Piping just the vertex glyph representation first to test the stencil buffer

This commit is contained in:
2020-02-22 00:07:58 -08:00
parent bb8144bb01
commit b3e092e25a
70 changed files with 906 additions and 369 deletions

View File

@@ -18,7 +18,7 @@ use vulkano::swapchain::Capabilities;
use winit::Window;
use vulkano::pipeline::viewport::Viewport;
use vulkano::descriptor::descriptor::DescriptorDescTy::TexelBuffer;
use crate::canvas::canvas_frame::{CanvasFrame};
use crate::canvas::canvas_frame::CanvasFrame;
use std::hash::Hash;
use vulkano::pipeline::depth_stencil::{StencilFaceFlags, DynamicStencilValue};
use vulkano::memory::pool::PotentialDedicatedAllocation::Generic;
@@ -236,7 +236,6 @@ impl CanvasState {
/// Load a texture using it's filename from a file. Returns the handle of the loaded texture
pub fn load_texture(&mut self, filename: String) -> Option<Arc<CanvasTextureHandle>> {
let handle = Arc::new(CanvasTextureHandle {
handle: self.texture_buffers.len() as u32
});
@@ -256,11 +255,10 @@ impl CanvasState {
/// Load and Compile a shader with the filename at resources/shaders
/// Takes physical and capabilities as we don't store that in Canvas
pub fn load_shader<T: 'static, V>(&mut self,
filename: String,
physical: PhysicalDevice,
capabilities: Capabilities) -> Option<Arc<CompiledShaderHandle>>
filename: String,
physical: PhysicalDevice,
capabilities: Capabilities) -> Option<Arc<CompiledShaderHandle>>
where T: CompiledShader, V: Vertex {
let handle = Arc::new(CompiledShaderHandle {
handle: self.shader_buffers.len() as u32
});
@@ -277,13 +275,14 @@ impl CanvasState {
Some(handle)
}
/// Using the dimensions and suggested usage, load a CanvasImage and return it's handle
///
pub fn load_font(&mut self, name: String) -> Arc<CanvasFontHandle> {
let handle = Arc::new(CanvasFontHandle { handle: self.font_buffers.len() as u32 });
self.font_buffers.push(Arc::new({
let font = Font::from_bytes({
let mut f = File::open("resources/fonts/sansation.ttf").expect("Font file not found");
let mut f = File::open("resources/fonts/sansation.ttf")
.expect("Font file not found");
let mut font_data = Vec::new();
f.read_to_end(&mut font_data).expect("Dont know");
font_data
@@ -388,12 +387,13 @@ impl CanvasState {
/// Consume and allocate the canvas frame data to the GPU
pub fn allocate(&mut self, canvas_frame: CanvasFrame) -> CanvasFrameAllocation {
let mut colored_vertex_buffer: Vec<ColorVertex3D> = Vec::default();
let mut textured_vertex_buffer: HashMap<Arc<CanvasTextureHandle>, Vec<TextureVertex3D>> = HashMap::new();
let mut image_vertex_buffer: HashMap<Arc<CanvasImageHandle>, Vec<ImageVertex3D>> = HashMap::new();
let mut text_instances: HashMap<Arc<CanvasFontHandle>, Vec<TextVertex3D>> = HashMap::new();
let mut text_vertex_buffer: Vec<TextVertex3D> = Vec::new();
for value in canvas_frame.map {
match value {
VertexTypes::TextureType(vertices, handle) => {
@@ -405,7 +405,12 @@ impl CanvasState {
VertexTypes::ColorType(vertices) => {
colored_vertex_buffer.extend(vertices);
}
VertexTypes::ThreeDType(vertices) => {}
