weird old canvas version hanging around

This commit is contained in:
2020-02-04 19:56:43 -08:00
parent 4b8fffc6bf
commit bb5617420e
31749 changed files with 576 additions and 1220832 deletions

File diff suppressed because it is too large Load Diff

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@@ -462,25 +462,6 @@
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">util</span>::<span class="ident">vertex_2d</span>::{<span class="ident">Vertex2D</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">command_buffer</span>::{<span class="ident">AutoCommandBufferBuilder</span>, <span class="ident">DynamicState</span>};
@@ -510,6 +491,7 @@
<span class="kw">use</span> <span class="ident">shade_runner</span>::<span class="ident">CompiledShader</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::{<span class="ident">CanvasTextureHandle</span>, <span class="ident">CanvasImageHandle</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">shader</span>::<span class="ident">dynamic_vertex</span>::<span class="ident">RuntimeVertexDef</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">canvas_buffer</span>::<span class="ident">CanvasImage</span>;
<span class="comment">// Canvas is the accumulator of Sprites for drawing</span>
@@ -591,26 +573,6 @@ it appears that renderpass is tied to the individual shader
}
}
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CanvasImage</span> {
<span class="ident">handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasImageHandle</span><span class="op">&gt;</span>,
<span class="ident">buffer</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">AttachmentImage</span><span class="op">&gt;</span>,
<span class="ident">size</span>: (<span class="ident">u32</span>, <span class="ident">u32</span>),
}
<span class="kw">impl</span> <span class="ident">CanvasImage</span> {
<span class="kw">fn</span> <span class="ident">get_descriptor_set</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">shader</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompiledGraphicsPipeline</span><span class="op">&gt;</span>)
<span class="op">-</span><span class="op">&gt;</span> <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">DescriptorSet</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">o</span>: <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">DescriptorSet</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span><span class="op">&gt;</span> <span class="op">=</span> <span class="ident">Box</span>::<span class="ident">new</span>(
<span class="ident">PersistentDescriptorSet</span>::<span class="ident">start</span>(
<span class="ident">shader</span>.<span class="ident">clone</span>().<span class="ident">get_pipeline</span>().<span class="ident">clone</span>(), <span class="number">0</span>,
)
.<span class="ident">add_image</span>(<span class="self">self</span>.<span class="ident">buffer</span>.<span class="ident">clone</span>()).<span class="ident">unwrap</span>()
.<span class="ident">build</span>().<span class="ident">unwrap</span>());
<span class="ident">o</span>
}
}
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CanvasState</span> {
<span class="ident">dynamic_state</span>: <span class="ident">DynamicState</span>,

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@@ -74,6 +74,7 @@
<span id="74">74</span>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">image</span>::{<span class="ident">ImmutableImage</span>, <span class="ident">AttachmentImage</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
@@ -131,6 +132,7 @@
}
}
<span class="doccomment">/// Canvas Font which represents an allocated image and dimension</span>
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CanvasFont</span> {
<span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasFontHandle</span><span class="op">&gt;</span>,

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@@ -138,6 +138,8 @@
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">util</span>::<span class="ident">vertex_3d</span>::{<span class="ident">Vertex3D</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
@@ -148,7 +150,8 @@
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="kw-2">*</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">shader</span>::<span class="ident">dynamic_vertex</span>::<span class="ident">RuntimeVertexDef</span>;
<span class="doccomment">///</span>
<span class="doccomment">/// I dont know why this isnt working</span>
<span class="doccomment">/// fqowiejf</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CanvasFrame</span> {
<span class="kw">pub</span> <span class="ident">colored_drawables</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">RuntimeVertexDef</span><span class="op">&gt;</span>,
<span class="kw">pub</span> <span class="ident">textured_drawables</span>: <span class="ident">HashMap</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasTextureHandle</span><span class="op">&gt;</span>, <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">RuntimeVertexDef</span><span class="op">&gt;</span><span class="op">&gt;</span><span class="op">&gt;</span>,
@@ -219,9 +222,10 @@ frame.draw(text);
vkprocessor.run(frame);
*/</span>
<span class="kw">impl</span> <span class="ident">CanvasFrame</span> {
<span class="doccomment">/// Creates a bare canvas frame with empty accumulators</span>
<span class="doccomment">/// Creates a bare canvas frame with empty accumulators a</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>() <span class="op">-</span><span class="op">&gt;</span> <span class="ident">CanvasFrame</span> {
<span class="ident">CanvasFrame</span> {
<span class="ident">colored_drawables</span>: <span class="macro">vec</span><span class="macro">!</span>[],

