span> <span class="number">8</span>, <span class="ident">size</span>.<span class="number">1</span> <span class="op">/</span> <span class="number">8</span>, <span class="number">1</span>], <span class="ident">pipeline</span>, <span class="ident">descriptorset</span>, ()).<span class="ident">unwrap</span>()
}
<span class="comment">// i = (Buffer, Image, Kernel)</span>

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@@ -144,7 +144,7 @@
};
<span class="comment">// Settings buffer which holds i32&#39;s</span>
<span class="comment">// Compile macros into the kernel eventually to index them</span>
<span class="comment">// TODO: Compile macros into the kernel eventually to index them</span>
<span class="kw">let</span> <span class="ident">settings_buffer</span> <span class="op">=</span> {
<span class="kw">let</span> <span class="ident">vec</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="ident">dimensions</span>.<span class="number">0</span>, <span class="ident">dimensions</span>.<span class="number">1</span>];
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">buff</span> <span class="op">=</span> <span class="ident">vec</span>.<span class="ident">iter</span>();

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@@ -1,101 +0,0 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/compute/managed/compu_sprite.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>compu_sprite.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../dark.css"><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><script src="../../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../../sfml_rust/index.html'><div class='logo-container'><img src='../../../../rust-logo.png' alt='logo'></div></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">managed</span>::<span class="ident">handles</span>::{<span class="ident">CanvasImageHandle</span>, <span class="ident">CanvasTextureHandle</span>};
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CompuSprite</span> {
<span class="kw">pub</span> <span class="ident">vertices</span>: [(<span class="ident">f32</span>, <span class="ident">f32</span>, <span class="ident">f32</span>); <span class="number">6</span>],
<span class="kw">pub</span> <span class="ident">ti_position</span>: [(<span class="ident">f32</span>, <span class="ident">f32</span>); <span class="number">6</span>],
<span class="ident">position</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">size</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">color</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>, <span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">image_handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasImageHandle</span><span class="op">&gt;</span>,
}
<span class="kw">impl</span> <span class="ident">CompuSprite</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">position</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">size</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">depth</span>: <span class="ident">u32</span>,
<span class="ident">image_size</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">image_handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasImageHandle</span><span class="op">&gt;</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">CompuSprite</span> {
<span class="kw">let</span> <span class="ident">normalized_depth</span> <span class="op">=</span> (<span class="ident">depth</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">/</span> <span class="number">255.0</span>);
<span class="ident">CompuSprite</span> {
<span class="ident">vertices</span>: [
(<span class="ident">position</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span> , <span class="ident">normalized_depth</span>), <span class="comment">// top left</span>
(<span class="ident">position</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">1</span> , <span class="ident">normalized_depth</span>), <span class="comment">// bottom left</span>
(<span class="ident">position</span>.<span class="number">0</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">1</span>, <span class="ident">normalized_depth</span>), <span class="comment">// bottom right</span>
(<span class="ident">position</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span> , <span class="ident">normalized_depth</span>), <span class="comment">// top left</span>
(<span class="ident">position</span>.<span class="number">0</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">1</span>, <span class="ident">normalized_depth</span>), <span class="comment">// bottom right</span>
(<span class="ident">position</span>.<span class="number">0</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span> , <span class="ident">normalized_depth</span>), <span class="comment">// top right</span>
],
<span class="ident">ti_position</span>: [
(<span class="number">0.0</span> , <span class="number">0.0</span> ), <span class="comment">// top left</span>
(<span class="number">0.0</span> , <span class="ident">image_size</span>.<span class="number">1</span>), <span class="comment">// bottom left</span>
(<span class="ident">image_size</span>.<span class="number">0</span>, <span class="ident">image_size</span>.<span class="number">1</span>), <span class="comment">// bottom right</span>
(<span class="number">0.0</span> , <span class="number">0.0</span> ), <span class="comment">// top left</span>
(<span class="ident">image_size</span>.<span class="number">0</span>, <span class="ident">image_size</span>.<span class="number">1</span>), <span class="comment">// bottom right</span>
(<span class="ident">image_size</span>.<span class="number">0</span>, <span class="number">0.0</span> ), <span class="comment">// top right</span>
],
<span class="ident">position</span>: <span class="ident">position</span>,
<span class="ident">size</span>: <span class="ident">size</span>,
<span class="ident">color</span>: (<span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">0.0</span>),
<span class="ident">image_handle</span>: <span class="ident">image_handle</span>.<span class="ident">clone</span>(),
}
}
}