VertexTypes::ThreeDType(vertices) => {
}
VertexTypes::TextType(vertices) => {
text_vertex_buffer.extend(vertices);
}
};
};
@@ -418,25 +423,35 @@ impl CanvasState {
).unwrap().0);
}
let mut allocated_text_buffer: Vec<Arc<(dyn BufferAccess + Send + Sync)>> = Vec::new();
if !text_vertex_buffer.is_empty() {
allocated_text_buffer.push(ImmutableBuffer::from_iter(
text_vertex_buffer.iter().cloned(),
BufferUsage::vertex_buffer(),
self.queue.clone(),
).unwrap().0);
}
CanvasFrameAllocation {
colored_vertex_buffer: allocated_colored_buffer,
textured_vertex_buffer: textured_vertex_buffer.into_iter().map(|(k, v)| {
(k,
ImmutableBuffer::from_iter(
v.iter().cloned(),
BufferUsage::vertex_buffer(),
self.queue.clone(),
).unwrap().0 as Arc<(dyn BufferAccess + Send + Sync)>)
ImmutableBuffer::from_iter(
v.iter().cloned(),
BufferUsage::vertex_buffer(),
self.queue.clone(),
).unwrap().0 as Arc<(dyn BufferAccess + Send + Sync)>)
}).collect(),
image_vertex_buffer: image_vertex_buffer.into_iter().map(|(k, v)| {
(k,
ImmutableBuffer::from_iter(
v.iter().cloned(),
BufferUsage::vertex_buffer(),
self.queue.clone(),
).unwrap().0 as Arc<(dyn BufferAccess + Send + Sync)>)
ImmutableBuffer::from_iter(
v.iter().cloned(),
BufferUsage::vertex_buffer(),
self.queue.clone(),
).unwrap().0 as Arc<(dyn BufferAccess + Send + Sync)>)
}).collect(),
text_instances: Default::default(),
text_vertex_buffer: allocated_text_buffer,
}
}
@@ -527,28 +542,38 @@ impl CanvasState {
}
}
// Text
// let mut shader = self.shader_buffers.get(
// self.get_shader_handle(String::from("simple_text"))
// .unwrap().clone().get_handle() as usize
// ).unwrap();
self.dynamic_state = DynamicState {
line_width: None,
viewports: self.dynamic_state.viewports.clone(),
scissors: None,
compare_mask: Some(DynamicStencilValue {
face: StencilFaceFlags::StencilFrontAndBack,
value: 0xFF,
}),
write_mask: Some(DynamicStencilValue {
face: StencilFaceFlags::StencilFrontAndBack,
value: 0xFF,
}),
reference: Some(DynamicStencilValue {
face: StencilFaceFlags::StencilFrontAndBack,
value: 0xFF,
}),
};
//
// if !self.text_instances.is_empty() {
// for (font_handle, instance_buffer) in self.text_instances.clone() {
// let handle = font_handle.clone().handle as usize;
// let font = self.font_buffers.get(handle).clone().unwrap().clone();
// let descriptor_set = CanvasFont::get_descriptor_set(shader.get_pipeline());
//
// command_buffer = command_buffer.draw(
// shader.get_pipeline().clone(),
// // Multiple vertex buffers must have their definition in the pipeline!
// &self.dynamic_state.clone(),
// vec![font.get_vertex_buffer().clone(), instance_buffer.clone()],
// (), (),
// ).unwrap();
// }
// }
// Text
let mut shader = self.shader_buffers.get(
self.get_shader_handle(String::from("simple_text"))
.unwrap().clone().get_handle() as usize
).unwrap();
if !allocated_buffers.text_vertex_buffer.is_empty() {
command_buffer = command_buffer.draw(
shader.get_pipeline().clone(),
&self.dynamic_state.clone(),
allocated_buffers.text_vertex_buffer.clone(),
(), (),
).unwrap();
}
command_buffer
.end_render_pass()