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@@ -1,102 +0,0 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/canvas_buffer.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>canvas_buffer.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../sfml_rust/index.html'><img src='../../rust-logo.png' alt='logo' width='100'></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::{<span class="ident">CanvasTextureHandle</span>, <span class="ident">CanvasImageHandle</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">image</span>::{<span class="ident">ImmutableImage</span>, <span class="ident">AttachmentImage</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">format</span>::<span class="ident">Format</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas_shader</span>::<span class="ident">CanvasShader</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">sampler</span>::<span class="ident">Sampler</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">descriptor</span>::<span class="ident">DescriptorSet</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">descriptor</span>::<span class="ident">descriptor_set</span>::<span class="ident">PersistentDescriptorSet</span>;
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CanvasTexture</span> {
<span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasTextureHandle</span><span class="op">&gt;</span>,
<span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">buffer</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">ImmutableImage</span><span class="op">&lt;</span><span class="ident">Format</span><span class="op">&gt;&gt;</span>,
<span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">name</span>: <span class="ident">String</span>,
<span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">size</span>: (<span class="ident">u32</span>, <span class="ident">u32</span>),
}
<span class="kw">impl</span> <span class="ident">CanvasTexture</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_descriptor_set</span>(<span class="kw-2">&amp;</span><span class="self">self</span>,
<span class="ident">shader</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasShader</span><span class="op">&gt;</span>,
<span class="ident">sampler</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Sampler</span><span class="op">&gt;</span>) <span class="op">-&gt;</span> <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">DescriptorSet</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">o</span>: <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">DescriptorSet</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span><span class="op">&gt;</span> <span class="op">=</span> <span class="ident">Box</span>::<span class="ident">new</span>(
<span class="ident">PersistentDescriptorSet</span>::<span class="ident">start</span>(
<span class="ident">shader</span>.<span class="ident">clone</span>().<span class="ident">get_pipeline</span>().<span class="ident">clone</span>(), <span class="number">0</span>,
)
.<span class="ident">add_sampled_image</span>(<span class="self">self</span>.<span class="ident">buffer</span>.<span class="ident">clone</span>(), <span class="ident">sampler</span>.<span class="ident">clone</span>()).<span class="ident">unwrap</span>()
.<span class="ident">build</span>().<span class="ident">unwrap</span>());
<span class="ident">o</span>
}
}
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CanvasImage</span> {
<span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasImageHandle</span><span class="op">&gt;</span>,
<span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">buffer</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">AttachmentImage</span><span class="op">&gt;</span>,
<span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">size</span>: (<span class="ident">u32</span>, <span class="ident">u32</span>),
}
<span class="kw">impl</span> <span class="ident">CanvasImage</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_descriptor_set</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">shader</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasShader</span><span class="op">&gt;</span>)
<span class="op">-&gt;</span> <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">DescriptorSet</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">o</span>: <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">DescriptorSet</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span><span class="op">&gt;</span> <span class="op">=</span> <span class="ident">Box</span>::<span class="ident">new</span>(
<span class="ident">PersistentDescriptorSet</span>::<span class="ident">start</span>(
<span class="ident">shader</span>.<span class="ident">clone</span>().<span class="ident">get_pipeline</span>().<span class="ident">clone</span>(), <span class="number">0</span>,
)
.<span class="ident">add_image</span>(<span class="self">self</span>.<span class="ident">buffer</span>.<span class="ident">clone</span>()).<span class="ident">unwrap</span>()
.<span class="ident">build</span>().<span class="ident">unwrap</span>());
<span class="ident">o</span>
}
}</pre></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/canvas_frame.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>canvas_frame.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../sfml_rust/index.html'><img src='../../rust-logo.png' alt='logo' width='100'></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">vertex_2d</span>::{<span class="ident">ColoredVertex2D</span>, <span class="ident">Vertex2D</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">HashMap</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::{<span class="ident">Drawable</span>, <span class="ident">CanvasTextureHandle</span>, <span class="ident">CanvasImageHandle</span>};
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CanvasFrame</span> {
<span class="kw">pub</span> <span class="ident">colored_drawables</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">ColoredVertex2D</span><span class="op">&gt;</span>,
<span class="kw">pub</span> <span class="ident">textured_drawables</span>: <span class="ident">HashMap</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasTextureHandle</span><span class="op">&gt;</span>, <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">Vertex2D</span><span class="op">&gt;&gt;</span><span class="op">&gt;</span>,
<span class="kw">pub</span> <span class="ident">image_drawables</span>: <span class="ident">HashMap</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasImageHandle</span><span class="op">&gt;</span>, <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">Vertex2D</span><span class="op">&gt;&gt;</span><span class="op">&gt;</span>,
}
<span class="kw">impl</span> <span class="ident">CanvasFrame</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>() <span class="op">-&gt;</span> <span class="ident">CanvasFrame</span> {
<span class="ident">CanvasFrame</span> {
<span class="ident">colored_drawables</span>: <span class="macro">vec</span><span class="macro">!</span>[],
<span class="ident">textured_drawables</span>: <span class="ident">Default</span>::<span class="ident">default</span>(),
<span class="ident">image_drawables</span>: <span class="ident">Default</span>::<span class="ident">default</span>(),
}
}
<span class="comment">// Accumulates the drawables vertices and colors</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">drawable</span>: <span class="kw-2">&amp;</span><span class="kw">dyn</span> <span class="ident">Drawable</span>) {
<span class="kw">match</span> <span class="ident">drawable</span>.<span class="ident">get_texture_handle</span>() {
<span class="prelude-val">Some</span>(<span class="ident">handle</span>) <span class="op">=&gt;</span> {
<span class="self">self</span>.<span class="ident">textured_drawables</span>
.<span class="ident">entry</span>(<span class="ident">handle</span>.<span class="ident">clone</span>())
.<span class="ident">or_insert</span>(<span class="ident">Vec</span>::<span class="ident">new</span>())
.<span class="ident">push</span>(<span class="ident">drawable</span>.<span class="ident">get_vertices</span>().<span class="ident">iter</span>().<span class="ident">map</span>(<span class="op">|</span><span class="ident">n</span><span class="op">|</span>
<span class="ident">Vertex2D</span> {
<span class="ident">position</span>: [<span class="ident">n</span>.<span class="number">0</span>, <span class="ident">n</span>.<span class="number">1</span>],
}
).<span class="ident">collect</span>::<span class="op">&lt;</span><span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">Vertex2D</span><span class="op">&gt;&gt;</span>());
}
<span class="prelude-val">None</span> <span class="op">=&gt;</span> {
<span class="kw">match</span> <span class="ident">drawable</span>.<span class="ident">get_image_handle</span>() {
<span class="prelude-val">Some</span>(<span class="ident">handle</span>) <span class="op">=&gt;</span> {
<span class="self">self</span>.<span class="ident">image_drawables</span>
.<span class="ident">entry</span>(<span class="ident">handle</span>.<span class="ident">clone</span>())
.<span class="ident">or_insert</span>(<span class="ident">Vec</span>::<span class="ident">new</span>())
.<span class="ident">push</span>(<span class="ident">drawable</span>.<span class="ident">get_vertices</span>().<span class="ident">iter</span>().<span class="ident">map</span>(<span class="op">|</span><span class="ident">n</span><span class="op">|</span>
<span class="ident">Vertex2D</span> {
<span class="ident">position</span>: [<span class="ident">n</span>.<span class="number">0</span>, <span class="ident">n</span>.<span class="number">1</span>],
}
).<span class="ident">collect</span>());
}
<span class="prelude-val">None</span> <span class="op">=&gt;</span> {
<span class="kw">let</span> <span class="ident">colors</span> <span class="op">=</span> <span class="ident">drawable</span>.<span class="ident">get_color</span>();
<span class="self">self</span>.<span class="ident">colored_drawables</span>.<span class="ident">extend</span>(
<span class="ident">drawable</span>.<span class="ident">get_vertices</span>().<span class="ident">iter</span>().<span class="ident">map</span>(<span class="op">|</span><span class="ident">n</span><span class="op">|</span>
<span class="ident">ColoredVertex2D</span> {
<span class="ident">position</span>: [<span class="ident">n</span>.<span class="number">0</span>, <span class="ident">n</span>.<span class="number">1</span>],
<span class="ident">color</span>: [<span class="ident">colors</span>.<span class="number">0</span>, <span class="ident">colors</span>.<span class="number">1</span>, <span class="ident">colors</span>.<span class="number">2</span>, <span class="ident">colors</span>.<span class="number">3</span>],
}
)
);
}
}
}
}
}
}</pre></div>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">device</span>::{<span class="ident">Device</span>, <span class="ident">Queue</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">instance</span>::{<span class="ident">PhysicalDevice</span>, <span class="ident">QueueFamily</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">pipeline</span>::{<span class="ident">GraphicsPipeline</span>, <span class="ident">GraphicsPipelineAbstract</span>, <span class="ident">GraphicsPipelineBuilder</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">ffi</span>::<span class="ident">CStr</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">path</span>::<span class="ident">PathBuf</span>;
<span class="kw">use</span> <span class="ident">shade_runner</span> <span class="kw">as</span> <span class="ident">sr</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">framebuffer</span>::{<span class="ident">Subpass</span>, <span class="ident">RenderPassAbstract</span>, <span class="ident">Framebuffer</span>, <span class="ident">FramebufferAbstract</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">pipeline</span>::<span class="ident">shader</span>::{<span class="ident">GraphicsShaderType</span>, <span class="ident">ShaderModule</span>, <span class="ident">SpecializationConstants</span>, <span class="ident">SpecializationMapEntry</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">swapchain</span>::<span class="ident">Capabilities</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">vertex_2d</span>::{<span class="ident">ColoredVertex2D</span>, <span class="ident">Vertex2D</span>};
<span class="doccomment">/// Typed wrapper for a u32 shader handle (index id)</span>
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Debug</span>, <span class="ident">Default</span>, <span class="ident">PartialEq</span>, <span class="ident">Eq</span>, <span class="ident">Hash</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CanvasShaderHandle</span> {
<span class="kw">pub</span> <span class="ident">handle</span>: <span class="ident">u32</span>
}
<span class="doccomment">/// CanvasShader holds the pipeline and render pass for the input shader source</span>
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CanvasShader</span> {
<span class="ident">graphics_pipeline</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">GraphicsPipelineAbstract</span> <span class="op">+</span> <span class="ident">Sync</span> <span class="op">+</span> <span class="ident">Send</span><span class="op">&gt;&gt;</span>,
<span class="ident">device</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Device</span><span class="op">&gt;</span>,
<span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasShaderHandle</span><span class="op">&gt;</span>,
<span class="kw">pub</span>(<span class="kw">crate</span>) <span class="ident">name</span>: <span class="ident">String</span>,
}
<span class="kw">impl</span> <span class="ident">CanvasShader</span> {
<span class="doccomment">/// Takes the filename of a .vertex .fragment shader combo in resources/shaders/</span>
<span class="doccomment">/// Returns pathbuffer of that vertex and fragment shader</span>
<span class="kw">fn</span> <span class="ident">get_path</span>(<span class="ident">filename</span>: <span class="ident">String</span>) <span class="op">-&gt;</span> (<span class="ident">PathBuf</span>, <span class="ident">PathBuf</span>) {
<span class="kw">let</span> <span class="ident">project_root</span> <span class="op">=</span>
<span class="ident">std</span>::<span class="ident">env</span>::<span class="ident">current_dir</span>()
.<span class="ident">expect</span>(<span class="string">&quot;failed to get root directory&quot;</span>);
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">shader_path</span> <span class="op">=</span> <span class="ident">project_root</span>.<span class="ident">clone</span>();
<span class="ident">shader_path</span>.<span class="ident">push</span>(<span class="ident">PathBuf</span>::<span class="ident">from</span>(<span class="string">&quot;resources/shaders/&quot;</span>));
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">vertex_shader_path</span> <span class="op">=</span> <span class="ident">project_root</span>.<span class="ident">clone</span>();
<span class="ident">vertex_shader_path</span>.<span class="ident">push</span>(<span class="ident">PathBuf</span>::<span class="ident">from</span>(<span class="string">&quot;resources/shaders/&quot;</span>));
<span class="ident">vertex_shader_path</span>.<span class="ident">push</span>(<span class="ident">PathBuf</span>::<span class="ident">from</span>(<span class="ident">filename</span>.<span class="ident">clone</span>() <span class="op">+</span> <span class="string">&quot;.vertex&quot;</span>));
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">fragment_shader_path</span> <span class="op">=</span> <span class="ident">project_root</span>.<span class="ident">clone</span>();
<span class="ident">fragment_shader_path</span>.<span class="ident">push</span>(<span class="ident">PathBuf</span>::<span class="ident">from</span>(<span class="string">&quot;resources/shaders/&quot;</span>));
<span class="ident">fragment_shader_path</span>.<span class="ident">push</span>(<span class="ident">PathBuf</span>::<span class="ident">from</span>(<span class="ident">filename</span>.<span class="ident">clone</span>() <span class="op">+</span> <span class="string">&quot;.fragment&quot;</span>));
(<span class="ident">vertex_shader_path</span>, <span class="ident">fragment_shader_path</span>)
}
<span class="doccomment">/// Clone and returns the compiled graphics pipeline</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_pipeline</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-&gt;</span> <span class="ident">Arc</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">GraphicsPipelineAbstract</span> <span class="op">+</span> <span class="ident">Sync</span> <span class="op">+</span> <span class="ident">Send</span><span class="op">&gt;</span> {
<span class="self">self</span>.<span class="ident">graphics_pipeline</span>.<span class="ident">clone</span>().<span class="ident">unwrap</span>()
}
<span class="doccomment">/// Create a new `Colored` shader. Which just means that it uses ColoredVertex2D&#39;s</span>
<span class="doccomment">/// This will explode when the shader does not want to compile</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_colored</span>(<span class="ident">filename</span>: <span class="ident">String</span>,
<span class="ident">capabilities</span>: <span class="ident">Capabilities</span>,
<span class="ident">queue</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Queue</span><span class="op">&gt;</span>,
<span class="ident">physical</span>: <span class="ident">PhysicalDevice</span>,
<span class="ident">device</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Device</span><span class="op">&gt;</span>,
<span class="ident">handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasShaderHandle</span><span class="op">&gt;</span>,
<span class="ident">render_pass</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">RenderPassAbstract</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span><span class="op">&gt;</span>,) <span class="op">-&gt;</span> <span class="ident">CanvasShader</span> {
<span class="kw">let</span> <span class="ident">format</span> <span class="op">=</span> <span class="ident">capabilities</span>.<span class="ident">supported_formats</span>[<span class="number">0</span>].<span class="number">0</span>;