</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../../../";window.currentCrate = "sfml_rust";</script><script src="../../../../aliases.js"></script><script src="../../../../main.js"></script><script src="../../../../source-script.js"></script><script src="../../../../source-files.js"></script><script defer src="../../../../search-index.js"></script></body></html>

View File

@@ -2,11 +2,9 @@
<span id="2">2</span>
<span id="3">3</span>
<span id="4">4</span>
<span id="5">5</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">compu_buffer</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">compu_sprite</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">compu_kernel</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">handles</span>;</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../../../";window.currentCrate = "sfml_rust";</script><script src="../../../../aliases.js"></script><script src="../../../../main.js"></script><script src="../../../../source-script.js"></script><script src="../../../../source-files.js"></script><script defer src="../../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/drawables/compu_sprite.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>compu_sprite.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../sfml_rust/index.html'><div class='logo-container'><img src='../../../rust-logo.png' alt='logo'></div></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">managed</span>::<span class="ident">handles</span>::{<span class="ident">CanvasImageHandle</span>, <span class="ident">CanvasTextureHandle</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">canvas_frame</span>::<span class="ident">Drawable</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">util</span>::<span class="ident">vertex</span>::{<span class="ident">VertexTypes</span>, <span class="ident">ImageVertex3D</span>};
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CompuSprite</span> {
<span class="kw">pub</span> <span class="ident">verts</span>: <span class="ident">VertexTypes</span>,
<span class="ident">position</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">size</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">color</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>, <span class="ident">f32</span>, <span class="ident">f32</span>),
}
<span class="kw">impl</span> <span class="ident">CompuSprite</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">position</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">size</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">depth</span>: <span class="ident">u32</span>,
<span class="ident">image_size</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">image_handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasImageHandle</span><span class="op">&gt;</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">CompuSprite</span> {
<span class="kw">let</span> <span class="ident">normalized_depth</span> <span class="op">=</span> (<span class="ident">depth</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">/</span> <span class="number">255.0</span>);
<span class="kw">let</span> <span class="ident">verts</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[
<span class="ident">ImageVertex3D</span> {
<span class="ident">v_position</span>: [<span class="ident">position</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span>, <span class="ident">normalized_depth</span>], <span class="comment">// top left</span>
<span class="ident">ti_position</span>: [<span class="op">-</span><span class="number">0.0</span>, <span class="op">-</span><span class="number">0.0</span>] },
<span class="ident">ImageVertex3D</span> {
<span class="ident">v_position</span>: [<span class="ident">position</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">1</span>, <span class="ident">normalized_depth</span>], <span class="comment">// bottom left</span>
<span class="ident">ti_position</span>: [<span class="op">-</span><span class="number">0.0</span>, <span class="ident">image_size</span>.<span class="number">1</span>] },
<span class="ident">ImageVertex3D</span> {
<span class="ident">v_position</span>: [<span class="ident">position</span>.<span class="number">0</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">1</span>, <span class="ident">normalized_depth</span>], <span class="comment">// bottom right</span>
<span class="ident">ti_position</span>: [<span class="ident">image_size</span>.<span class="number">0</span>, <span class="ident">image_size</span>.<span class="number">1</span>] },
<span class="ident">ImageVertex3D</span> {
<span class="ident">v_position</span>: [<span class="ident">position</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span>, <span class="ident">normalized_depth</span>], <span class="comment">// top left</span>
<span class="ident">ti_position</span>: [<span class="op">-</span><span class="number">0.0</span>, <span class="op">-</span><span class="number">0.0</span>] },
<span class="ident">ImageVertex3D</span> {
<span class="ident">v_position</span>: [<span class="ident">position</span>.<span class="number">0</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">1</span>, <span class="ident">normalized_depth</span>], <span class="comment">// bottom right</span>
<span class="ident">ti_position</span>: [<span class="ident">image_size</span>.<span class="number">0</span>, <span class="ident">image_size</span>.<span class="number">1</span>] },
<span class="ident">ImageVertex3D</span> {
<span class="ident">v_position</span>: [<span class="ident">position</span>.<span class="number">0</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span>, <span class="ident">normalized_depth</span>], <span class="comment">// top right</span>
<span class="ident">ti_position</span>: [<span class="ident">image_size</span>.<span class="number">0</span>, <span class="op">-</span><span class="number">0.0</span>] },
];
<span class="ident">CompuSprite</span> {
<span class="ident">verts</span>: <span class="ident">VertexTypes</span>::<span class="ident">ImageType</span>(<span class="ident">verts</span>, <span class="ident">image_handle</span>.<span class="ident">clone</span>()),
