pulled swapchain out of shaderkernels
This commit is contained in:
@@ -8,14 +8,5 @@ layout(set = 0, binding = 0) uniform sampler2D tex;
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layout(set = 0, binding = 1, rgba32ui) readonly uniform uimage2D img;
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layout(set = 0, binding = 1, rgba32ui) readonly uniform uimage2D img;
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void main() {
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void main() {
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f_color = out_color;
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ivec2 pos = ivec2(gl_FragCoord.x, gl_FragCoord.y);
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f_color = imageLoad(img, ivec2(pos)) / (255.0);
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float gamma = 0.5;
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f_color.rgb = pow(f_color.rgb, vec3(1.0/gamma));
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//f_color = out_color;
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// f_color = texture(tex, tex_coords);
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}
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}
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@@ -7,7 +7,5 @@ layout(location = 1) out vec4 out_color;
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void main() {
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void main() {
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out_color = color;
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out_color = color;
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gl_Position = vec4(position, 0.0, 1.0);
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gl_Position = vec4(position, 0.0, 1.0);
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tex_coords = position;
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}
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}
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45
src/canvas.rs
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45
src/canvas.rs
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@@ -0,0 +1,45 @@
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// Canvas is the accumulator of Sprites for drawing
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// Needs to know:
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// textured?
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// colored?
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// vertices
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/*
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If it is textured. It needs to be rendered with the texture shader which requires a separate
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graphics pipeline. Might as well have a new render pass as well.
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Need to pull recreate swapchain out of shader_kernels.rs
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I need a second version of shaderkernels
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*/
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trait Drawable {
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fn draw() {
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}
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}
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pub struct Canvas {
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}
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impl Canvas {
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pub fn new() -> Canvas {
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Canvas {
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}
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}
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pub fn draw() ->
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}
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@@ -42,7 +42,6 @@ use vulkano::descriptor::pipeline_layout::PipelineLayoutAbstract;
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use vulkano::sync::GpuFuture;
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use vulkano::sync::GpuFuture;
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use shaderc::CompileOptions;
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use shaderc::CompileOptions;
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use shade_runner::CompileError;
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use shade_runner::CompileError;
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use crate::workpiece::{WorkpieceLoader, Workpiece};
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use winit::{EventsLoop, WindowBuilder, WindowEvent, Event, DeviceEvent, VirtualKeyCode, ElementState};
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use winit::{EventsLoop, WindowBuilder, WindowEvent, Event, DeviceEvent, VirtualKeyCode, ElementState};
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use winit::dpi::LogicalSize;
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use winit::dpi::LogicalSize;
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use vulkano_win::VkSurfaceBuild;
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use vulkano_win::VkSurfaceBuild;
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@@ -54,7 +53,6 @@ mod input;
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mod vkprocessor;
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mod vkprocessor;
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mod util;
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mod util;
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mod button;
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mod button;
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mod workpiece;
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mod vertex_2d;
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mod vertex_2d;
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mod vertex_3d;
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mod vertex_3d;
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mod sprite;
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mod sprite;
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@@ -76,6 +74,7 @@ fn main() {
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processor.compile_kernel(String::from("simple-edge.compute"));
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processor.compile_kernel(String::from("simple-edge.compute"));
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processor.compile_shaders(String::from("simple_texture"), &surface);
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processor.compile_shaders(String::from("simple_texture"), &surface);
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processor.load_buffers(String::from("background.jpg"));
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processor.load_buffers(String::from("background.jpg"));
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processor.create_swapchain(&surface);
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let mut timer = Timer::new();
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let mut timer = Timer::new();
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let mut frame_future = Box::new(sync::now(processor.device.clone())) as Box<dyn GpuFuture>;
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let mut frame_future = Box::new(sync::now(processor.device.clone())) as Box<dyn GpuFuture>;
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@@ -125,10 +125,8 @@ pub struct VkProcessor<'a> {
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pub image_buffer: Vec<u8>,
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pub image_buffer: Vec<u8>,
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pub compute_image_buffers: Vec<Arc<CpuAccessibleBuffer<[u8]>>>,
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pub compute_image_buffers: Vec<Arc<CpuAccessibleBuffer<[u8]>>>,
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pub settings_buffer: Option<Arc<CpuAccessibleBuffer<[u32]>>>,
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pub settings_buffer: Option<Arc<CpuAccessibleBuffer<[u32]>>>,
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// pub swapchain: Option<Arc<Swapchain<Window>>>,
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// pub images: Option<Vec<Arc<SwapchainImage<Window>>>>,
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pub xy: (u32, u32),
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pub xy: (u32, u32),
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pub render_pass: Option<Arc<RenderPassAbstract + Send + Sync>>,
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pub vertex_buffer: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
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pub vertex_buffer: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
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pub vertex_buffer2: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
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pub vertex_buffer2: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
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pub dynamic_state: DynamicState,
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pub dynamic_state: DynamicState,
