Piping just the vertex glyph representation first to test the stencil buffer
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@@ -171,7 +171,7 @@ impl<'a> VkProcessor<'a> {
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self.canvas_state.load_shader::<GenericShader, ColorVertex3D>(String::from("color-passthrough"), self.physical.clone(), self.capabilities.clone());
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self.canvas_state.load_shader::<GenericShader, TextureVertex3D>(String::from("simple_texture"), self.physical.clone(), self.capabilities.clone());
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self.canvas_state.load_shader::<GenericShader, ImageVertex3D>(String::from("simple_image"), self.physical.clone(), self.capabilities.clone());
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// self.canvas_state.load_shader::<TextShader, TextVertex3D>(String::from("simple_text"), self.physical.clone(), self.capabilities.clone());
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self.canvas_state.load_shader::<TextShader, ColorVertex3D>(String::from("simple_text"), self.physical.clone(), self.capabilities.clone());
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}
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/// A hardcoded list of shaders which can be proloaded from this function
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