<span class="ident">position</span>: <span class="ident">position</span>,
<span class="ident">size</span>: <span class="ident">size</span>,
<span class="ident">color</span>: (<span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">0.0</span>),
}
}
}
<span class="kw">impl</span> <span class="ident">Drawable</span> <span class="kw">for</span> <span class="ident">CompuSprite</span> {
<span class="kw">fn</span> <span class="ident">get</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">VertexTypes</span> {
<span class="self">self</span>.<span class="ident">verts</span>.<span class="ident">clone</span>()
}
}</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../../";window.currentCrate = "sfml_rust";</script><script src="../../../aliases.js"></script><script src="../../../main.js"></script><script src="../../../source-script.js"></script><script src="../../../source-files.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/drawables/mod.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>mod.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../sfml_rust/index.html'><div class='logo-container'><img src='../../../rust-logo.png' alt='logo'></div></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1">1</span>
<span id="2">2</span>
<span id="3">3</span>
<span id="4">4</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">polygon</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">sprite</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">rect</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">compu_sprite</span>;</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../../";window.currentCrate = "sfml_rust";</script><script src="../../../aliases.js"></script><script src="../../../main.js"></script><script src="../../../source-script.js"></script><script src="../../../source-files.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/drawables/polygon.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>polygon.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../sfml_rust/index.html'><div class='logo-container'><img src='../../../rust-logo.png' alt='logo'></div></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
<span id="2"> 2</span>
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<span id="4"> 4</span>
<span id="5"> 5</span>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="kw-2">*</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">managed</span>::<span class="ident">handles</span>::{<span class="ident">CanvasFontHandle</span>, <span class="ident">CanvasImageHandle</span>, <span class="ident">CanvasTextureHandle</span>, <span class="ident">Handle</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">canvas_frame</span>::{<span class="ident">Drawable</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">util</span>::<span class="ident">vertex</span>::{<span class="ident">VertexTypes</span>, <span class="ident">TextureVertex3D</span>, <span class="ident">Vertex3D</span>, <span class="ident">ColorVertex3D</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">drawables</span>::<span class="ident">sprite</span>::<span class="ident">Sprite</span>;
<span class="doccomment">/// Convex multi verticy polygon</span>
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Polygon</span> {
<span class="kw">pub</span> <span class="ident">verts</span>: <span class="ident">VertexTypes</span>,
<span class="ident">position</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">size</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
}
<span class="doccomment">/// Container class which implements drawable.</span>
<span class="kw">impl</span> <span class="ident">Polygon</span> {
<span class="doccomment">///</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">position</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">size</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">depth</span>: <span class="ident">u32</span>,) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Polygon</span> {
<span class="kw">let</span> <span class="ident">normalized_depth</span> <span class="op">=</span> (<span class="ident">depth</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">/</span> <span class="number">255.0</span>);
<span class="kw">let</span> <span class="ident">verts</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="op">-</span><span class="number">0.5</span>, <span class="op">-</span><span class="number">0.5</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="op">-</span><span class="number">1.0</span>, <span class="number">1.0</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="op">-</span><span class="number">0.25</span>, <span class="number">0.0</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="op">-</span><span class="number">0.25</span>, <span class="number">0.0</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="op">-</span><span class="number">1.0</span>, <span class="number">1.0</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="number">0.0</span>, <span class="number">0.5</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="number">0.25</span>, <span class="number">0.0</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="op">-</span><span class="number">1.0</span>, <span class="number">1.0</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="number">0.0</span>, <span class="number">0.5</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="number">0.5</span>, <span class="op">-</span><span class="number">0.5</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="op">-</span><span class="number">1.0</span>, <span class="number">1.0</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="number">0.25</span>, <span class="number">0.0</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="number">0.25</span>, <span class="op">-</span><span class="number">0.5</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="op">-</span><span class="number">1.0</span>, <span class="number">1.0</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="number">0.5</span>, <span class="op">-</span><span