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@@ -139,8 +137,9 @@ pub struct VkProcessor<'a> {
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pub image_buffer_store : Vec<Box<ImageAccess + Send + Sync>>,
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pub image_buffer_store : Vec<Box<ImageAccess + Send + Sync>>,
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pub compute_image: Option<ComputeImage>,
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pub compute_image: Option<ComputeImage>,
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pub swapchain: Option<Arc<Swapchain<Window>>>,
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pub swapchain_images: Option<Vec<Arc<SwapchainImage<Window>>>>,
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// pub image_buffers_obj : ImageBuffers,
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}
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}
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@@ -183,7 +182,6 @@ impl<'a> VkProcessor<'a> {
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compute_image_buffers: Vec::new(),
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compute_image_buffers: Vec::new(),
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settings_buffer: Option::None,
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settings_buffer: Option::None,
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xy: (0, 0),
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xy: (0, 0),
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render_pass: Option::None,
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vertex_buffer: Option::None,
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vertex_buffer: Option::None,
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vertex_buffer2: None,
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vertex_buffer2: None,
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@@ -193,7 +191,10 @@ impl<'a> VkProcessor<'a> {
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textures: vec![],
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textures: vec![],
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image_buffer_store: vec![],
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image_buffer_store: vec![],
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compute_image: None
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compute_image: None,
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swapchain: None,
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swapchain_images: None
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}
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}
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}
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}
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@@ -212,9 +213,64 @@ impl<'a> VkProcessor<'a> {
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);
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);
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}
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}
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pub fn create_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
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let (mut swapchain, images) = {
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let capabilities = surface.capabilities(self.physical).unwrap();
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let usage = capabilities.supported_usage_flags;
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let alpha = capabilities.supported_composite_alpha.iter().next().unwrap();
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// Choosing the internal format that the images will have.
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let format = capabilities.supported_formats[0].0;
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// Set the swapchains window dimensions
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let initial_dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
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// convert to physical pixels
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let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
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[dimensions.0, dimensions.1]
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} else {
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// The window no longer exists so exit the application.
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panic!("window closed");
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};
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Swapchain::new(self.device.clone(),
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surface.clone(),
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capabilities.min_image_count,
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format,
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initial_dimensions,
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1, // Layers
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usage,
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&self.queue,
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SurfaceTransform::Identity,
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alpha,
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PresentMode::Fifo, true, None).unwrap()
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};
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self.swapchain = Some(swapchain);
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self.swapchain_images = Some(images);
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}
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// On resizes we have to recreate the swapchain
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// On resizes we have to recreate the swapchain
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pub fn recreate_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
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pub fn recreate_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
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self.shader_kernels = Some(self.shader_kernels.take().unwrap().recreate_swapchain(surface));
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let dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
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let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
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[dimensions.0, dimensions.1]
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} else {
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return;
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};
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let (new_swapchain, new_images) = match self.swapchain.clone().unwrap().clone().recreate_with_dimension(dimensions) {
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Ok(r) => r,
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// This error tends to happen when the user is manually resizing the window.
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// Simply restarting the loop is the easiest way to fix this issue.
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Err(SwapchainCreationError::UnsupportedDimensions) => panic!("Uh oh"),
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Err(err) => panic!("{:?}", err)
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};
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self.swapchain = Some(new_swapchain);
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self.swapchain_images = Some(new_images);
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}
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}
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fn get_texture_from_file(image_filename: String, queue: Arc<Queue>) -> Arc<ImmutableImage<Format>> {
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fn get_texture_from_file(image_filename: String, queue: Arc<Queue>) -> Arc<ImmutableImage<Format>> {
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@@ -376,7 +432,7 @@ impl<'a> VkProcessor<'a> {
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pub fn run(&mut self, surface: &'a Arc<Surface<Window>>, mut frame_future: Box<dyn GpuFuture>) -> Box<dyn GpuFuture> {
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pub fn run(&mut self, surface: &'a Arc<Surface<Window>>, mut frame_future: Box<dyn GpuFuture>) -> Box<dyn GpuFuture> {
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let mut framebuffers = window_size_dependent_setup(&self.shader_kernels.clone().unwrap().swapchain_images.clone(),
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let mut framebuffers = window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone(),
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self.shader_kernels.clone().unwrap().render_pass.clone(),
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self.shader_kernels.clone().unwrap().render_pass.clone(),
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&mut self.dynamic_state);
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&mut self.dynamic_state);
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@@ -388,8 +444,8 @@ impl<'a> VkProcessor<'a> {
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// Whenever the window resizes we need to recreate everything dependent on the window size.
