Piping just the vertex glyph representation first to test the stencil buffer
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@@ -10,7 +10,7 @@ Creation-Date: 2020-02-04T23:22:14-08:00
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===== Details =====
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So, the **pipeline** we create over in the **shader** needs to know about the vertex data it will be using. This lines up pretty well because the Shader is precisely the mechanism which would know about this data.
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So, the **pipeline** we create over in the **shader** needs to know about the vertex data it will be using.
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