class="number">0.5</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="number">0.25</span>, <span class="op">-</span><span class="number">0.5</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="op">-</span><span class="number">1.0</span>, <span class="number">1.0</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="number">0.0</span>, <span class="op">-</span><span class="number">0.1</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="op">-</span><span class="number">0.25</span>, <span class="op">-</span><span class="number">0.5</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="op">-</span><span class="number">1.0</span>, <span class="number">1.0</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="number">0.0</span>, <span class="op">-</span><span class="number">0.1</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="op">-</span><span class="number">0.5</span>, <span class="op">-</span><span class="number">0.5</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="op">-</span><span class="number">1.0</span>, <span class="number">1.0</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{<span class="ident">v_position</span>: [<span class="op">-</span><span class="number">0.25</span>, <span class="op">-</span><span class="number">0.5</span>, <span class="ident">normalized_depth</span>], <span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>] },
];
<span class="ident">Polygon</span> {
<span class="ident">verts</span>: <span class="ident">VertexTypes</span>::<span class="ident">ColorType</span>(<span class="ident">verts</span>),
<span class="ident">position</span>: <span class="ident">position</span>,
<span class="ident">size</span>: <span class="ident">size</span>,
}
}
}
<span class="kw">impl</span> <span class="ident">Drawable</span> <span class="kw">for</span> <span class="ident">Polygon</span> {
<span class="kw">fn</span> <span class="ident">get</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">VertexTypes</span> {
<span class="self">self</span>.<span class="ident">verts</span>.<span class="ident">clone</span>()
}
}
</pre></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/drawables/rect.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>rect.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../sfml_rust/index.html'><div class='logo-container'><img src='../../../rust-logo.png' alt='logo'></div></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">canvas_frame</span>::<span class="ident">Drawable</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">util</span>::<span class="ident">vertex</span>::{<span class="ident">VertexTypes</span>, <span class="ident">ColorVertex3D</span>};
<span class="doccomment">///</span>
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Rect</span> {
<span class="kw">pub</span> <span class="ident">verts</span>: <span class="ident">VertexTypes</span>,
<span class="ident">position</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">size</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
}
<span class="doccomment">/// Container class which implements drawable.</span>
<span class="kw">impl</span> <span class="ident">Rect</span> {
<span class="doccomment">///</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">position</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">size</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">depth</span>: <span class="ident">u32</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Rect</span> {
<span class="kw">let</span> <span class="ident">normalized_depth</span> <span class="op">=</span> (<span class="ident">depth</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">/</span> <span class="number">255.0</span>);
<span class="kw">let</span> <span class="ident">verts</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[
<span class="ident">ColorVertex3D</span>{
<span class="ident">v_position</span>: [<span class="ident">position</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span>, <span class="ident">normalized_depth</span>], <span class="comment">// top left</span>
<span class="ident">color</span>: [<span class="number">0.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">0.5</span>] },
<span class="ident">ColorVertex3D</span>{
<span class="ident">v_position</span>: [<span class="ident">position</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">1</span>, <span class="ident">normalized_depth</span>], <span class="comment">// bottom left</span>
<span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{
<span class="ident">v_position</span>: [<span class="ident">position</span>.<span class="number">0</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">1</span>, <span class="ident">normalized_depth</span>], <span class="comment">// bottom right</span>
<span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{
<span class="ident">v_position</span>: [<span class="ident">position</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span>, <span class="ident">normalized_depth</span>], <span class="comment">// top left</span>
<span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{
<span class="ident">v_position</span>: [<span class="ident">position</span>.<span class="number">0</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">1</span>, <span class="ident">normalized_depth</span>], <span class="comment">// bottom right</span>
<span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span>] },
<span class="ident">ColorVertex3D</span>{
<span class="ident">v_position</span>: [<span class="ident">position</span>.<span class="number">0</span> <span class="op">+</span> <span class="ident">size</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span>, <span class="ident">normalized_depth</span>], <span class="comment">// top right</span>
<span class="ident">color</span>: [<span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span>] },
];
<span class="ident">Rect</span> {
<span class="ident">verts</span>: <span class="ident">VertexTypes</span>::<span class="ident">ColorType</span>(<span class="ident">verts</span>),
<span class="ident">position</span>: <span class="ident">position</span>,