<span class="kw">let</span> <span class="ident">filenames</span> <span class="op">=</span> <span class="ident">CanvasShader</span>::<span class="ident">get_path</span>(<span class="ident">filename</span>.<span class="ident">clone</span>());
<span class="comment">// TODO: better compile message, run til successful compile</span>
<span class="kw">let</span> <span class="ident">shader</span> <span class="op">=</span> <span class="ident">sr</span>::<span class="ident">load</span>(<span class="ident">filenames</span>.<span class="number">0</span>, <span class="ident">filenames</span>.<span class="number">1</span>)
.<span class="ident">expect</span>(<span class="string">&quot;Shader didn&#39;t compile&quot;</span>);
<span class="kw">let</span> <span class="ident">vulkano_entry</span> <span class="op">=</span>
<span class="ident">sr</span>::<span class="ident">parse</span>(<span class="kw-2">&amp;</span><span class="ident">shader</span>)
.<span class="ident">expect</span>(<span class="string">&quot;failed to parse&quot;</span>);
<span class="kw">let</span> <span class="ident">fragment_shader_module</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">ShaderModule</span><span class="op">&gt;</span> <span class="op">=</span> <span class="kw">unsafe</span> {
<span class="kw">let</span> <span class="ident">filenames1</span> <span class="op">=</span> <span class="ident">CanvasShader</span>::<span class="ident">get_path</span>(<span class="ident">filename</span>.<span class="ident">clone</span>());
<span class="kw">let</span> <span class="ident">shader1</span> <span class="op">=</span> <span class="ident">sr</span>::<span class="ident">load</span>(<span class="ident">filenames1</span>.<span class="number">0</span>, <span class="ident">filenames1</span>.<span class="number">1</span>)
.<span class="ident">expect</span>(<span class="string">&quot;Shader didn&#39;t compile&quot;</span>);
<span class="ident">vulkano</span>::<span class="ident">pipeline</span>::<span class="ident">shader</span>::<span class="ident">ShaderModule</span>::<span class="ident">from_words</span>(<span class="ident">device</span>.<span class="ident">clone</span>(), <span class="kw-2">&amp;</span><span class="ident">shader1</span>.<span class="ident">fragment</span>.<span class="ident">clone</span>())
}.<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">vertex_shader_module</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">ShaderModule</span><span class="op">&gt;</span> <span class="op">=</span> <span class="kw">unsafe</span> {
<span class="kw">let</span> <span class="ident">filenames1</span> <span class="op">=</span> <span class="ident">CanvasShader</span>::<span class="ident">get_path</span>(<span class="ident">filename</span>.<span class="ident">clone</span>());
<span class="kw">let</span> <span class="ident">shader1</span> <span class="op">=</span> <span class="ident">sr</span>::<span class="ident">load</span>(<span class="ident">filenames1</span>.<span class="number">0</span>, <span class="ident">filenames1</span>.<span class="number">1</span>)
.<span class="ident">expect</span>(<span class="string">&quot;Shader didn&#39;t compile&quot;</span>);
<span class="ident">vulkano</span>::<span class="ident">pipeline</span>::<span class="ident">shader</span>::<span class="ident">ShaderModule</span>::<span class="ident">from_words</span>(<span class="ident">device</span>.<span class="ident">clone</span>(), <span class="kw-2">&amp;</span><span class="ident">shader1</span>.<span class="ident">vertex</span>.<span class="ident">clone</span>())
}.<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">filenames</span> <span class="op">=</span> <span class="ident">CanvasShader</span>::<span class="ident">get_path</span>(<span class="ident">filename</span>.<span class="ident">clone</span>());
<span class="kw">let</span> <span class="ident">frag_entry_point</span> <span class="op">=</span> <span class="kw">unsafe</span> {
<span class="prelude-val">Some</span>(<span class="ident">fragment_shader_module</span>.<span class="ident">graphics_entry_point</span>(<span class="ident">CStr</span>::<span class="ident">from_bytes_with_nul_unchecked</span>(<span class="string">b&quot;main\0&quot;</span>),
<span class="ident">vulkano_entry</span>.<span class="ident">frag_input</span>,
<span class="ident">vulkano_entry</span>.<span class="ident">frag_output</span>,
<span class="ident">vulkano_entry</span>.<span class="ident">frag_layout</span>,
<span class="ident">GraphicsShaderType</span>::<span class="ident">Fragment</span>))
};
<span class="kw">let</span> <span class="ident">vertex_entry_point</span> <span class="op">=</span> <span class="kw">unsafe</span> {
<span class="prelude-val">Some</span>(<span class="ident">vertex_shader_module</span>.<span class="ident">graphics_entry_point</span>(<span class="ident">CStr</span>::<span class="ident">from_bytes_with_nul_unchecked</span>(<span class="string">b&quot;main\0&quot;</span>),
<span class="ident">vulkano_entry</span>.<span class="ident">vert_input</span>,
<span class="ident">vulkano_entry</span>.<span class="ident">vert_output</span>,
<span class="ident">vulkano_entry</span>.<span class="ident">vert_layout</span>,
<span class="ident">GraphicsShaderType</span>::<span class="ident">Vertex</span>))
};
<span class="kw">let</span> <span class="ident">render_pass</span> <span class="op">=</span> <span class="ident">Arc</span>::<span class="ident">new</span>(<span class="ident">vulkano</span>::<span class="macro">single_pass_renderpass</span><span class="macro">!</span>(
<span class="ident">device</span>.<span class="ident">clone</span>(),
<span class="comment">// Attachments are outgoing like f_color</span>
<span class="ident">attachments</span>: {
<span class="comment">// `color` is a custom name we give to the first and only attachment.</span>
<span class="ident">color</span>: {
<span class="comment">// `load: Clear` means that we ask the GPU to clear the content of this</span>
<span class="comment">// attachment at the start of the drawing.</span>
<span class="ident">load</span>: <span class="ident">Clear</span>,
<span class="comment">// `store: Store` means that we ask the GPU to store the output of the draw</span>
<span class="comment">// in the actual image. We could also ask it to discard the result.</span>
<span class="ident">store</span>: <span class="ident">Store</span>,
<span class="comment">// `format: &lt;ty&gt;` indicates the type of the format of the image. This has to</span>
<span class="comment">// be one of the types of the `vulkano::format` module (or alternatively one</span>
<span class="comment">// of your structs that implements the `FormatDesc` trait). Here we use the</span>
<span class="comment">// same format as the swapchain.</span>
<span class="ident">format</span>: <span class="ident">format</span>,
<span class="comment">// TODO:</span>
<span class="ident">samples</span>: <span class="number">1</span>,
}
},
<span class="ident">pass</span>: {
<span class="comment">// We use the attachment named `color` as the one and only color attachment.</span>
<span class="ident">color</span>: [<span class="ident">color</span>],
<span class="comment">//color: [],</span>
<span class="comment">// No depth-stencil attachment is indicated with empty brackets.</span>
<span class="ident">depth_stencil</span>: {}
}
).<span class="ident">unwrap</span>());
<span class="ident">CanvasShader</span> {
<span class="ident">graphics_pipeline</span>: <span class="prelude-val">Some</span>(<span class="ident">Arc</span>::<span class="ident">new</span>(<span class="ident">GraphicsPipeline</span>::<span class="ident">start</span>()
.<span class="ident">vertex_input_single_buffer</span>::<span class="op">&lt;</span><span class="ident">ColoredVertex2D</span><span class="op">&gt;</span>()
.<span class="ident">vertex_shader</span>(<span class="ident">vertex_entry_point</span>.<span class="ident">clone</span>().<span class="ident">unwrap</span>(), <span class="ident">ShaderSpecializationConstants</span> {
<span class="ident">first_constant</span>: <span class="number">0</span>,
<span class="ident">second_constant</span>: <span class="number">0</span>,
<span class="ident">third_constant</span>: <span class="number">0.0</span>,
})
.<span class="ident">triangle_list</span>()
<span class="comment">// Use a resizable viewport set to draw over the entire window</span>
.<span class="ident">viewports_dynamic_scissors_irrelevant</span>(<span class="number">1</span>)
.<span class="ident">fragment_shader</span>(<span class="ident">frag_entry_point</span>.<span class="ident">clone</span>().<span class="ident">unwrap</span>(), <span class="ident">ShaderSpecializationConstants</span> {
<span class="ident">first_constant</span>: <span class="number">0</span>,
<span class="ident">second_constant</span>: <span class="number">0</span>,
<span class="ident">third_constant</span>: <span class="number">0.0</span>,
})
<span class="comment">// We have to indicate which subpass of which render pass this pipeline is going to be used</span>
<span class="comment">// in. The pipeline will only be usable from this particular subpass.</span>
.<span class="ident">render_pass</span>(<span class="ident">Subpass</span>::<span class="ident">from</span>(<span class="ident">render_pass</span>.<span class="ident">clone</span>(), <span class="number">0</span>).<span class="ident">unwrap</span>())
.<span class="ident">build</span>(<span class="ident">device</span>.<span class="ident">clone</span>())
.<span class="ident">unwrap</span>())),
<span class="ident">device</span>: <span class="ident">device</span>,
<span class="ident">handle</span>: <span class="ident">handle</span>.<span class="ident">clone</span>(),
<span class="ident">name</span>: <span class="ident">filename</span>.<span class="ident">clone</span>(),
}
}
<span class="doccomment">/// Create a new `Textured` shader. Which just means that it uses plain Vertex2D&#39;s</span>
<span class="doccomment">/// This will explode when the shader does not want to compile</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_textured</span>(<span class="ident">filename</span>: <span class="ident">String</span>,
<span class="ident">capabilities</span>: <span class="ident">Capabilities</span>,
<span class="ident">queue</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Queue</span><span class="op">&gt;</span>,
<span class="ident">physical</span>: <span class="ident">PhysicalDevice</span>,
<span class="ident">device</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Device</span><span class="op">&gt;</span>,
<span class="ident">handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasShaderHandle</span><span class="op">&gt;</span>,
<span class="ident">render_pass</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">RenderPassAbstract</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span><span class="op">&gt;</span>,) <span class="op">-&gt;</span> <span class="ident">CanvasShader</span> {
<span class="kw">let</span> <span class="ident">format</span> <span class="op">=</span> <span class="ident">capabilities</span>.<span class="ident">supported_formats</span>[<span class="number">0</span>].<span class="number">0</span>;
<span class="kw">let</span> <span class="ident">filenames</span> <span class="op">=</span> <span class="ident">CanvasShader</span>::<span class="ident">get_path</span>(<span class="ident">filename</span>.<span class="ident">clone</span>());
<span class="comment">// TODO: better compile message, run til successful compile</span>
<span class="kw">let</span> <span class="ident">shader</span> <span class="op">=</span> <span class="ident">sr</span>::<span class="ident">load</span>(<span class="ident">filenames</span>.<span class="number">0</span>, <span class="ident">filenames</span>.<span class="number">1</span>)
.<span class="ident">expect</span>(<span class="string">&quot;Shader didn&#39;t compile&quot;</span>);
<span class="kw">let</span> <span class="ident">vulkano_entry</span> <span class="op">=</span>
<span class="ident">sr</span>::<span class="ident">parse</span>(<span class="kw-2">&amp;</span><span class="ident">shader</span>)
.<span class="ident">expect</span>(<span class="string">&quot;failed to parse&quot;</span>);
<span class="kw">let</span> <span class="ident">fragment_shader_module</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">ShaderModule</span><span class="op">&gt;</span> <span class="op">=</span> <span class="kw">unsafe</span> {
<span class="kw">let</span> <span class="ident">filenames1</span> <span class="op">=</span> <span class="ident">CanvasShader</span>::<span class="ident">get_path</span>(<span class="ident">filename</span>.<span class="ident">clone</span>());
<span class="kw">let</span> <span class="ident">shader1</span> <span class="op">=</span> <span class="ident">sr</span>::<span class="ident">load</span>(<span class="ident">filenames1</span>.<span class="number">0</span>, <span class="ident">filenames1</span>.<span class="number">1</span>)
.<span class="ident">expect</span>(<span class="string">&quot;Shader didn&#39;t compile&quot;</span>);
<span class="ident">vulkano</span>::<span class="ident">pipeline</span>::<span class="ident">shader</span>::<span class="ident">ShaderModule</span>::<span class="ident">from_words</span>(<span class="ident">device</span>.<span class="ident">clone</span>(), <span class="kw-2">&amp;</span><span class="ident">shader1</span>.<span class="ident">fragment</span>.<span class="ident">clone</span>())
}.<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">vertex_shader_module</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">ShaderModule</span><span class="op">&gt;</span> <span class="op">=</span> <span class="kw">unsafe</span> {
<span class="kw">let</span> <span class="ident">filenames1</span> <span class="op">=</span> <span class="ident">CanvasShader</span>::<span class="ident">get_path</span>(<span class="ident">filename</span>.<span class="ident">clone</span>());
<span class="kw">let</span> <span class="ident">shader1</span> <span class="op">=</span> <span class="ident">sr</span>::<span class="ident">load</span>(<span class="ident">filenames1</span>.<span class="number">0</span>, <span class="ident">filenames1</span>.<span class="number">1</span>)
.<span class="ident">expect</span>(<span class="string">&quot;Shader didn&#39;t compile&quot;</span>);
<span class="ident">vulkano</span>::<span class="ident">pipeline</span>::<span class="ident">shader</span>::<span class="ident">ShaderModule</span>::<span class="ident">from_words</span>(<span class="ident">device</span>.<span class="ident">clone</span>(), <span class="kw-2">&amp;</span><span class="ident">shader1</span>.<span class="ident">vertex</span>.<span class="ident">clone</span>())
}.<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">filenames</span> <span class="op">=</span> <span class="ident">CanvasShader</span>::<span class="ident">get_path</span>(<span class="ident">filename</span>.<span class="ident">clone</span>());
<span class="kw">let</span> <span class="ident">frag_entry_point</span> <span class="op">=</span> <span class="kw">unsafe</span> {
<span class="prelude-val">Some</span>(<span class="ident">fragment_shader_module</span>.<span class="ident">graphics_entry_point</span>(<span class="ident">CStr</span>::<span class="ident">from_bytes_with_nul_unchecked</span>(<span class="string">b&quot;main\0&quot;</span>),
<span class="ident">vulkano_entry</span>.<span class="ident">frag_input</span>,
<span class="ident">vulkano_entry</span>.<span class="ident">frag_output</span>,
<span class="ident">vulkano_entry</span>.<span class="ident">frag_layout</span>,
<span class="ident">GraphicsShaderType</span>::<span class="ident">Fragment</span>))
};
<span class="kw">let</span> <span class="ident">vertex_entry_point</span> <span class="op">=</span> <span class="kw">unsafe</span> {
<span class="prelude-val">Some</span>(<span class="ident">vertex_shader_module</span>.<span class="ident">graphics_entry_point</span>(<span class="ident">CStr</span>::<span class="ident">from_bytes_with_nul_unchecked</span>(<span class="string">b&quot;main\0&quot;</span>),
<span class="ident">vulkano_entry</span>.<span class="ident">vert_input</span>,
<span class="ident">vulkano_entry</span>.<span class="ident">vert_output</span>,
<span class="ident">vulkano_entry</span>.<span class="ident">vert_layout</span>,
<span class="ident">GraphicsShaderType</span>::<span class="ident">Vertex</span>))
};
<span class="ident">CanvasShader</span> {
<span class="ident">graphics_pipeline</span>: <span class="prelude-val">Some</span>(<span class="ident">Arc</span>::<span class="ident">new</span>(<span class="ident">GraphicsPipeline</span>::<span class="ident">start</span>()
.<span class="ident">vertex_input_single_buffer</span>::<span class="op">&lt;</span><span class="ident">Vertex2D</span><span class="op">&gt;</span>()
.<span class="ident">vertex_shader</span>(<span class="ident">vertex_entry_point</span>.<span class="ident">clone</span>().<span class="ident">unwrap</span>(), <span class="ident">ShaderSpecializationConstants</span> {
<span class="ident">first_constant</span>: <span class="number">0</span>,
<span class="ident">second_constant</span>: <span class="number">0</span>,
<span class="ident">third_constant</span>: <span class="number">0.0</span>,
})
.<span class="ident">triangle_list</span>()
<span class="comment">// Use a resizable viewport set to draw over the entire window</span>
.<span class="ident">viewports_dynamic_scissors_irrelevant</span>(<span class="number">1</span>)
.<span class="ident">fragment_shader</span>(<span class="ident">frag_entry_point</span>.<span class="ident">clone</span>().<span class="ident">unwrap</span>(), <span class="ident">ShaderSpecializationConstants</span> {
<span class="ident">first_constant</span>: <span class="number">0</span>,
<span class="ident">second_constant</span>: <span class="number">0</span>,
<span class="ident">third_constant</span>: <span class="number">0.0</span>,
})
<span class="comment">// We have to indicate which subpass of which render pass this pipeline is going to be used</span>
<span class="comment">// in. The pipeline will only be usable from this particular subpass.</span>
.<span class="ident">render_pass</span>(<span class="ident">Subpass</span>::<span class="ident">from</span>(<span class="ident">render_pass</span>.<span class="ident">clone</span>(), <span class="number">0</span>).<span class="ident">unwrap</span>())
