compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
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@@ -1,7 +1,9 @@
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use std::sync::Arc;
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use crate::canvas::managed::handles::{CanvasImageHandle};
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use crate::compute::managed::handles::{CompuKernelHandle, CompuBufferHandle};
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use crate::compute::managed::compu_sprite::CompuSprite;
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use crate::drawables::compu_sprite::CompuSprite;
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use crate::canvas::canvas_frame::Drawable;
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use crate::util::vertex::VertexTypes;
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pub struct CompuFrame {
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// Vec<(Buffer, Kernel)>
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@@ -51,6 +53,10 @@ impl CompuFrame {
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buffer: Arc<CompuBufferHandle>,
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kernel: Arc<CompuKernelHandle>,
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sprite: &CompuSprite) {
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// self.swapped_to_image.push((buffer, sprite.get_image_handle().unwrap().clone(), kernel))
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if let VertexTypes::ImageType(a, b) = sprite.get() {
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self.swapped_to_image.push((buffer, b, kernel))
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}
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}
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}
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@@ -40,7 +40,7 @@ impl CompuBuffers {
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};
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// Settings buffer which holds i32's
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// Compile macros into the kernel eventually to index them
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// TODO: Compile macros into the kernel eventually to index them
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let settings_buffer = {
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let vec = vec![dimensions.0, dimensions.1];
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let mut buff = vec.iter();
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@@ -1,49 +0,0 @@
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use std::sync::Arc;
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use crate::canvas::managed::handles::{CanvasImageHandle, CanvasTextureHandle};
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pub struct CompuSprite {
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pub vertices: [(f32, f32, f32); 6],
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pub ti_position: [(f32, f32); 6],
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position: (f32, f32),
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size: (f32, f32),
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color: (f32, f32, f32, f32),
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image_handle: Arc<CanvasImageHandle>,
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}
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impl CompuSprite {
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pub fn new(position: (f32, f32),
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size: (f32, f32),
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depth: u32,
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image_size: (f32, f32),
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image_handle: Arc<CanvasImageHandle>) -> CompuSprite {
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let normalized_depth = (depth as f32 / 255.0);
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CompuSprite {
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vertices: [
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(position.0, position.1 , normalized_depth), // top left
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(position.0, position.1 + size.1 , normalized_depth), // bottom left
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(position.0 + size.0, position.1 + size.1, normalized_depth), // bottom right
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(position.0, position.1 , normalized_depth), // top left
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(position.0 + size.0, position.1 + size.1, normalized_depth), // bottom right
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(position.0 + size.0, position.1 , normalized_depth), // top right
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],
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ti_position: [
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(0.0 , 0.0 ), // top left
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(0.0 , image_size.1), // bottom left
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(image_size.0, image_size.1), // bottom right
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(0.0 , 0.0 ), // top left
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(image_size.0, image_size.1), // bottom right
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(image_size.0, 0.0 ), // top right
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],
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position: position,
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size: size,
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color: (0.0, 0.0, 0.0, 0.0),
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image_handle: image_handle.clone(),
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}
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}
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}
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@@ -1,5 +1,4 @@
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pub mod compu_buffer;
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pub mod compu_sprite;
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pub mod compu_kernel;
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pub mod handles;
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59
src/drawables/compu_sprite.rs
Normal file
59
src/drawables/compu_sprite.rs
Normal file
@@ -0,0 +1,59 @@
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use std::sync::Arc;
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use crate::canvas::managed::handles::{CanvasImageHandle, CanvasTextureHandle};
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use crate::canvas::canvas_frame::Drawable;
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use crate::util::vertex::{VertexTypes, ImageVertex3D};
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pub struct CompuSprite {
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pub verts: VertexTypes,
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position: (f32, f32),
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size: (f32, f32),
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color: (f32, f32, f32, f32),
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}
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impl CompuSprite {
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pub fn new(position: (f32, f32),
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size: (f32, f32),
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depth: u32,
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image_size: (f32, f32),
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image_handle: Arc<CanvasImageHandle>) -> CompuSprite {
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let normalized_depth = (depth as f32 / 255.0);
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let verts = vec![
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ImageVertex3D {
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v_position: [position.0, position.1, normalized_depth], // top left
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ti_position: [-0.0, -0.0] },
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ImageVertex3D {
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v_position: [position.0, position.1 + size.1, normalized_depth], // bottom left
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ti_position: [-0.0, image_size.1] },
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ImageVertex3D {
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v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right
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ti_position: [image_size.0, image_size.1] },
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ImageVertex3D {
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v_position: [position.0, position.1, normalized_depth], // top left
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ti_position: [-0.0, -0.0] },
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ImageVertex3D {
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v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right
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ti_position: [image_size.0, image_size.1] },
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ImageVertex3D {
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v_position: [position.0 + size.0, position.1, normalized_depth], // top right
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ti_position: [image_size.0, -0.0] },
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];
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CompuSprite {
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verts: VertexTypes::ImageType(verts, image_handle.clone()),
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position: position,
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size: size,
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color: (0.0, 0.0, 0.0, 0.0),
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}
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}
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}
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impl Drawable for CompuSprite {
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fn get(&self) -> VertexTypes {
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self.verts.clone()
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}
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}
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@@ -1,3 +1,4 @@
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pub mod polygon;
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pub mod sprite;
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pub mod rect;
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pub mod rect;
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pub mod compu_sprite;
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10
src/main.rs
10
src/main.rs
@@ -24,13 +24,13 @@ use crate::util::load_raw;
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use vulkano::instance::debug::DebugCallback;
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use crate::compute::compu_frame::CompuFrame;
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use crate::canvas::canvas_frame::{CanvasFrame, Drawable};
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use crate::compute::managed::compu_sprite::CompuSprite;
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use std::sync::Arc;
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use crate::canvas::managed::handles::{CanvasTextureHandle, Handle, CanvasFontHandle};
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use crate::util::vertex::{VertexTypes, TextureVertex3D};
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use crate::compute::managed::handles::{CompuBufferHandle, CompuKernelHandle};
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use crate::drawables::sprite::Sprite;
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use crate::drawables::rect::Rect;
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use crate::drawables::compu_sprite::CompuSprite;
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pub mod util;
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pub mod vkprocessor;
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@@ -172,13 +172,13 @@ pub fn main() {
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}
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let mut canvas_frame = CanvasFrame::default();
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// canvas_frame.draw(&funky_sprite);
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// canvas_frame.draw(&sfml_sprite);
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canvas_frame.draw(&funky_sprite);
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canvas_frame.draw(&compu_sprite1);
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// canvas_frame.draw(&rect);
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let mut compu_frame = CompuFrame::new();
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compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
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// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
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//compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
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compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
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{
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