sprites are working, but the implementation is pretty bad
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@@ -5,7 +5,7 @@ layout(location = 1) in vec4 color;
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layout(location = 0) out vec4 out_color;
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void main() {
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// out_color = color;
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out_color = color;
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gl_Position = vec4(position, 0.0, 1.0);
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}
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