.<span class="ident">build</span>(<span class="ident">device</span>.<span class="ident">clone</span>())
.<span class="ident">unwrap</span>())),
<span class="ident">device</span>: <span class="ident">device</span>,
<span class="ident">handle</span>: <span class="ident">handle</span>.<span class="ident">clone</span>(),
<span class="ident">name</span>: <span class="ident">filename</span>.<span class="ident">clone</span>(),
}
}
}
<span class="attribute">#[<span class="ident">repr</span>(<span class="ident">C</span>)]</span>
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Default</span>, <span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span>
<span class="doccomment">/// Specialization constants which can be passed to the shader. Pretty much placeholder ATM</span>
<span class="kw">struct</span> <span class="ident">ShaderSpecializationConstants</span> {
<span class="ident">first_constant</span>: <span class="ident">i32</span>,
<span class="ident">second_constant</span>: <span class="ident">u32</span>,
<span class="ident">third_constant</span>: <span class="ident">f32</span>,
}
<span class="kw">unsafe</span> <span class="kw">impl</span> <span class="ident">SpecializationConstants</span> <span class="kw">for</span> <span class="ident">ShaderSpecializationConstants</span> {
<span class="kw">fn</span> <span class="ident">descriptors</span>() <span class="op">-&gt;</span> <span class="kw-2">&amp;</span><span class="lifetime">&#39;static</span> [<span class="ident">SpecializationMapEntry</span>] {
<span class="kw">static</span> <span class="ident">DESCRIPTORS</span>: [<span class="ident">SpecializationMapEntry</span>; <span class="number">3</span>] <span class="op">=</span> [
<span class="ident">SpecializationMapEntry</span> {
<span class="ident">constant_id</span>: <span class="number">0</span>,
<span class="ident">offset</span>: <span class="number">0</span>,
<span class="ident">size</span>: <span class="number">4</span>,
},
<span class="ident">SpecializationMapEntry</span> {
<span class="ident">constant_id</span>: <span class="number">1</span>,
<span class="ident">offset</span>: <span class="number">4</span>,
<span class="ident">size</span>: <span class="number">4</span>,
},
<span class="ident">SpecializationMapEntry</span> {
<span class="ident">constant_id</span>: <span class="number">2</span>,
<span class="ident">offset</span>: <span class="number">8</span>,
<span class="ident">size</span>: <span class="number">4</span>,
},
];
<span class="kw-2">&amp;</span><span class="ident">DESCRIPTORS</span>
}
}</pre></div>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">device</span>::<span class="ident">Device</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">buffer</span>::{<span class="ident">CpuAccessibleBuffer</span>, <span class="ident">BufferUsage</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">pipeline</span>::<span class="ident">ComputePipeline</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">descriptor</span>::<span class="ident">pipeline_layout</span>::<span class="ident">PipelineLayout</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">descriptor</span>::<span class="ident">descriptor_set</span>::{<span class="ident">PersistentDescriptorSet</span>, <span class="ident">PersistentDescriptorSetBuf</span>};
<span class="kw">use</span> <span class="ident">image</span>::<span class="ident">ImageBuffer</span>;
<span class="kw">use</span> <span class="ident">image</span>::<span class="ident">Rgba</span>;
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Debug</span>, <span class="ident">Default</span>, <span class="ident">PartialEq</span>, <span class="ident">Eq</span>, <span class="ident">Hash</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CompuBufferHandle</span> {
<span class="kw">pub</span> <span class="ident">handle</span>: <span class="ident">u32</span>,
}
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CompuBuffers</span> {
<span class="ident">dimensions</span>: (<span class="ident">u32</span>, <span class="ident">u32</span>),
<span class="ident">device</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Device</span><span class="op">&gt;</span>,
<span class="ident">handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuBufferHandle</span><span class="op">&gt;</span>,
<span class="ident">io_buffers</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CpuAccessibleBuffer</span><span class="op">&lt;</span>[<span class="ident">u8</span>]<span class="op">&gt;&gt;</span><span class="op">&gt;</span>,
<span class="ident">settings_buffer</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CpuAccessibleBuffer</span><span class="op">&lt;</span>[<span class="ident">u32</span>]<span class="op">&gt;&gt;</span>,
}
<span class="kw">impl</span> <span class="ident">CompuBuffers</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">device</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Device</span><span class="op">&gt;</span>, <span class="ident">data</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">u8</span><span class="op">&gt;</span>,
<span class="ident">dimensions</span>: (<span class="ident">u32</span>, <span class="ident">u32</span>), <span class="ident">stride</span>: <span class="ident">u32</span>,
<span class="ident">handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuBufferHandle</span><span class="op">&gt;</span>) <span class="op">-&gt;</span> <span class="ident">CompuBuffers</span> {
<span class="kw">let</span> <span class="ident">data_length</span> <span class="op">=</span> <span class="ident">dimensions</span>.<span class="number">0</span> <span class="op">*</span> <span class="ident">dimensions</span>.<span class="number">1</span> <span class="op">*</span> <span class="ident">stride</span>;
<span class="kw">let</span> <span class="ident">input_buffer</span> <span class="op">=</span> {
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">buff</span> <span class="op">=</span> <span class="ident">data</span>.<span class="ident">iter</span>();
<span class="kw">let</span> <span class="ident">data_iter</span> <span class="op">=</span> (<span class="number">0</span>..<span class="ident">data_length</span>).<span class="ident">map</span>(<span class="op">|</span><span class="ident">n</span><span class="op">|</span> <span class="kw-2">*</span>(<span class="ident">buff</span>.<span class="ident">next</span>().<span class="ident">unwrap</span>()));
<span class="ident">CpuAccessibleBuffer</span>::<span class="ident">from_iter</span>(<span class="ident">device</span>.<span class="ident">clone</span>(), <span class="ident">BufferUsage</span>::<span class="ident">all</span>(), <span class="ident">data_iter</span>).<span class="ident">unwrap</span>()
};
<span class="kw">let</span> <span class="ident">output_buffer</span> <span class="op">=</span> {
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">buff</span> <span class="op">=</span> <span class="ident">data</span>.<span class="ident">iter</span>();
<span class="kw">let</span> <span class="ident">data_iter</span> <span class="op">=</span> (<span class="number">0</span>..<span class="ident">data_length</span>).<span class="ident">map</span>(<span class="op">|</span><span class="ident">n</span><span class="op">|</span> <span class="kw-2">*</span>(<span class="ident">buff</span>.<span class="ident">next</span>().<span class="ident">unwrap</span>()));
<span class="ident">CpuAccessibleBuffer</span>::<span class="ident">from_iter</span>(<span class="ident">device</span>.<span class="ident">clone</span>(), <span class="ident">BufferUsage</span>::<span class="ident">all</span>(), <span class="ident">data_iter</span>).<span class="ident">unwrap</span>()
};
<span class="comment">// Settings buffer which holds i32&#39;s</span>
<span class="comment">// Compile macros into the kernel eventually to index them</span>
<span class="kw">let</span> <span class="ident">settings_buffer</span> <span class="op">=</span> {
<span class="kw">let</span> <span class="ident">vec</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="ident">dimensions</span>.<span class="number">0</span>, <span class="ident">dimensions</span>.<span class="number">1</span>];
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">buff</span> <span class="op">=</span> <span class="ident">vec</span>.<span class="ident">iter</span>();
<span class="kw">let</span> <span class="ident">data_iter</span> <span class="op">=</span>
(<span class="number">0</span>..<span class="number">2</span>).<span class="ident">map</span>(<span class="op">|</span><span class="ident">n</span><span class="op">|</span> <span class="kw-2">*</span>(<span class="ident">buff</span>.<span class="ident">next</span>().<span class="ident">unwrap</span>()));
<span class="ident">CpuAccessibleBuffer</span>::<span class="ident">from_iter</span>(<span class="ident">device</span>.<span class="ident">clone</span>(),
<span class="ident">BufferUsage</span>::<span class="ident">all</span>(),
<span class="ident">data_iter</span>).<span class="ident">unwrap</span>()
};
<span class="ident">CompuBuffers</span> {
<span class="ident">dimensions</span>: <span class="ident">dimensions</span>,
<span class="ident">device</span>: <span class="ident">device</span>.<span class="ident">clone</span>(),
<span class="ident">handle</span>: <span class="ident">handle</span>,
<span class="ident">io_buffers</span>: <span class="macro">vec</span><span class="macro">!</span>[<span class="ident">input_buffer</span>, <span class="ident">output_buffer</span>],
<span class="ident">settings_buffer</span>: <span class="ident">settings_buffer</span>,
}
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_size</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-&gt;</span> (<span class="ident">u32</span>, <span class="ident">u32</span>) {
<span class="self">self</span>.<span class="ident">dimensions</span>
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_descriptor_set</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">compute_pipeline</span>: <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">ComputePipeline</span><span class="op">&lt;</span><span class="ident">PipelineLayout</span><span class="op">&lt;</span><span class="ident">shade_runner</span>::<span class="ident">layouts</span>::<span class="ident">ComputeLayout</span><span class="op">&gt;&gt;</span><span class="op">&gt;</span>)
<span class="op">-&gt;</span> <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">PersistentDescriptorSet</span><span class="op">&lt;</span><span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">ComputePipeline</span><span class="op">&lt;</span><span class="ident">PipelineLayout</span><span class="op">&lt;</span><span class="ident">shade_runner</span>::<span class="ident">layouts</span>::<span class="ident">ComputeLayout</span><span class="op">&gt;&gt;</span><span class="op">&gt;</span>, ((((),
<span class="ident">PersistentDescriptorSetBuf</span><span class="op">&lt;</span><span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">vulkano</span>::<span class="ident">buffer</span>::<span class="ident">cpu_access</span>::<span class="ident">CpuAccessibleBuffer</span><span class="op">&lt;</span>[<span class="ident">u8</span>]<span class="op">&gt;&gt;</span><span class="op">&gt;</span>),
<span class="ident">PersistentDescriptorSetBuf</span><span class="op">&lt;</span><span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">vulkano</span>::<span class="ident">buffer</span>::<span class="ident">cpu_access</span>::<span class="ident">CpuAccessibleBuffer</span><span class="op">&lt;</span>[<span class="ident">u8</span>]<span class="op">&gt;&gt;</span><span class="op">&gt;</span>),
<span class="ident">PersistentDescriptorSetBuf</span><span class="op">&lt;</span><span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">vulkano</span>::<span class="ident">buffer</span>::<span class="ident">cpu_access</span>::<span class="ident">CpuAccessibleBuffer</span><span class="op">&lt;</span>[<span class="ident">u32</span>]<span class="op">&gt;&gt;</span><span class="op">&gt;</span>)<span class="op">&gt;&gt;</span> {
<span class="ident">Arc</span>::<span class="ident">new</span>(<span class="ident">PersistentDescriptorSet</span>::<span class="ident">start</span>(<span class="ident">compute_pipeline</span>.<span class="ident">clone</span>(), <span class="number">0</span>)
.<span class="ident">add_buffer</span>(<span class="self">self</span>.<span class="ident">io_buffers</span>.<span class="ident">get</span>(<span class="number">0</span>).<span class="ident">unwrap</span>().<span class="ident">clone</span>()).<span class="ident">unwrap</span>()
.<span class="ident">add_buffer</span>(<span class="self">self</span>.<span class="ident">io_buffers</span>.<span class="ident">get</span>(<span class="number">1</span>).<span class="ident">unwrap</span>().<span class="ident">clone</span>()).<span class="ident">unwrap</span>()
.<span class="ident">add_buffer</span>(<span class="self">self</span>.<span class="ident">settings_buffer</span>.<span class="ident">clone</span>()).<span class="ident">unwrap</span>()
.<span class="ident">build</span>().<span class="ident">unwrap</span>())
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">read_output_buffer</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-&gt;</span> <span class="ident">ImageBuffer</span><span class="op">&lt;</span><span class="ident">Rgba</span><span class="op">&lt;</span><span class="ident">u8</span><span class="op">&gt;</span>, <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">u8</span><span class="op">&gt;&gt;</span> {
<span class="kw">let</span> <span class="ident">xy</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_size</span>();
<span class="self">self</span>.<span class="ident">io_buffers</span>.<span class="ident">get</span>(<span class="number">1</span>).<span class="ident">unwrap</span>().<span class="ident">write</span>().<span class="ident">unwrap</span>().<span class="ident">map</span>(<span class="op">|</span><span class="ident">x</span><span class="op">|</span> <span class="ident">x</span>);
<span class="kw">let</span> <span class="ident">data_buffer_content</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">io_buffers</span>.<span class="ident">get</span>(<span class="number">1</span>).<span class="ident">unwrap</span>().<span class="ident">read</span>().<span class="ident">unwrap</span>();
<span class="ident">ImageBuffer</span>::<span class="ident">from_fn</span>(<span class="ident">xy</span>.<span class="number">0</span>, <span class="ident">xy</span>.<span class="number">1</span>, <span class="op">|</span><span class="ident">x</span>, <span class="ident">y</span><span class="op">|</span> {
<span class="kw">let</span> <span class="ident">r</span> <span class="op">=</span> <span class="ident">data_buffer_content</span>[((<span class="ident">xy</span>.<span class="number">0</span> <span class="op">*</span> <span class="ident">y</span> <span class="op">+</span> <span class="ident">x</span>) <span class="op">*</span> <span class="number">4</span> <span class="op">+</span> <span class="number">0</span>) <span class="kw">as</span> <span class="ident">usize</span>] <span class="kw">as</span> <span class="ident">u8</span>;
<span class="kw">let</span> <span class="ident">g</span> <span class="op">=</span> <span class="ident">data_buffer_content</span>[((<span class="ident">xy</span>.<span class="number">0</span> <span class="op">*</span> <span class="ident">y</span> <span class="op">+</span> <span class="ident">x</span>) <span class="op">*</span> <span class="number">4</span> <span class="op">+</span> <span class="number">1</span>) <span class="kw">as</span> <span class="ident">usize</span>] <span class="kw">as</span> <span class="ident">u8</span>;
<span class="kw">let</span> <span class="ident">b</span> <span class="op">=</span> <span class="ident">data_buffer_content</span>[((<span class="ident">xy</span>.<span class="number">0</span> <span class="op">*</span> <span class="ident">y</span> <span class="op">+</span> <span class="ident">x</span>) <span class="op">*</span> <span class="number">4</span> <span class="op">+</span> <span class="number">2</span>) <span class="kw">as</span> <span class="ident">usize</span>] <span class="kw">as</span> <span class="ident">u8</span>;
<span class="kw">let</span> <span class="ident">a</span> <span class="op">=</span> <span class="ident">data_buffer_content</span>[((<span class="ident">xy</span>.<span class="number">0</span> <span class="op">*</span> <span class="ident">y</span> <span class="op">+</span> <span class="ident">x</span>) <span class="op">*</span> <span class="number">4</span> <span class="op">+</span> <span class="number">3</span>) <span class="kw">as</span> <span class="ident">usize</span>] <span class="kw">as</span> <span class="ident">u8</span>;
<span class="ident">image</span>::<span class="ident">Rgba</span>([<span class="ident">r</span>, <span class="ident">g</span>, <span class="ident">b</span>, <span class="ident">a</span>])
})
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_input_buffer</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-&gt;</span> <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CpuAccessibleBuffer</span><span class="op">&lt;</span>[<span class="ident">u8</span>]<span class="op">&gt;&gt;</span> {
<span class="self">self</span>.<span class="ident">io_buffers</span>.<span class="ident">get</span>(<span class="number">0</span>).<span class="ident">unwrap</span>().<span class="ident">clone</span>()
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_output_buffer</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-&gt;</span> <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CpuAccessibleBuffer</span><span class="op">&lt;</span>[<span class="ident">u8</span>]<span class="op">&gt;&gt;</span> {
<span class="self">self</span>.<span class="ident">io_buffers</span>.<span class="ident">get</span>(<span class="number">1</span>).<span class="ident">unwrap</span>().<span class="ident">clone</span>()
}
}
</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../";window.currentCrate = "sfml_rust";</script><script src="../../aliases.js"></script><script src="../../main.js"></script><script src="../../source-script.js"></script><script src="../../source-files.js"></script><script defer src="../../search-index.js"></script></body></html>

