Piping just the vertex glyph representation first to test the stencil buffer

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2020-02-22 00:07:58 -08:00
parent bb8144bb01
commit b3e092e25a
70 changed files with 906 additions and 369 deletions

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@@ -10,7 +10,7 @@ Creation-Date: 2020-02-04T23:22:14-08:00
===== Details =====
So, the **pipeline** we create over in the **shader** needs to know about the vertex data it will be using. This lines up pretty well because the Shader is precisely the mechanism which would know about this data.
So, the **pipeline** we create over in the **shader** needs to know about the vertex data it will be using.
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