pulled swapchain out of shaderkernels

This commit is contained in:
2019-08-05 22:09:21 -07:00
parent 28878dc345
commit bb1f782168
6 changed files with 171 additions and 79 deletions

View File

@@ -125,10 +125,8 @@ pub struct VkProcessor<'a> {
pub image_buffer: Vec<u8>,
pub compute_image_buffers: Vec<Arc<CpuAccessibleBuffer<[u8]>>>,
pub settings_buffer: Option<Arc<CpuAccessibleBuffer<[u32]>>>,
// pub swapchain: Option<Arc<Swapchain<Window>>>,
// pub images: Option<Vec<Arc<SwapchainImage<Window>>>>,
pub xy: (u32, u32),
pub render_pass: Option<Arc<RenderPassAbstract + Send + Sync>>,
pub vertex_buffer: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
pub vertex_buffer2: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
pub dynamic_state: DynamicState,
@@ -139,8 +137,9 @@ pub struct VkProcessor<'a> {
pub image_buffer_store : Vec<Box<ImageAccess + Send + Sync>>,
pub compute_image: Option<ComputeImage>,
pub swapchain: Option<Arc<Swapchain<Window>>>,
pub swapchain_images: Option<Vec<Arc<SwapchainImage<Window>>>>,
// pub image_buffers_obj : ImageBuffers,
}
@@ -183,7 +182,6 @@ impl<'a> VkProcessor<'a> {
compute_image_buffers: Vec::new(),
settings_buffer: Option::None,
xy: (0, 0),
render_pass: Option::None,
vertex_buffer: Option::None,
vertex_buffer2: None,
@@ -193,7 +191,10 @@ impl<'a> VkProcessor<'a> {
textures: vec![],
image_buffer_store: vec![],
compute_image: None
compute_image: None,
swapchain: None,
swapchain_images: None
}
}
@@ -212,9 +213,64 @@ impl<'a> VkProcessor<'a> {
);
}
pub fn create_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
let (mut swapchain, images) = {
let capabilities = surface.capabilities(self.physical).unwrap();
let usage = capabilities.supported_usage_flags;
let alpha = capabilities.supported_composite_alpha.iter().next().unwrap();
// Choosing the internal format that the images will have.
let format = capabilities.supported_formats[0].0;
// Set the swapchains window dimensions
let initial_dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
// convert to physical pixels
let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
[dimensions.0, dimensions.1]
} else {
// The window no longer exists so exit the application.
panic!("window closed");
};
Swapchain::new(self.device.clone(),
surface.clone(),
capabilities.min_image_count,
format,
initial_dimensions,
1, // Layers
usage,
&self.queue,
SurfaceTransform::Identity,
alpha,
PresentMode::Fifo, true, None).unwrap()
};
self.swapchain = Some(swapchain);
self.swapchain_images = Some(images);
}
// On resizes we have to recreate the swapchain
pub fn recreate_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
self.shader_kernels = Some(self.shader_kernels.take().unwrap().recreate_swapchain(surface));
let dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
[dimensions.0, dimensions.1]
} else {
return;
};
let (new_swapchain, new_images) = match self.swapchain.clone().unwrap().clone().recreate_with_dimension(dimensions) {
Ok(r) => r,
// This error tends to happen when the user is manually resizing the window.
// Simply restarting the loop is the easiest way to fix this issue.
Err(SwapchainCreationError::UnsupportedDimensions) => panic!("Uh oh"),
Err(err) => panic!("{:?}", err)
};
self.swapchain = Some(new_swapchain);
self.swapchain_images = Some(new_images);
}
fn get_texture_from_file(image_filename: String, queue: Arc<Queue>) -> Arc<ImmutableImage<Format>> {
@@ -376,7 +432,7 @@ impl<'a> VkProcessor<'a> {
pub fn run(&mut self, surface: &'a Arc<Surface<Window>>, mut frame_future: Box<dyn GpuFuture>) -> Box<dyn GpuFuture> {
let mut framebuffers = window_size_dependent_setup(&self.shader_kernels.clone().unwrap().swapchain_images.clone(),
let mut framebuffers = window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone(),
self.shader_kernels.clone().unwrap().render_pass.clone(),
&mut self.dynamic_state);
@@ -388,8 +444,8 @@ impl<'a> VkProcessor<'a> {
// Whenever the window resizes we need to recreate everything dependent on the window size.
// In this example that includes the swapchain, the framebuffers and the dynamic state viewport.
if recreate_swapchain {
self.shader_kernels = Some(self.shader_kernels.clone().unwrap().recreate_swapchain(surface));
framebuffers = window_size_dependent_setup(&self.shader_kernels.clone().unwrap().swapchain_images.clone(),
self.recreate_swapchain(surface);
framebuffers = window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone(),
self.shader_kernels.clone().unwrap().render_pass.clone(),
//self.render_pass.clone().unwrap().clone(),
&mut self.dynamic_state);
@@ -398,7 +454,7 @@ impl<'a> VkProcessor<'a> {
// This function can block if no image is available. The parameter is an optional timeout
// after which the function call will return an error.
let (image_num, acquire_future) = match vulkano::swapchain::acquire_next_image(self.shader_kernels.clone().unwrap().swapchain.clone(), None) {
let (image_num, acquire_future) = match vulkano::swapchain::acquire_next_image(self.swapchain.clone().unwrap().clone(), None) {
Ok(r) => r,
Err(AcquireError::OutOfDate) => {
recreate_swapchain = true;
@@ -450,7 +506,7 @@ impl<'a> VkProcessor<'a> {
// Wait on the previous frame, then execute the command buffer and present the image
let future = frame_future.join(acquire_future)
.then_execute(self.queue.clone(), command_buffer).unwrap()
.then_swapchain_present(self.queue.clone(), self.shader_kernels.clone().unwrap().swapchain.clone(), image_num)
.then_swapchain_present(self.queue.clone(), self.swapchain.clone().unwrap().clone(), image_num)
.then_signal_fence_and_flush();
match future {