View File

@@ -1,116 +0,0 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/compu_frame.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>compu_frame.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../sfml_rust/index.html'><img src='../../rust-logo.png' alt='logo' width='100'></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
<span id="2"> 2</span>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::{<span class="ident">CanvasImageHandle</span>, <span class="ident">Drawable</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compu_sprite</span>::<span class="ident">CompuSprite</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compu_kernel</span>::{<span class="ident">CompuKernel</span>, <span class="ident">CompuKernelHandle</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compu_buffer</span>::{<span class="ident">CompuBuffers</span>, <span class="ident">CompuBufferHandle</span>};
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CompuFrame</span> {
<span class="comment">// Vec&lt;(Buffer, Kernel)&gt;</span>
<span class="kw">pub</span> <span class="ident">pure_compute</span>: <span class="ident">Vec</span><span class="op">&lt;</span>(
<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuBufferHandle</span><span class="op">&gt;</span>,
<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuKernelHandle</span><span class="op">&gt;</span>)<span class="op">&gt;</span>,
<span class="comment">// Vec&lt;(Buffer, Image, Kernel)&gt;</span>
<span class="kw">pub</span> <span class="ident">swapped_to_image</span>: <span class="ident">Vec</span><span class="op">&lt;</span>(
<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuBufferHandle</span><span class="op">&gt;</span>,
<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasImageHandle</span><span class="op">&gt;</span>,
<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuKernelHandle</span><span class="op">&gt;</span>)<span class="op">&gt;</span>,
<span class="comment">// Vec&lt;(Input Buffer, Output Buffer, Kernel)&gt;</span>
<span class="kw">pub</span> <span class="ident">swapped_to_buffer</span>: <span class="ident">Vec</span><span class="op">&lt;</span>(
<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuBufferHandle</span><span class="op">&gt;</span>,
<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuBufferHandle</span><span class="op">&gt;</span>,
<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuKernelHandle</span><span class="op">&gt;</span>)<span class="op">&gt;</span>,
}
<span class="kw">impl</span> <span class="ident">CompuFrame</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>() <span class="op">-&gt;</span> <span class="ident">CompuFrame</span> {
<span class="ident">CompuFrame</span> {
<span class="ident">pure_compute</span>: <span class="macro">vec</span><span class="macro">!</span>[],
<span class="ident">swapped_to_image</span>: <span class="macro">vec</span><span class="macro">!</span>[],
<span class="ident">swapped_to_buffer</span>: <span class="macro">vec</span><span class="macro">!</span>[],
}
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">add</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">buffer</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuBufferHandle</span><span class="op">&gt;</span>, <span class="ident">kernel</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuKernelHandle</span><span class="op">&gt;</span>) {
<span class="self">self</span>.<span class="ident">pure_compute</span>.<span class="ident">push</span>((<span class="ident">buffer</span>, <span class="ident">kernel</span>));
}
<span class="comment">/*
INPUT_BUFFER -&gt; input -&gt; kernel -&gt; output
v------------------^
OUTPUT_BUFFER -&gt; input X kernel X output
*/</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">add_chained</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>,
<span class="ident">input_buffer</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuBufferHandle</span><span class="op">&gt;</span>,
<span class="ident">output_buffer</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuBufferHandle</span><span class="op">&gt;</span>,
<span class="ident">kernel</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuKernelHandle</span><span class="op">&gt;</span>) {
<span class="self">self</span>.<span class="ident">swapped_to_buffer</span>.<span class="ident">push</span>((<span class="ident">input_buffer</span>, <span class="ident">output_buffer</span>, <span class="ident">kernel</span>));
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">add_with_image_swap</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>,
<span class="ident">buffer</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuBufferHandle</span><span class="op">&gt;</span>,
<span class="ident">kernel</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuKernelHandle</span><span class="op">&gt;</span>,
<span class="ident">sprite</span>: <span class="kw-2">&amp;</span><span class="ident">CompuSprite</span>) {
<span class="self">self</span>.<span class="ident">swapped_to_image</span>.<span class="ident">push</span>((<span class="ident">buffer</span>, <span class="ident">sprite</span>.<span class="ident">get_image_handle</span>().<span class="ident">unwrap</span>().<span class="ident">clone</span>(), <span class="ident">kernel</span>))
}
}</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../";window.currentCrate = "sfml_rust";</script><script src="../../aliases.js"></script><script src="../../main.js"></script><script src="../../source-script.js"></script><script src="../../source-files.js"></script><script defer src="../../search-index.js"></script></body></html>