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@@ -1,4 +1,5 @@
pub mod polygon;
pub mod sprite;
pub mod rect;
pub mod compu_sprite;
pub mod compu_sprite;
pub mod text;

133
src/drawables/text.rs Normal file
View File

@@ -0,0 +1,133 @@
use crate::canvas::canvas_frame::Drawable;
use crate::util::vertex::{VertexTypes, ColorVertex3D};
///
#[derive(Debug, Clone)]
pub struct Text {
pub verts: VertexTypes,
position: (f32, f32),
size: (f32, f32),
}
/// Container class which implements drawable.
impl Text {
///
pub fn new(position: (f32, f32),
size: (f32, f32),
depth: u32) -> Text {
let normalized_depth = (depth as f32 / 255.0);
let verts = {
vec![
ColorVertex3D {
v_position: [-0.5, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [-0.25, 0.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [-0.25, 0.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [0.0, 0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [0.25, 0.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [0.0, 0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [0.5, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [0.25, 0.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [0.25, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [0.5, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [0.25, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [0.0, -0.1, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [-0.25, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [0.0, -0.1, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [-0.5, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [-1.0, 1.0, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
},
ColorVertex3D {
v_position: [-0.25, -0.5, normalized_depth],
color: [1.0, 1.0, 1.0, 1.0],
}]
};
Text {
verts: VertexTypes::ColorType(verts),
position: position,
size: size,
}
}
}
impl Drawable for Text {
fn get(&self) -> VertexTypes {
self.verts.clone()
}
}

View File

@@ -31,6 +31,7 @@ use crate::compute::managed::handles::{CompuBufferHandle, CompuKernelHandle};
use crate::drawables::sprite::Sprite;
use crate::drawables::rect::Rect;
use crate::drawables::compu_sprite::CompuSprite;
use crate::drawables::text::Text;
pub mod util;
pub mod vkprocessor;
@@ -111,7 +112,7 @@ pub fn main() {
//let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());
//let text_sprite = Text::new((-0.1,-0.1), (10.0, 10.0), font_handle.clone());
let text_sprite = Text::new((-0.1,-0.1), (10.0, 10.0), 1);
//let test_polygon = Poly::new_with_color((-0.5, -0.5), (0.5, 0.5), 1, (1.0,0.0,0.0,0.0));
drop(q2);
@@ -173,7 +174,7 @@ pub fn main() {
let mut canvas_frame = CanvasFrame::default();
canvas_frame.draw(&funky_sprite);
canvas_frame.draw(&compu_sprite1);
canvas_frame.draw(&text_sprite);
// canvas_frame.draw(&rect);
let mut compu_frame = CompuFrame::new();

View File

@@ -56,6 +56,7 @@ pub enum VertexTypes {
ImageType(Vec<ImageVertex3D>, Arc<CanvasImageHandle>),
ColorType(Vec<ColorVertex3D>),
ThreeDType(Vec<Vertex3D>),
TextType(Vec<TextVertex3D>),
}
@@ -65,6 +66,8 @@ pub struct CanvasFrameAllocation {
pub textured_vertex_buffer: HashMap<Arc<CanvasTextureHandle>, Arc<(dyn BufferAccess + Send + Sync)>>,
pub image_vertex_buffer: HashMap<Arc<CanvasImageHandle>, Arc<(dyn BufferAccess + Send + Sync)>>,
pub text_instances: HashMap<Arc<CanvasFontHandle>, Arc<(dyn BufferAccess + Send + Sync)>>,
pub text_vertex_buffer: Vec<Arc<(dyn BufferAccess + Send + Sync)>>,
}

View File

@@ -171,7 +171,7 @@ impl<'a> VkProcessor<'a> {
self.canvas_state.load_shader::<GenericShader, ColorVertex3D>(String::from("color-passthrough"), self.physical.clone(), self.capabilities.clone());
self.canvas_state.load_shader::<GenericShader, TextureVertex3D>(String::from("simple_texture"), self.physical.clone(), self.capabilities.clone());
self.canvas_state.load_shader::<GenericShader, ImageVertex3D>(String::from("simple_image"), self.physical.clone(), self.capabilities.clone());
// self.canvas_state.load_shader::<TextShader, TextVertex3D>(String::from("simple_text"), self.physical.clone(), self.capabilities.clone());
self.canvas_state.load_shader::<TextShader, ColorVertex3D>(String::from("simple_text"), self.physical.clone(), self.capabilities.clone());
}
/// A hardcoded list of shaders which can be proloaded from this function