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// Whenever the window resizes we need to recreate everything dependent on the window size.
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// In this example that includes the swapchain, the framebuffers and the dynamic state viewport.
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// In this example that includes the swapchain, the framebuffers and the dynamic state viewport.
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if recreate_swapchain {
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if recreate_swapchain {
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self.shader_kernels = Some(self.shader_kernels.clone().unwrap().recreate_swapchain(surface));
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self.recreate_swapchain(surface);
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framebuffers = window_size_dependent_setup(&self.shader_kernels.clone().unwrap().swapchain_images.clone(),
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framebuffers = window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone(),
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self.shader_kernels.clone().unwrap().render_pass.clone(),
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self.shader_kernels.clone().unwrap().render_pass.clone(),
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//self.render_pass.clone().unwrap().clone(),
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//self.render_pass.clone().unwrap().clone(),
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&mut self.dynamic_state);
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&mut self.dynamic_state);
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@@ -398,7 +454,7 @@ impl<'a> VkProcessor<'a> {
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// This function can block if no image is available. The parameter is an optional timeout
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// This function can block if no image is available. The parameter is an optional timeout
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// after which the function call will return an error.
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// after which the function call will return an error.
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let (image_num, acquire_future) = match vulkano::swapchain::acquire_next_image(self.shader_kernels.clone().unwrap().swapchain.clone(), None) {
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let (image_num, acquire_future) = match vulkano::swapchain::acquire_next_image(self.swapchain.clone().unwrap().clone(), None) {
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Ok(r) => r,
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Ok(r) => r,
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Err(AcquireError::OutOfDate) => {
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Err(AcquireError::OutOfDate) => {
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recreate_swapchain = true;
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recreate_swapchain = true;
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@@ -450,7 +506,7 @@ impl<'a> VkProcessor<'a> {
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// Wait on the previous frame, then execute the command buffer and present the image
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// Wait on the previous frame, then execute the command buffer and present the image
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let future = frame_future.join(acquire_future)
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let future = frame_future.join(acquire_future)
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.then_execute(self.queue.clone(), command_buffer).unwrap()
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.then_execute(self.queue.clone(), command_buffer).unwrap()
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.then_swapchain_present(self.queue.clone(), self.shader_kernels.clone().unwrap().swapchain.clone(), image_num)
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.then_swapchain_present(self.queue.clone(), self.swapchain.clone().unwrap().clone(), image_num)
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.then_signal_fence_and_flush();
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.then_signal_fence_and_flush();
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match future {
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match future {
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@@ -49,8 +49,8 @@ struct EntryPoint<'a> {
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#[derive(Clone)]
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#[derive(Clone)]
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pub struct ShaderKernels {
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pub struct ShaderKernels {
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pub swapchain : Arc<Swapchain<Window>>,
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// pub swapchain : Arc<Swapchain<Window>>,
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pub swapchain_images: Vec<Arc<SwapchainImage<Window>>>, // Surface which is drawn to
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// pub swapchain_images: Vec<Arc<SwapchainImage<Window>>>, // Surface which is drawn to
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pub render_pass: Arc<RenderPassAbstract + Send + Sync>,
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pub render_pass: Arc<RenderPassAbstract + Send + Sync>,
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pub graphics_pipeline: Option<Arc<GraphicsPipelineAbstract + Sync + Send>>,
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pub graphics_pipeline: Option<Arc<GraphicsPipelineAbstract + Sync + Send>>,
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@@ -93,26 +93,26 @@ impl ShaderKernels {
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}
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}
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// On resizes we have to recreate the swapchain
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// On resizes we have to recreate the swapchain
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pub fn recreate_swapchain(mut self, surface: &Arc<Surface<Window>>) -> Self {
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// pub fn recreate_swapchain(mut self, surface: &Arc<Surface<Window>>) -> Self {
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let dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
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// let dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
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let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
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// let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
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[dimensions.0, dimensions.1]
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// [dimensions.0, dimensions.1]
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} else {
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// } else {
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return self;
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// return self;
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};
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// };
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//
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let (new_swapchain, new_images) = match self.swapchain.clone().recreate_with_dimension(dimensions) {
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// let (new_swapchain, new_images) = match self.swapchain.clone().recreate_with_dimension(dimensions) {
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Ok(r) => r,
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// Ok(r) => r,
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// This error tends to happen when the user is manually resizing the window.
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// // This error tends to happen when the user is manually resizing the window.
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// Simply restarting the loop is the easiest way to fix this issue.
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// // Simply restarting the loop is the easiest way to fix this issue.