View File

@@ -1,333 +0,0 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/compu_kernel.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>compu_kernel.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../sfml_rust/index.html'><img src='../../rust-logo.png' alt='logo' width='100'></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">device</span>::{<span class="ident">Device</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">pipeline</span>::{<span class="ident">ComputePipeline</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">ffi</span>::<span class="ident">CStr</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">path</span>::<span class="ident">PathBuf</span>;
<span class="kw">use</span> <span class="ident">shade_runner</span> <span class="kw">as</span> <span class="ident">sr</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">descriptor</span>::<span class="ident">pipeline_layout</span>::<span class="ident">PipelineLayout</span>;
<span class="kw">use</span> <span class="ident">shade_runner</span>::{<span class="ident">CompileError</span>, <span class="ident">FragLayout</span>, <span class="ident">FragInput</span>, <span class="ident">FragOutput</span>, <span class="ident">VertInput</span>, <span class="ident">VertOutput</span>, <span class="ident">VertLayout</span>, <span class="ident">CompiledShaders</span>, <span class="ident">Entry</span>};
<span class="kw">use</span> <span class="ident">shaderc</span>::<span class="ident">CompileOptions</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">pipeline</span>::<span class="ident">shader</span>::{<span class="ident">ShaderModule</span>, <span class="ident">GraphicsEntryPoint</span>, <span class="ident">SpecializationConstants</span>, <span class="ident">SpecializationMapEntry</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compu_buffer</span>::{<span class="ident">CompuBuffers</span>, <span class="ident">CompuBufferHandle</span>};
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Debug</span>, <span class="ident">Default</span>, <span class="ident">PartialEq</span>, <span class="ident">Eq</span>, <span class="ident">Hash</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CompuKernelHandle</span> {
<span class="kw">pub</span> <span class="ident">handle</span>: <span class="ident">u32</span>,
}
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CompuKernel</span> {
<span class="ident">handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuKernelHandle</span><span class="op">&gt;</span>,
<span class="ident">compute_pipeline</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">ComputePipeline</span><span class="op">&lt;</span><span class="ident">PipelineLayout</span><span class="op">&lt;</span><span class="ident">shade_runner</span>::<span class="ident">layouts</span>::<span class="ident">ComputeLayout</span><span class="op">&gt;&gt;</span><span class="op">&gt;&gt;</span>,
<span class="ident">compute_kernel_path</span>: <span class="ident">PathBuf</span>,
<span class="ident">name</span>: <span class="ident">String</span>,
<span class="ident">shader</span>: <span class="ident">CompiledShaders</span>,
<span class="ident">entry</span>: <span class="ident">Entry</span>,
<span class="ident">shader_module</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">ShaderModule</span><span class="op">&gt;</span>,
<span class="ident">device</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Device</span><span class="op">&gt;</span>,
<span class="ident">specialization_constants</span>: <span class="ident">ComputeSpecializationConstants</span>,
}
<span class="kw">impl</span> <span class="ident">CompuKernel</span> {
<span class="kw">fn</span> <span class="ident">get_path</span>(<span class="ident">filename</span>: <span class="ident">String</span>) <span class="op">-&gt;</span> <span class="ident">PathBuf</span> {
<span class="kw">let</span> <span class="ident">project_root</span> <span class="op">=</span>
<span class="ident">std</span>::<span class="ident">env</span>::<span class="ident">current_dir</span>()
.<span class="ident">expect</span>(<span class="string">&quot;failed to get root directory&quot;</span>);
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">compute_path</span> <span class="op">=</span> <span class="ident">project_root</span>.<span class="ident">clone</span>();
<span class="ident">compute_path</span>.<span class="ident">push</span>(<span class="ident">PathBuf</span>::<span class="ident">from</span>(<span class="string">&quot;resources/shaders/&quot;</span>));
<span class="ident">compute_path</span>.<span class="ident">push</span>(<span class="ident">PathBuf</span>::<span class="ident">from</span>(<span class="ident">filename</span>));
<span class="ident">compute_path</span>
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">filename</span>: <span class="ident">String</span>, <span class="ident">device</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Device</span><span class="op">&gt;</span>,
<span class="ident">handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuKernelHandle</span><span class="op">&gt;</span>) <span class="op">-&gt;</span> <span class="ident">CompuKernel</span> {
<span class="kw">let</span> <span class="ident">compute_path</span> <span class="op">=</span> <span class="ident">CompuKernel</span>::<span class="ident">get_path</span>(<span class="ident">filename</span>.<span class="ident">clone</span>());
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">options</span> <span class="op">=</span> <span class="ident">CompileOptions</span>::<span class="ident">new</span>().<span class="ident">ok_or</span>(<span class="ident">CompileError</span>::<span class="ident">CreateCompiler</span>).<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">shader</span> <span class="op">=</span> <span class="ident">sr</span>::<span class="ident">load_compute_with_options</span>(<span class="ident">compute_path</span>.<span class="ident">clone</span>(), <span class="ident">options</span>)
.<span class="ident">expect</span>(<span class="string">&quot;Failed to compile&quot;</span>);
<span class="kw">let</span> <span class="ident">entry</span> <span class="op">=</span> <span class="ident">sr</span>::<span class="ident">parse_compute</span>(<span class="kw-2">&amp;</span><span class="ident">shader</span>)
.<span class="ident">expect</span>(<span class="string">&quot;Failed to parse&quot;</span>);
<span class="kw">let</span> <span class="ident">shader_module</span> <span class="op">=</span> <span class="kw">unsafe</span> {
<span class="ident">vulkano</span>::<span class="ident">pipeline</span>::<span class="ident">shader</span>::<span class="ident">ShaderModule</span>::<span class="ident">from_words</span>(<span class="ident">device</span>.<span class="ident">clone</span>(), <span class="kw-2">&amp;</span><span class="ident">shader</span>.<span class="ident">compute</span>)
}.<span class="ident">unwrap</span>();
<span class="ident">CompuKernel</span> {
<span class="ident">name</span>: <span class="ident">filename</span>,
<span class="ident">handle</span>: <span class="ident">handle</span>,
<span class="ident">device</span>: <span class="ident">device</span>,
<span class="ident">shader</span>: <span class="ident">shader</span>,
<span class="ident">compute_pipeline</span>: <span class="prelude-ty">Option</span>::<span class="prelude-val">None</span>,
<span class="ident">compute_kernel_path</span>: <span class="ident">compute_path</span>,
<span class="ident">entry</span>: <span class="ident">entry</span>,
<span class="ident">shader_module</span>: <span class="ident">shader_module</span>,
<span class="ident">specialization_constants</span>: <span class="ident">ComputeSpecializationConstants</span> {
<span class="ident">first_constant</span>: <span class="number">0</span>,
<span class="ident">second_constant</span>: <span class="number">0</span>,
<span class="ident">third_constant</span>: <span class="number">0.0</span>
}
}
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_pipeline</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>) <span class="op">-&gt;</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">ComputePipeline</span><span class="op">&lt;</span><span class="ident">PipelineLayout</span><span class="op">&lt;</span><span class="ident">shade_runner</span>::<span class="ident">layouts</span>::<span class="ident">ComputeLayout</span><span class="op">&gt;&gt;</span><span class="op">&gt;</span> {
<span class="kw">match</span> <span class="self">self</span>.<span class="ident">compute_pipeline</span>.<span class="ident">clone</span>() {
<span class="prelude-val">Some</span>(<span class="ident">t</span>) <span class="op">=&gt;</span> <span class="ident">t</span>,
<span class="prelude-val">None</span> <span class="op">=&gt;</span> {
<span class="self">self</span>.<span class="ident">compute_pipeline</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Arc</span>::<span class="ident">new</span>({
<span class="kw">unsafe</span> {
<span class="ident">ComputePipeline</span>::<span class="ident">new</span>(<span class="self">self</span>.<span class="ident">device</span>.<span class="ident">clone</span>(), <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">shader_module</span>.<span class="ident">compute_entry_point</span>(
<span class="ident">CStr</span>::<span class="ident">from_bytes_with_nul_unchecked</span>(<span class="string">b&quot;main\0&quot;</span>),
<span class="self">self</span>.<span class="ident">entry</span>.<span class="ident">compute_layout</span>.<span class="ident">clone</span>()), <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">specialization_constants</span>,
).<span class="ident">unwrap</span>()
}
}));
<span class="self">self</span>.<span class="ident">compute_pipeline</span>.<span class="ident">clone</span>().<span class="ident">unwrap</span>()
}
}
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">recompile_kernel</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>) <span class="op">-&gt;</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">ComputePipeline</span><span class="op">&lt;</span><span class="ident">PipelineLayout</span><span class="op">&lt;</span><span class="ident">shade_runner</span>::<span class="ident">layouts</span>::<span class="ident">ComputeLayout</span><span class="op">&gt;&gt;</span><span class="op">&gt;</span> {
<span class="self">self</span>.<span class="ident">compile_kernel</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="self">self</span>.<span class="ident">compute_kernel_path</span>.<span class="ident">clone</span>().<span class="ident">to_str</span>().<span class="ident">unwrap</span>()))
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">compile_kernel</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">filename</span>: <span class="ident">String</span>) <span class="op">-&gt;</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">ComputePipeline</span><span class="op">&lt;</span><span class="ident">PipelineLayout</span><span class="op">&lt;</span><span class="ident">shade_runner</span>::<span class="ident">layouts</span>::<span class="ident">ComputeLayout</span><span class="op">&gt;&gt;</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">options</span> <span class="op">=</span> <span class="ident">CompileOptions</span>::<span class="ident">new</span>().<span class="ident">ok_or</span>(<span class="ident">CompileError</span>::<span class="ident">CreateCompiler</span>).<span class="ident">unwrap</span>();
<span class="self">self</span>.<span class="ident">compute_kernel_path</span> <span class="op">=</span> <span class="ident">CompuKernel</span>::<span class="ident">get_path</span>(<span class="ident">filename</span>);
<span class="self">self</span>.<span class="ident">shader</span> <span class="op">=</span>
<span class="ident">sr</span>::<span class="ident">load_compute_with_options</span>(<span class="self">self</span>.<span class="ident">compute_kernel_path</span>.<span class="ident">clone</span>(), <span class="ident">options</span>)
.<span class="ident">expect</span>(<span class="string">&quot;Failed to compile&quot;</span>);
<span class="self">self</span>.<span class="ident">entry</span> <span class="op">=</span>
<span class="ident">sr</span>::<span class="ident">parse_compute</span>(<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">shader</span>)
.<span class="ident">expect</span>(<span class="string">&quot;Failed to parse&quot;</span>);
<span class="self">self</span>.<span class="ident">shader_module</span> <span class="op">=</span> <span class="kw">unsafe</span> {
<span class="ident">vulkano</span>::<span class="ident">pipeline</span>::<span class="ident">shader</span>::<span class="ident">ShaderModule</span>::<span class="ident">from_words</span>(<span class="self">self</span>.<span class="ident">device</span>.<span class="ident">clone</span>(), <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">shader</span>.<span class="ident">compute</span>)
}.<span class="ident">unwrap</span>();
<span class="self">self</span>.<span class="ident">get_pipeline</span>()
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_handle</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-&gt;</span> <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuKernelHandle</span><span class="op">&gt;</span> {
<span class="self">self</span>.<span class="ident">handle</span>.<span class="ident">clone</span>()
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_name</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-&gt;</span> <span class="ident">String</span> {
<span class="self">self</span>.<span class="ident">name</span>.<span class="ident">clone</span>()
}
}
<span class="attribute">#[<span class="ident">repr</span>(<span class="ident">C</span>)]</span>
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Default</span>, <span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">ComputeSpecializationConstants</span> {
<span class="ident">first_constant</span>: <span class="ident">i32</span>,
<span class="ident">second_constant</span>: <span class="ident">u32</span>,
<span class="ident">third_constant</span>: <span class="ident">f32</span>,
}
<span class="kw">unsafe</span> <span class="kw">impl</span> <span class="ident">SpecializationConstants</span> <span class="kw">for</span> <span class="ident">ComputeSpecializationConstants</span> {
<span class="kw">fn</span> <span class="ident">descriptors</span>() <span class="op">-&gt;</span> <span class="kw-2">&amp;</span><span class="lifetime">&#39;static</span> [<span class="ident">SpecializationMapEntry</span>] {
<span class="kw">static</span> <span class="ident">DESCRIPTORS</span>: [<span class="ident">SpecializationMapEntry</span>; <span class="number">3</span>] <span class="op">=</span> [
<span class="ident">SpecializationMapEntry</span> {
<span class="ident">constant_id</span>: <span class="number">0</span>,
<span class="ident">offset</span>: <span class="number">0</span>,
<span class="ident">size</span>: <span class="number">4</span>,
},
<span class="ident">SpecializationMapEntry</span> {
<span class="ident">constant_id</span>: <span class="number">1</span>,
<span class="ident">offset</span>: <span class="number">4</span>,
<span class="ident">size</span>: <span class="number">4</span>,
},
<span class="ident">SpecializationMapEntry</span> {
<span class="ident">constant_id</span>: <span class="number">2</span>,
<span class="ident">offset</span>: <span class="number">8</span>,
<span class="ident">size</span>: <span class="number">4</span>,
},
];
<span class="kw-2">&amp;</span><span class="ident">DESCRIPTORS</span>
}
}
</pre></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/compu_sprite.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>compu_sprite.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../sfml_rust/index.html'><img src='../../rust-logo.png' alt='logo' width='100'></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::{<span class="ident">CanvasImageHandle</span>, <span class="ident">Drawable</span>, <span class="ident">CanvasTextureHandle</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CompuSprite</span> {
<span class="ident">vertices</span>: [(<span class="ident">f32</span>, <span class="ident">f32</span>); <span class="number">6</span>],
<span class="ident">position</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">size</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">color</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>, <span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">image_handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasImageHandle</span><span class="op">&gt;</span>,
}
<span class="kw">impl</span> <span class="ident">CompuSprite</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">position</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">size</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>),
<span class="ident">image_handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasImageHandle</span><span class="op">&gt;</span>) <span class="op">-&gt;</span> <span class="ident">CompuSprite</span> {
<span class="kw">let</span> <span class="ident">fsize</span> <span class="op">=</span> (<span class="ident">size</span>.<span class="number">0</span> <span class="kw">as</span> <span class="ident">f32</span>, <span class="ident">size</span>.<span class="number">1</span> <span class="kw">as</span> <span class="ident">f32</span>);
<span class="ident">CompuSprite</span> {
<span class="ident">vertices</span>: [
(<span class="ident">position</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span>), <span class="comment">// top left</span>
(<span class="ident">position</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span> <span class="op">+</span> <span class="ident">fsize</span>.<span class="number">1</span>), <span class="comment">// bottom left</span>
(<span class="ident">position</span>.<span class="number">0</span> <span class="op">+</span> <span class="ident">fsize</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span> <span class="op">+</span> <span class="ident">fsize</span>.<span class="number">1</span>), <span class="comment">// bottom right</span>
(<span class="ident">position</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span>), <span class="comment">// top left</span>
(<span class="ident">position</span>.<span class="number">0</span> <span class="op">+</span> <span class="ident">fsize</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span> <span class="op">+</span> <span class="ident">fsize</span>.<span class="number">1</span>), <span class="comment">// bottom right</span>
(<span class="ident">position</span>.<span class="number">0</span> <span class="op">+</span> <span class="ident">fsize</span>.<span class="number">0</span>, <span class="ident">position</span>.<span class="number">1</span>), <span class="comment">// top right</span>
],
<span class="ident">position</span>: <span class="ident">position</span>,
<span class="ident">size</span>: <span class="ident">size</span>,
<span class="ident">color</span>: (<span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">0.0</span>),
<span class="ident">image_handle</span>: <span class="ident">image_handle</span>.<span class="ident">clone</span>(),
}
}
}