<span class="ident">size</span>: <span class="ident">size</span>,
}
}
}
<span class="kw">impl</span> <span class="ident">Drawable</span> <span class="kw">for</span> <span class="ident">Rect</span> {
<span class="kw">fn</span> <span class="ident">get</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">VertexTypes</span> {
<span class="self">self</span>.<span class="ident">verts</span>.<span class="ident">clone</span>()
}
}
</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../../";window.currentCrate = "sfml_rust";</script><script src="../../../aliases.js"></script><script src="../../../main.js"></script><script src="../../../source-script.js"></script><script src="../../../source-files.js"></script><script defer src="../../../search-index.js"></script></body></html>

View File

@@ -1,4 +1,4 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/sprite.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>sprite.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../sfml_rust/index.html'><div class='logo-container'><img src='../../rust-logo.png' alt='logo'></div></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/drawables/sprite.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>sprite.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../sfml_rust/index.html'><div class='logo-container'><img src='../../../rust-logo.png' alt='logo'></div></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
<span id="2"> 2</span>
<span id="3"> 3</span>
<span id="4"> 4</span>
@@ -128,4 +128,4 @@
</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../";window.currentCrate = "sfml_rust";</script><script src="../../aliases.js"></script><script src="../../main.js"></script><script src="../../source-script.js"></script><script src="../../source-files.js"></script><script defer src="../../search-index.js"></script></body></html>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../../";window.currentCrate = "sfml_rust";</script><script src="../../../aliases.js"></script><script src="../../../main.js"></script><script src="../../../source-script.js"></script><script src="../../../source-files.js"></script><script defer src="../../../search-index.js"></script></body></html>

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@@ -228,28 +228,6 @@
<span id="228">228</span>
<span id="229">229</span>
<span id="230">230</span>
<span id="231">231</span>
<span id="232">232</span>
<span id="233">233</span>
<span id="234">234</span>
<span id="235">235</span>
<span id="236">236</span>
<span id="237">237</span>
<span id="238">238</span>
<span id="239">239</span>
<span id="240">240</span>
<span id="241">241</span>
<span id="242">242</span>
<span id="243">243</span>
<span id="244">244</span>
<span id="245">245</span>
<span id="246">246</span>
<span id="247">247</span>
<span id="248">248</span>
<span id="249">249</span>
<span id="250">250</span>
<span id="251">251</span>
<span id="252">252</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="attribute">#![<span class="ident">allow</span>(<span class="ident">dead_code</span>)]</span>
<span class="attribute">#![<span class="ident">allow</span>(<span class="ident">unused_variables</span>)]</span>
@@ -271,46 +249,26 @@
<span class="kw">use</span> <span class="ident">winit</span>::{<span class="ident">EventsLoop</span>, <span class="ident">WindowBuilder</span>, <span class="ident">WindowEvent</span>, <span class="ident">Event</span>, <span class="ident">DeviceEvent</span>, <span class="ident">VirtualKeyCode</span>, <span class="ident">ElementState</span>};
<span class="kw">use</span> <span class="ident">winit</span>::<span class="ident">dpi</span>::<span class="ident">LogicalSize</span>;
<span class="kw">use</span> <span class="ident">vulkano_win</span>::<span class="ident">VkSurfaceBuild</span>;
<span class="kw">use</span> <span class="ident">sprite</span>::<span class="ident">Sprite</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">util</span>::<span class="ident">load_raw</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">instance</span>::<span class="ident">debug</span>::<span class="ident">DebugCallback</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compute</span>::<span class="ident">compu_frame</span>::<span class="ident">CompuFrame</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">canvas_frame</span>::{<span class="ident">CanvasFrame</span>, <span class="ident">Drawable</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compute</span>::<span class="ident">managed</span>::<span class="ident">compu_sprite</span>::<span class="ident">CompuSprite</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">managed</span>::<span class="ident">handles</span>::{<span class="ident">CanvasTextureHandle</span>, <span class="ident">Handle</span>, <span class="ident">CanvasFontHandle</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">util</span>::<span class="ident">vertex</span>::{<span class="ident">VertexTypes</span>, <span class="ident">TextureVertex3D</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compute</span>::<span class="ident">managed</span>::<span class="ident">handles</span>::{<span class="ident">CompuBufferHandle</span>, <span class="ident">CompuKernelHandle</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">drawables</span>::<span class="ident">sprite</span>::<span class="ident">Sprite</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">drawables</span>::<span class="ident">rect</span>::<span class="ident">Rect</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">drawables</span>::<span class="ident">compu_sprite</span>::<span class="ident">CompuSprite</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">util</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">vkprocessor</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">sprite</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">drawables</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">canvas</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">compute</span>;
<span class="comment">/*
Trac3r : A program to convert images to 2D toolpaths
TODO:
+ Text rendering is half implemented.
