Piping just the vertex glyph representation first to test the stencil buffer
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@@ -56,6 +56,7 @@ pub enum VertexTypes {
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ImageType(Vec<ImageVertex3D>, Arc<CanvasImageHandle>),
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ColorType(Vec<ColorVertex3D>),
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ThreeDType(Vec<Vertex3D>),
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TextType(Vec<TextVertex3D>),
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}
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@@ -65,6 +66,8 @@ pub struct CanvasFrameAllocation {
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pub textured_vertex_buffer: HashMap<Arc<CanvasTextureHandle>, Arc<(dyn BufferAccess + Send + Sync)>>,
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pub image_vertex_buffer: HashMap<Arc<CanvasImageHandle>, Arc<(dyn BufferAccess + Send + Sync)>>,
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pub text_instances: HashMap<Arc<CanvasFontHandle>, Arc<(dyn BufferAccess + Send + Sync)>>,
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pub text_vertex_buffer: Vec<Arc<(dyn BufferAccess + Send + Sync)>>,
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}
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