<span class="kw">impl</span> <span class="ident">Drawable</span> <span class="kw">for</span> <span class="ident">CompuSprite</span> {
<span class="kw">fn</span> <span class="ident">get_vertices</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-&gt;</span> <span class="ident">Vec</span><span class="op">&lt;</span>(<span class="ident">f32</span>, <span class="ident">f32</span>)<span class="op">&gt;</span> {
<span class="self">self</span>.<span class="ident">vertices</span>.<span class="ident">to_vec</span>()
}
<span class="kw">fn</span> <span class="ident">get_color</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-&gt;</span> (<span class="ident">f32</span>, <span class="ident">f32</span>, <span class="ident">f32</span>, <span class="ident">f32</span>) {
<span class="self">self</span>.<span class="ident">color</span>
}
<span class="kw">fn</span> <span class="ident">get_texture_handle</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-&gt;</span> <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasTextureHandle</span><span class="op">&gt;&gt;</span> {
<span class="prelude-val">None</span>
}
<span class="kw">fn</span> <span class="ident">get_image_handle</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-&gt;</span> <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasImageHandle</span><span class="op">&gt;&gt;</span> {
<span class="prelude-val">Some</span>(<span class="self">self</span>.<span class="ident">image_handle</span>.<span class="ident">clone</span>())
}
}</pre></div>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">ffi</span>::<span class="ident">CStr</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">buffer</span>::{<span class="ident">CpuAccessibleBuffer</span>, <span class="ident">BufferUsage</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::{<span class="ident">Drawable</span>, <span class="ident">CanvasState</span>, <span class="ident">CanvasImageHandle</span>, <span class="ident">CanvasTextureHandle</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">framebuffer</span>::<span class="ident">RenderPassAbstract</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">pipeline</span>::{<span class="ident">GraphicsPipelineAbstract</span>, <span class="ident">ComputePipeline</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">device</span>::<span class="ident">Device</span>;
<span class="kw">use</span> <span class="ident">image</span>::<span class="ident">ImageBuffer</span>;
<span class="kw">use</span> <span class="ident">image</span>::<span class="ident">GenericImageView</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">image</span>::{<span class="ident">ImageUsage</span>, <span class="ident">AttachmentImage</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">descriptor</span>::<span class="ident">descriptor_set</span>::{<span class="ident">PersistentDescriptorSetBuf</span>, <span class="ident">PersistentDescriptorSet</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">format</span>::<span class="ident">Format</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">descriptor</span>::<span class="ident">pipeline_layout</span>::<span class="ident">PipelineLayout</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">borrow</span>::<span class="ident">Borrow</span>;
<span class="kw">use</span> <span class="ident">image</span>::<span class="ident">Rgba</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">command_buffer</span>::<span class="ident">AutoCommandBufferBuilder</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">path</span>::<span class="ident">PathBuf</span>;
<span class="kw">use</span> <span class="ident">shade_runner</span>::{<span class="ident">CompiledShaders</span>, <span class="ident">Entry</span>, <span class="ident">CompileError</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">pipeline</span>::<span class="ident">shader</span>::<span class="ident">ShaderModule</span>;
<span class="kw">use</span> <span class="ident">shaderc</span>::<span class="ident">CompileOptions</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compu_kernel</span>::{<span class="ident">CompuKernel</span>, <span class="ident">CompuKernelHandle</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compu_buffer</span>::{<span class="ident">CompuBuffers</span>, <span class="ident">CompuBufferHandle</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compu_frame</span>::<span class="ident">CompuFrame</span>;
<span class="comment">// Canvas analog</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CompuState</span> {
<span class="ident">compute_buffers</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">CompuBuffers</span><span class="op">&gt;</span>,
<span class="ident">kernels</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">CompuKernel</span><span class="op">&gt;</span>,
}
<span class="kw">impl</span> <span class="ident">CompuState</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>() <span class="op">-&gt;</span> <span class="ident">CompuState</span> {
<span class="ident">CompuState</span> {
<span class="ident">compute_buffers</span>: <span class="macro">vec</span><span class="macro">!</span>[],
<span class="ident">kernels</span>: <span class="macro">vec</span><span class="macro">!</span>[],
}
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_compute_buffer</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>,
<span class="ident">data</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">u8</span><span class="op">&gt;</span>,
<span class="ident">dimensions</span>: (<span class="ident">u32</span>, <span class="ident">u32</span>),
<span class="ident">stride</span>: <span class="ident">u32</span>,
<span class="ident">device</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Device</span><span class="op">&gt;</span>) <span class="op">-&gt;</span> <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuBufferHandle</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">handle</span> <span class="op">=</span> <span class="ident">Arc</span>::<span class="ident">new</span>(<span class="ident">CompuBufferHandle</span> {
<span class="ident">handle</span>: <span class="self">self</span>.<span class="ident">compute_buffers</span>.<span class="ident">len</span>() <span class="kw">as</span> <span class="ident">u32</span>
});
<span class="self">self</span>.<span class="ident">compute_buffers</span>.<span class="ident">push</span>(
(<span class="ident">CompuBuffers</span>::<span class="ident">new</span>(<span class="ident">device</span>.<span class="ident">clone</span>(), <span class="ident">data</span>, <span class="ident">dimensions</span>, <span class="ident">stride</span>, <span class="ident">handle</span>.<span class="ident">clone</span>())));
<span class="ident">handle</span>
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">read_compute_buffer</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuBufferHandle</span><span class="op">&gt;</span>) <span class="op">-&gt;</span> <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">u8</span><span class="op">&gt;</span> {
<span class="comment">// This is way more difficult than it should be</span>
<span class="comment">//let compute_buffer : CompuBuffers = self.compute_buffers.get(handle.into()).unwrap();</span>
<span class="comment">//compute_buffer.read_output_buffer().to_vec()</span>
<span class="ident">Vec</span>::<span class="ident">new</span>()
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">write_compute_buffer</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuBufferHandle</span><span class="op">&gt;</span>, <span class="ident">data</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">u8</span><span class="op">&gt;</span>) {}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_kernel</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>,
<span class="ident">filename</span>: <span class="ident">String</span>,
<span class="ident">device</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Device</span><span class="op">&gt;</span>) <span class="op">-&gt;</span> <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuKernelHandle</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">handle</span> <span class="op">=</span> <span class="ident">Arc</span>::<span class="ident">new</span>(<span class="ident">CompuKernelHandle</span> {
<span class="ident">handle</span>: <span class="self">self</span>.<span class="ident">kernels</span>.<span class="ident">len</span>() <span class="kw">as</span> <span class="ident">u32</span>
});
<span class="self">self</span>.<span class="ident">kernels</span>.<span class="ident">push</span>((<span class="ident">CompuKernel</span>::<span class="ident">new</span>(<span class="ident">filename</span>, <span class="ident">device</span>.<span class="ident">clone</span>(), <span class="ident">handle</span>.<span class="ident">clone</span>())));
<span class="ident">handle</span>
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_kernel_handle</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">kernel_name</span>: <span class="ident">String</span>) <span class="op">-&gt;</span> <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompuKernelHandle</span><span class="op">&gt;&gt;</span> {
<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">kernels</span>.<span class="ident">clone</span>() {
<span class="kw">if</span> <span class="ident">i</span>.<span class="ident">get_name</span>() <span class="op">==</span> <span class="ident">kernel_name</span> {
<span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">i</span>.<span class="ident">get_handle</span>());
}
}
<span class="prelude-val">None</span>
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">compute_commands</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>,
<span class="ident">compute_frame</span>: <span class="ident">CompuFrame</span>,
<span class="kw-2">mut</span> <span class="ident">command_buffer</span>: <span class="ident">AutoCommandBufferBuilder</span>,
<span class="ident">canvas</span>: <span class="kw-2">&amp;</span><span class="ident">CanvasState</span>)
<span class="op">-&gt;</span> <span class="ident">AutoCommandBufferBuilder</span> {
<span class="comment">// i = (Buffer, Kernel)</span>
<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="ident">compute_frame</span>.<span class="ident">pure_compute</span> {
<span class="kw">let</span> <span class="ident">buffer_id</span> <span class="op">=</span> (<span class="kw-2">*</span><span class="ident">i</span>.<span class="number">0</span>).<span class="ident">clone</span>().<span class="ident">handle</span> <span class="kw">as</span> <span class="ident">usize</span>;
<span class="kw">let</span> <span class="ident">kernel_id</span> <span class="op">=</span> (<span class="kw-2">*</span><span class="ident">i</span>.<span class="number">1</span>).<span class="ident">clone</span>().<span class="ident">handle</span> <span class="kw">as</span> <span class="ident">usize</span>;
<span class="kw">let</span> <span class="ident">buffer</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">compute_buffers</span>.<span class="ident">get</span>(<span class="ident">buffer_id</span>).<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">kernel</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">kernels</span>.<span class="ident">get</span>(<span class="ident">buffer_id</span>).<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">p</span> <span class="op">=</span> <span class="ident">kernel</span>.<span class="ident">clone</span>().<span class="ident">get_pipeline</span>();
<span class="kw">let</span> <span class="ident">d</span> <span class="op">=</span> <span class="ident">buffer</span>.<span class="ident">get_descriptor_set</span>(<span class="ident">kernel</span>.<span class="ident">clone</span>().<span class="ident">get_pipeline</span>());
<span class="kw">let</span> <span class="ident">size</span> <span class="op">=</span> <span class="ident">buffer</span>.<span class="ident">get_size</span>();
<span class="ident">command_buffer</span> <span class="op">=</span> <span class="ident">command_buffer</span>
.<span class="ident">dispatch</span>([<span class="ident">size</span>.<span class="number">0</span><span class="op">/</span><span class="number">8</span>,<span class="ident">size</span>.<span class="number">1</span><span class="op">/</span><span class="number">8</span>,<span class="number">1</span>], <span class="ident">p</span>, <span class="ident">d</span>, ()).<span class="ident">unwrap</span>()
}
<span class="comment">// i = (Buffer, Image, Kernel)</span>
<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="ident">compute_frame</span>.<span class="ident">swapped_to_image</span> {
<span class="kw">let</span> <span class="ident">buffer_id</span> <span class="op">=</span> (<span class="kw-2">*</span><span class="ident">i</span>.<span class="number">0</span>).<span class="ident">clone</span>().<span class="ident">handle</span> <span class="kw">as</span> <span class="ident">usize</span>;
<span class="kw">let</span> <span class="ident">image_id</span> <span class="op">=</span> <span class="ident">i</span>.<span class="number">1</span>.<span class="ident">clone</span>();
<span class="kw">let</span> <span class="ident">kernel_id</span> <span class="op">=</span> (<span class="kw-2">*</span><span class="ident">i</span>.<span class="number">2</span>).<span class="ident">clone</span>().<span class="ident">handle</span> <span class="kw">as</span> <span class="ident">usize</span>;
<span class="kw">let</span> <span class="ident">buffer</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">compute_buffers</span>.<span class="ident">get</span>(<span class="ident">buffer_id</span>).<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">image</span> <span class="op">=</span> <span class="ident">canvas</span>.<span class="ident">get_image</span>(<span class="ident">image_id</span>);
<span class="kw">let</span> <span class="ident">kernel</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">kernels</span>.<span class="ident">get</span>(<span class="ident">buffer_id</span>).<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">p</span> <span class="op">=</span> <span class="ident">kernel</span>.<span class="ident">clone</span>().<span class="ident">get_pipeline</span>();
<span class="kw">let</span> <span class="ident">d</span> <span class="op">=</span> <span class="ident">buffer</span>.<span class="ident">get_descriptor_set</span>(<span class="ident">kernel</span>.<span class="ident">clone</span>().<span class="ident">get_pipeline</span>());
<span class="kw">let</span> <span class="ident">dimensions</span> <span class="op">=</span> <span class="ident">image</span>.<span class="ident">dimensions</span>();
<span class="kw">let</span> <span class="ident">dimensions</span> <span class="op">=</span> (<span class="ident">dimensions</span>[<span class="number">0</span>], <span class="ident">dimensions</span>[<span class="number">1</span>]);
<span class="kw">if</span> <span class="ident">dimensions</span> <span class="op">!=</span> <span class="ident">buffer</span>.<span class="ident">get_size</span>() {
<span class="macro">panic</span><span class="macro">!</span>(<span class="string">&quot;Buffer sizes not the same&quot;</span>);
}
<span class="kw">let</span> <span class="ident">size</span> <span class="op">=</span> <span class="ident">buffer</span>.<span class="ident">get_size</span>();
<span class="ident">command_buffer</span> <span class="op">=</span> <span class="ident">command_buffer</span>
.<span class="ident">dispatch</span>([<span class="ident">size</span>.<span class="number">0</span>,<span class="ident">size</span>.<span class="number">1</span>,<span class="number">1</span>], <span class="ident">p</span>, <span class="ident">d</span>, ()).<span class="ident">unwrap</span>()
.<span class="ident">copy_buffer_to_image</span>(<span class="ident">buffer</span>.<span class="ident">get_input_buffer</span>(), <span class="ident">image</span>).<span class="ident">unwrap</span>();
}
<span class="comment">// i = (Input Buffer, Output Buffer, Kernel)</span>
<span class="comment">// Input buffer -&gt; Kernel -&gt; Output buffer</span>
<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="ident">compute_frame</span>.<span class="ident">swapped_to_buffer</span> {
<span class="kw">let</span> <span class="ident">input_buffer_id</span> <span class="op">=</span> (<span class="kw-2">*</span><span class="ident">i</span>.<span class="number">0</span>).<span class="ident">clone</span>().<span class="ident">handle</span> <span class="kw">as</span> <span class="ident">usize</span>;
<span class="kw">let</span> <span class="ident">output_buffer_id</span> <span class="op">=</span> (<span class="kw-2">*</span><span class="ident">i</span>.<span class="number">1</span>).<span class="ident">clone</span>().<span class="ident">handle</span> <span class="kw">as</span> <span class="ident">usize</span>;
<span class="kw">let</span> <span class="ident">kernel_id</span> <span class="op">=</span> (<span class="kw-2">*</span><span class="ident">i</span>.<span class="number">2</span>).<span class="ident">clone</span>().<span class="ident">handle</span> <span class="kw">as</span> <span class="ident">usize</span>;
<span class="kw">let</span> <span class="ident">input_buffer</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">compute_buffers</span>.<span class="ident">get</span>(<span class="ident">input_buffer_id</span>).<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">output_buffer</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">compute_buffers</span>.<span class="ident">get</span>(<span class="ident">output_buffer_id</span>).<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">kernel</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">kernels</span>.<span class="ident">get</span>(<span class="ident">kernel_id</span>).<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">pipeline</span> <span class="op">=</span> <span class="ident">kernel</span>.<span class="ident">clone</span>().<span class="ident">get_pipeline</span>();
<span class="kw">let</span> <span class="ident">descriptor_set</span> <span class="op">=</span> <span class="ident">input_buffer</span>.<span class="ident">get_descriptor_set</span>(<span class="ident">kernel</span>.<span class="ident">clone</span>().<span class="ident">get_pipeline</span>());
<span class="ident">command_buffer</span> <span class="op">=</span> <span class="ident">command_buffer</span>
.<span class="ident">dispatch</span>([<span class="number">100</span>,<span class="number">100</span>,<span class="number">1</span>], <span class="ident">pipeline</span>, <span class="ident">descriptor_set</span>, ()).<span class="ident">unwrap</span>()
.<span class="ident">copy_buffer</span>(
<span class="ident">input_buffer</span>.<span class="ident">get_output_buffer</span>(),
<span class="ident">output_buffer</span>.<span class="ident">get_input_buffer</span>()).<span class="ident">unwrap</span>();
}
<span class="ident">command_buffer</span>
}
}
</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../";window.currentCrate = "sfml_rust";</script><script src="../../aliases.js"></script><script src="../../main.js"></script><script src="../../source-script.js"></script><script src="../../source-files.js"></script><script defer src="../../search-index.js"></script></body></html>