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Err(SwapchainCreationError::UnsupportedDimensions) => panic!("Uh oh"),
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// Err(SwapchainCreationError::UnsupportedDimensions) => panic!("Uh oh"),
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Err(err) => panic!("{:?}", err)
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// Err(err) => panic!("{:?}", err)
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};
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// };
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//
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self.swapchain = new_swapchain;
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// self.swapchain = new_swapchain;
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self.swapchain_images = new_images;
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// self.swapchain_images = new_images;
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self
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// self
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}
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// }
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pub fn new(filename: String,
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pub fn new(filename: String,
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surface: &Arc<Surface<Window>>,
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surface: &Arc<Surface<Window>>,
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@@ -120,35 +120,38 @@ impl ShaderKernels {
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physical: PhysicalDevice,
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physical: PhysicalDevice,
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device: Arc<Device>) -> ShaderKernels {
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device: Arc<Device>) -> ShaderKernels {
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let (mut swapchain, images) = {
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// let (mut swapchain, images) = {
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let capabilities = surface.capabilities(physical).unwrap();
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// let capabilities = surface.capabilities(physical).unwrap();
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let usage = capabilities.supported_usage_flags;
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// let usage = capabilities.supported_usage_flags;
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let alpha = capabilities.supported_composite_alpha.iter().next().unwrap();
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// let alpha = capabilities.supported_composite_alpha.iter().next().unwrap();
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// Choosing the internal format that the images will have.
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// // Choosing the internal format that the images will have.
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let format = capabilities.supported_formats[0].0;
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// let format = capabilities.supported_formats[0].0;
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//
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// // Set the swapchains window dimensions
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// let initial_dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
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// // convert to physical pixels
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// let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
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// [dimensions.0, dimensions.1]
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// } else {
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// // The window no longer exists so exit the application.
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// panic!("window closed");
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// };
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//
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// Swapchain::new(device.clone(),
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// surface.clone(),
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// capabilities.min_image_count,
|
||||||
|
// format,
|
||||||
|
// initial_dimensions,
|
||||||
|
// 1, // Layers
|
||||||
|
// usage,
|
||||||
|
// &queue,
|
||||||
|
// SurfaceTransform::Identity,
|
||||||
|
// alpha,
|
||||||
|
// PresentMode::Fifo, true, None).unwrap()
|
||||||
|
// };
|
||||||
|
|
||||||
// Set the swapchains window dimensions
|
let capabilities = surface.capabilities(physical).unwrap();
|
||||||
let initial_dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
|
let format = capabilities.supported_formats[0].0;
|
||||||
// convert to physical pixels
|
|
||||||
let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
|
|
||||||
[dimensions.0, dimensions.1]
|
|
||||||
} else {
|
|
||||||
// The window no longer exists so exit the application.
|
|
||||||
panic!("window closed");
|
|
||||||
};
|
|
||||||
|
|
||||||
Swapchain::new(device.clone(),
|
|
||||||
surface.clone(),
|
|
||||||
capabilities.min_image_count,
|
|
||||||
format,
|
|
||||||
initial_dimensions,
|
|
||||||
1, // Layers
|
|
||||||
usage,
|
|
||||||
&queue,
|
|
||||||
SurfaceTransform::Identity,
|
|
||||||
alpha,
|
|
||||||
PresentMode::Fifo, true, None).unwrap()
|
|
||||||
};
|
|
||||||
|
|
||||||
let filenames = ShaderKernels::get_path(filename.clone());
|
let filenames = ShaderKernels::get_path(filename.clone());
|
||||||
|
|
||||||
@@ -208,7 +211,7 @@ impl ShaderKernels {
|
|||||||
// be one of the types of the `vulkano::format` module (or alternatively one
|
// be one of the types of the `vulkano::format` module (or alternatively one
|
||||||
// of your structs that implements the `FormatDesc` trait). Here we use the
|
// of your structs that implements the `FormatDesc` trait). Here we use the
|
||||||
// same format as the swapchain.
|
// same format as the swapchain.
|
||||||
format: swapchain.clone().format(),
|
format: format,
|
||||||
// TODO:
|
// TODO:
|
||||||
samples: 1,
|
samples: 1,
|
||||||
}
|
}
|
||||||
@@ -224,8 +227,8 @@ impl ShaderKernels {
|
|||||||
|
|
||||||
|
|
||||||
ShaderKernels {
|
ShaderKernels {
|
||||||
swapchain: swapchain,
|
// swapchain: swapchain,
|
||||||
swapchain_images: images,
|
// swapchain_images: images,
|
||||||
//physical: physical,
|
//physical: physical,
|
||||||
//options: CompileOptions::new().ok_or(CompileError::CreateCompiler).unwrap(),
|
//options: CompileOptions::new().ok_or(CompileError::CreateCompiler).unwrap(),
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user