sprites are working, but the implementation is pretty bad

This commit is contained in:
2019-08-11 21:30:44 -07:00
parent e351e36c92
commit be20f3ae2a
4 changed files with 11 additions and 9 deletions

View File

@@ -63,7 +63,8 @@ fn main() {
let mut mouse_xy = Vector2i::new(0,0);
let sprite = Sprite::new_with_color((0.,0.), (0,0), (0.,0.,0.,0.));
let sprite = Sprite::new_with_color((0.,0.), (0.1,0.1), (1.,0.,0.,1.));
let sprite2 = Sprite::new_with_color((-1.,-0.5), (0.1,0.1), (0.,1.,0.,1.));
while let Some(p) = window.get_position() {
@@ -113,6 +114,7 @@ fn main() {
let mut canvas = CanvasFrame::new();
canvas.draw(&sprite);
canvas.draw(&sprite2);
(frame_future) = processor.run(&surface, frame_future, canvas);
}