View File

@@ -1,93 +0,0 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/input.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>input.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../sfml_rust/index.html'><img src='../../rust-logo.png' alt='logo' width='100'></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
<span id="2"> 2</span>
<span id="3"> 3</span>
<span id="4"> 4</span>
<span id="5"> 5</span>
<span id="6"> 6</span>
<span id="7"> 7</span>
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<span id="45">45</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">HashSet</span>;
<span class="kw">use</span> <span class="ident">sfml</span>::<span class="ident">window</span>::{<span class="ident">Key</span>, <span class="ident">Event</span>, <span class="ident">mouse</span>::<span class="ident">Button</span>};
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Input</span> {
<span class="ident">held_keys</span>: <span class="ident">HashSet</span><span class="op">&lt;</span><span class="ident">Key</span><span class="op">&gt;</span>,
<span class="ident">held_mouse</span>: <span class="ident">HashSet</span><span class="op">&lt;</span><span class="ident">u8</span><span class="op">&gt;</span>,
}
<span class="kw">impl</span> <span class="ident">Input</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>() <span class="op">-&gt;</span> <span class="ident">Input</span> {
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">key_container</span> <span class="op">=</span> <span class="ident">HashSet</span>::<span class="ident">new</span>();
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">mouse_container</span> <span class="op">=</span> <span class="ident">HashSet</span>::<span class="ident">new</span>();
<span class="ident">Input</span> {
<span class="ident">held_keys</span>: <span class="ident">key_container</span>,
<span class="ident">held_mouse</span>: <span class="ident">mouse_container</span>,
}
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">is_held</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">key</span>: <span class="ident">Key</span>) <span class="op">-&gt;</span> <span class="ident">bool</span> {
<span class="self">self</span>.<span class="ident">held_keys</span>.<span class="ident">contains</span>(<span class="kw-2">&amp;</span><span class="ident">key</span>)
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">is_mousebutton_held</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">button</span>: <span class="ident">Button</span>) <span class="op">-&gt;</span> <span class="ident">bool</span> {
<span class="self">self</span>.<span class="ident">held_mouse</span>.<span class="ident">contains</span>(<span class="kw-2">&amp;</span>(<span class="ident">button</span> <span class="kw">as</span> <span class="ident">u8</span>))
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">ingest</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">event</span>: <span class="kw-2">&amp;</span><span class="ident">Event</span>) {
<span class="kw">match</span> <span class="ident">event</span> {
<span class="ident">Event</span>::<span class="ident">KeyPressed</span> { <span class="ident">code</span>, .. } <span class="op">=&gt;</span> {
<span class="self">self</span>.<span class="ident">held_keys</span>.<span class="ident">insert</span>(<span class="ident">code</span>.<span class="ident">clone</span>());
}
<span class="ident">Event</span>::<span class="ident">KeyReleased</span> { <span class="ident">code</span>, .. } <span class="op">=&gt;</span> {
<span class="self">self</span>.<span class="ident">held_keys</span>.<span class="ident">remove</span>(<span class="ident">code</span>);
}
<span class="ident">Event</span>::<span class="ident">MouseButtonPressed</span> { <span class="ident">button</span>, <span class="ident">x</span>, <span class="ident">y</span> } <span class="op">=&gt;</span> {
<span class="self">self</span>.<span class="ident">held_mouse</span>.<span class="ident">insert</span>(<span class="ident">button</span>.<span class="ident">clone</span>() <span class="kw">as</span> <span class="ident">u8</span>);
},
<span class="ident">Event</span>::<span class="ident">MouseButtonReleased</span> { <span class="ident">button</span>, <span class="ident">x</span>, <span class="ident">y</span> } <span class="op">=&gt;</span> {
<span class="self">self</span>.<span class="ident">held_mouse</span>.<span class="ident">remove</span>(<span class="kw-2">&amp;</span>(<span class="ident">button</span>.<span class="ident">clone</span>() <span class="kw">as</span> <span class="ident">u8</span>));
},
<span class="kw">_</span> <span class="op">=&gt;</span> {}
}
}
}
</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../";window.currentCrate = "sfml_rust";</script><script src="../../aliases.js"></script><script src="../../main.js"></script><script src="../../source-script.js"></script><script src="../../source-files.js"></script><script defer src="../../search-index.js"></script></body></html>

View File

@@ -233,7 +233,6 @@
<span id="233">233</span>
<span id="234">234</span>
<span id="235">235</span>
<span id="236">236</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="attribute">#![<span class="ident">allow</span>(<span class="ident">dead_code</span>)]</span>
<span class="attribute">#![<span class="ident">allow</span>(<span class="ident">unused_variables</span>)]</span>
@@ -278,7 +277,6 @@
Trac3r : A program to convert images to 2D toolpaths
TODO:
+ Text rendering is half implemented.
+ Need generalized interface for render (image, texture, text)
+ Currently using local copies of a few libraries:

View File

@@ -315,6 +315,7 @@
<span id="315">315</span>
<span id="316">316</span>
<span id="317">317</span>
<span id="318">318</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">canvas_state</span>::{<span class="ident">Drawable</span>, <span class="ident">DrawableTest</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
@@ -323,6 +324,7 @@
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">util</span>::<span class="ident">vertex_3d</span>::<span class="ident">Vertex3D</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="kw-2">*</span>;
<span class="doccomment">///</span>
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Sprite</span> {
<span class="kw">pub</span> <span class="ident">vertices</span>: [(<span class="ident">f32</span>, <span class="ident">f32</span>, <span class="ident">f32</span>); <span class="number">6</span>],

View File

@@ -1,63 +0,0 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/timer.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>timer.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../sfml_rust/index.html'><img src='../../rust-logo.png' alt='logo' width='100'></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
<span id="2"> 2</span>
<span id="3"> 3</span>
<span id="4"> 4</span>
<span id="5"> 5</span>
<span id="6"> 6</span>
<span id="7"> 7</span>
<span id="8"> 8</span>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">simple_stopwatch</span>::<span class="ident">Stopwatch</span>;
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Timer</span> {
<span class="ident">stopwatch</span>: <span class="ident">Stopwatch</span>,
<span class="ident">lap</span>: <span class="ident">f32</span>
}
<span class="kw">impl</span> <span class="ident">Timer</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>() <span class="op">-&gt;</span> <span class="ident">Timer</span> {
<span class="kw">let</span> <span class="ident">started</span> <span class="op">=</span> <span class="ident">Stopwatch</span>::<span class="ident">start_new</span>();
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">time_now</span> <span class="op">=</span> <span class="ident">started</span>.<span class="ident">ms</span>();
<span class="ident">Timer</span> {
<span class="ident">stopwatch</span>: <span class="ident">started</span>,
<span class="ident">lap</span>: <span class="ident">time_now</span>
}
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">elap_time</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>) <span class="op">-&gt;</span> <span class="ident">f32</span> {
<span class="self">self</span>.<span class="ident">stopwatch</span>.<span class="ident">ms</span>() <span class="op">/</span> <span class="number">1000.0</span>
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">frame_time</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>) <span class="op">-&gt;</span> <span class="ident">f32</span> {
<span class="kw">let</span> <span class="ident">now</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">stopwatch</span>.<span class="ident">ms</span>();
<span class="kw">let</span> <span class="ident">elapsed</span> <span class="op">=</span> <span class="ident">now</span> <span class="op">-</span> <span class="self">self</span>.<span class="ident">lap</span>;
<span class="self">self</span>.<span class="ident">lap</span> <span class="op">=</span> <span class="ident">now</span>;
<span class="kw">return</span> <span class="ident">elapsed</span>
}
}
</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../";window.currentCrate = "sfml_rust";</script><script src="../../aliases.js"></script><script src="../../main.js"></script><script src="../../source-script.js"></script><script src="../../source-files.js"></script><script defer src="../../search-index.js"></script></body></html>

View File

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/vertex_2d.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>vertex_2d.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../sfml_rust/index.html'><img src='../../rust-logo.png' alt='logo' width='100'></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Default</span>, <span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Vertex2D</span> {
<span class="kw">pub</span> <span class="ident">position</span>: [<span class="ident">f32</span>; <span class="number">2</span>]
}
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Default</span>, <span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">ColoredVertex2D</span> {
<span class="kw">pub</span> <span class="ident">position</span>: [<span class="ident">f32</span>; <span class="number">2</span>],
<span class="kw">pub</span> <span class="ident">color</span> : [<span class="ident">f32</span>; <span class="number">4</span>],
}
<span class="ident">vulkano</span>::<span class="macro">impl_vertex</span><span class="macro">!</span>(<span class="ident">ColoredVertex2D</span>, <span class="ident">position</span>, <span class="ident">color</span>);
<span class="ident">vulkano</span>::<span class="macro">impl_vertex</span><span class="macro">!</span>(<span class="ident">Vertex2D</span>, <span class="ident">position</span>);
<span class="kw">impl</span> <span class="ident">From</span><span class="op">&lt;</span>(<span class="ident">f32</span>, <span class="ident">f32</span>)<span class="op">&gt;</span> <span class="kw">for</span> <span class="ident">Vertex2D</span> {
<span class="kw">fn</span> <span class="ident">from</span>(<span class="ident">item</span>: (<span class="ident">f32</span>, <span class="ident">f32</span>)) <span class="op">-&gt;</span> <span class="self">Self</span> {
<span class="ident">Vertex2D</span> { <span class="ident">position</span>: [<span class="ident">item</span>.<span class="number">0</span>, <span class="ident">item</span>.<span class="number">1</span>] }
}
}</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../";window.currentCrate = "sfml_rust";</script><script src="../../aliases.js"></script><script src="../../main.js"></script><script src="../../source-script.js"></script><script src="../../source-files.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/vertex_3d.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>vertex_3d.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../sfml_rust/index.html'><img src='../../rust-logo.png' alt='logo' width='100'></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
<span id="2"> 2</span>
<span id="3"> 3</span>
<span id="4"> 4</span>
<span id="5"> 5</span>
<span id="6"> 6</span>
<span id="7"> 7</span>
<span id="8"> 8</span>
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<span id="13">13</span>
<span id="14">14</span>
<span id="15">15</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Default</span>, <span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Vertex3D</span> {
<span class="ident">position</span>: [<span class="ident">f32</span>; <span class="number">3</span>]
}
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Default</span>, <span class="ident">Debug</span>, <span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">ColoredVertex3D</span> {
<span class="ident">position</span>: [<span class="ident">f32</span>; <span class="number">3</span>],
<span class="ident">color</span> : [<span class="ident">u8</span>; <span class="number">4</span>],
}
<span class="ident">vulkano</span>::<span class="macro">impl_vertex</span><span class="macro">!</span>(<span class="ident">ColoredVertex3D</span>, <span class="ident">position</span>, <span class="ident">color</span>);
<span class="ident">vulkano</span>::<span class="macro">impl_vertex</span><span class="macro">!</span>(<span class="ident">Vertex3D</span>, <span class="ident">position</span>);
</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../";window.currentCrate = "sfml_rust";</script><script src="../../aliases.js"></script><script src="../../main.js"></script><script src="../../source-script.js"></script><script src="../../source-files.js"></script><script defer src="../../search-index.js"></script></body></html>