compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
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59
src/drawables/compu_sprite.rs
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59
src/drawables/compu_sprite.rs
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@@ -0,0 +1,59 @@
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use std::sync::Arc;
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use crate::canvas::managed::handles::{CanvasImageHandle, CanvasTextureHandle};
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use crate::canvas::canvas_frame::Drawable;
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use crate::util::vertex::{VertexTypes, ImageVertex3D};
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pub struct CompuSprite {
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pub verts: VertexTypes,
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position: (f32, f32),
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size: (f32, f32),
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color: (f32, f32, f32, f32),
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}
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impl CompuSprite {
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pub fn new(position: (f32, f32),
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size: (f32, f32),
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depth: u32,
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image_size: (f32, f32),
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image_handle: Arc<CanvasImageHandle>) -> CompuSprite {
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let normalized_depth = (depth as f32 / 255.0);
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let verts = vec![
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ImageVertex3D {
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v_position: [position.0, position.1, normalized_depth], // top left
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ti_position: [-0.0, -0.0] },
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ImageVertex3D {
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v_position: [position.0, position.1 + size.1, normalized_depth], // bottom left
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ti_position: [-0.0, image_size.1] },
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ImageVertex3D {
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v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right
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ti_position: [image_size.0, image_size.1] },
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ImageVertex3D {
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v_position: [position.0, position.1, normalized_depth], // top left
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ti_position: [-0.0, -0.0] },
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ImageVertex3D {
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v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right
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ti_position: [image_size.0, image_size.1] },
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ImageVertex3D {
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v_position: [position.0 + size.0, position.1, normalized_depth], // top right
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ti_position: [image_size.0, -0.0] },
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];
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CompuSprite {
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verts: VertexTypes::ImageType(verts, image_handle.clone()),
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position: position,
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size: size,
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color: (0.0, 0.0, 0.0, 0.0),
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}
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}
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}
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impl Drawable for CompuSprite {
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fn get(&self) -> VertexTypes {
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self.verts.clone()
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}
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}
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@@ -1,3 +1,4 @@
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pub mod polygon;
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pub mod sprite;
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pub mod rect;
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pub mod rect;
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pub mod compu_sprite;
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