+ Need generalized interface for render (image, texture, text)
+ Currently using local copies of a few libraries:
shade_runner
vulkano/vulkano-win
vulkano/vulkano-shaders
vulkano/vulkano
+ Need to generate runtime vertex definitions if I want to have on the fly shaders
*/</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">main</span>() {
<span class="ident">hprof</span>::<span class="ident">start_frame</span>();
@@ -378,8 +336,12 @@
<span class="kw">let</span> <span class="ident">font_handle</span> : <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasFontHandle</span><span class="op">&gt;</span> <span class="op">=</span>
<span class="ident">processor</span>.<span class="ident">get_font_handle</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">&quot;sansation.ttf&quot;</span>)).<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">funky_sprite</span> <span class="op">=</span> <span class="ident">Sprite</span>::<span class="ident">new</span>((<span class="number">0.0</span>, <span class="op">-</span><span class="number">0.5</span>), (<span class="number">0.5</span>, <span class="number">0.5</span>), <span class="number">0</span>, <span class="ident">funky_handle</span>.<span class="ident">clone</span>());
<span class="kw">let</span> <span class="ident">funky_sprite</span> <span class="op">=</span> <span class="ident">Sprite</span>::<span class="ident">new</span>((<span class="number">0.0</span>, <span class="number">0.5</span>), (<span class="number">0.5</span>, <span class="number">0.5</span>), <span class="number">0</span>, <span class="ident">funky_handle</span>.<span class="ident">clone</span>());
<span class="kw">let</span> <span class="ident">sfml_sprite</span> <span class="op">=</span> <span class="ident">Sprite</span>::<span class="ident">new</span>((<span class="number">0.0</span>, <span class="op">-</span><span class="number">0.5</span>), (<span class="number">0.5</span>, <span class="number">0.5</span>), <span class="number">1</span>, <span class="ident">sfml_handle</span>.<span class="ident">clone</span>());
<span class="kw">let</span> <span class="ident">rect</span> <span class="op">=</span> <span class="ident">Rect</span>::<span class="ident">new</span>((<span class="op">-</span><span class="number">0.5</span>, <span class="op">-</span><span class="number">0.5</span>), (<span class="number">0.5</span>, <span class="number">0.5</span>), <span class="number">1</span>);
<span class="comment">//let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());</span>
<span class="comment">//let text_sprite = Text::new((-0.1,-0.1), (10.0, 10.0), font_handle.clone());</span>
<span class="comment">//let test_polygon = Poly::new_with_color((-0.5, -0.5), (0.5, 0.5), 1, (1.0,0.0,0.0,0.0));</span>
@@ -440,20 +402,15 @@
<span class="kw">break</span>;
}
<span class="kw">let</span> <span class="ident">funky_sprite</span> <span class="op">=</span> <span class="ident">Sprite</span>::<span class="ident">new</span>((<span class="number">0.0</span>, <span class="op">-</span><span class="number">0.5</span>), (<span class="number">0.5</span>, <span class="number">0.5</span>), <span class="number">0</span>, <span class="ident">funky_handle</span>.<span class="ident">clone</span>());
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">canvas_frame</span> <span class="op">=</span> <span class="ident">CanvasFrame</span>::<span class="ident">default</span>();
<span class="ident">canvas_frame</span>.<span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="ident">funky_sprite</span>);
<span class="ident">canvas_frame</span>.<span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="ident">sfml_sprite</span>);
<span class="ident">canvas_frame</span>.<span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="ident">compu_sprite1</span>);
<span class="comment">// canvas_frame.draw(&amp;rect);</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">compu_frame</span> <span class="op">=</span> <span class="ident">CompuFrame</span>::<span class="ident">new</span>();
<span class="comment">// compu_frame.add(compute_buffer.clone(), compute_kernel.clone());</span>
<span class="comment">// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &amp;compu_sprite1);</span>
<span class="comment">//</span>
<span class="comment">// let mut canvas = CanvasFrame::new();</span>
<span class="comment">// canvas.draw(&amp;funky_sprite);</span>
<span class="comment">// canvas.draw(&amp;test_polygon);</span>
<span class="comment">//compu_frame.add(compute_buffer.clone(), compute_kernel.clone());</span>
<span class="ident">compu_frame</span>.<span class="ident">add_with_image_swap</span>(<span class="ident">compute_buffer</span>.<span class="ident">clone</span>(), <span class="ident">compute_kernel</span>.<span class="ident">clone</span>(), <span class="kw-2">&amp;</span><span class="ident">compu_sprite1</span>);
{
<span class="kw">let</span> <span class="ident">g</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">&quot;Run&quot;</span>);
@@ -466,7 +423,6 @@
<span class="ident">drop</span>(<span class="ident">l</span>);
<span class="kw">return</span>;
<span class="ident">hprof</span>::<span class="ident">end_frame</span>();
<span class="ident">hprof</span>::<span class="ident">profiler</span>().<span class="ident">print_timing</span>();
}

View File

@@ -69,7 +69,7 @@
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image_buffer</span> <span class="op">=</span> <span class="ident">Vec</span>::<span class="ident">new</span>();
<span class="kw">if</span> <span class="ident">pixel_count</span> <span class="op">!</span><span class="op">=</span> <span class="ident">data_length</span> <span class="kw">as</span> <span class="ident">usize</span> {
<span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;Creating apha channel...&quot;</span>);
<span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;Creating alpha channel for {}&quot;</span>, <span class="ident">filename</span>);
<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="ident">img</span>.<span class="ident">raw_pixels</span>().<span class="ident">iter</span>() {
<span class="kw">if</span> (<span class="ident">image_buffer</span>.<span class="ident">len</span>() <span class="op">+</span> <span class="number">1</span>) <span class="op">%</span> <span class="number">4</span> <span class="op">=</span><span class="op">=</span> <span class="number">0</span> {
<span class="ident">image_buffer</span>.<span class="ident">push</span>(<span class="number">255</span>);

View File

@@ -337,7 +337,6 @@
<span id="337">337</span>
<span id="338">338</span>
<span id="339">339</span>
<span id="340">340</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">command_buffer</span>::{<span class="ident">AutoCommandBufferBuilder</span>, <span class="ident">DynamicState</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">device</span>::{<span class="ident">Device</span>, <span class="ident">DeviceExtensions</span>, <span class="ident">QueuesIter</span>, <span class="ident">Queue</span>};
@@ -563,10 +562,9 @@
<span class="self">self</span>.<span class="ident">compute_state</span>.<span class="ident">write_compute_buffer</span>(<span class="ident">handle</span>, <span class="ident">data</span>)
}
<span class="doccomment">///</span>
<span class="doccomment">/// Run the VKprocessor for a single frame, consuming the Canvas/Compu Frames</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">run</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>,
<span class="ident">surface</span>: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a</span> <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Surface</span><span class="op">&lt;</span><span class="ident">Window</span><span class="op">&gt;</span><span class="op">&gt;</span>,
<span class="comment">//canvas_frame: CanvasFrame,</span>
<span class="ident">canvas_frame</span>: <span class="ident">CanvasFrame</span>,
<span class="ident">compute_frame</span>: <span class="ident">CompuFrame</span>,
) {