sprites are working, but the implementation is pretty bad
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@@ -63,7 +63,8 @@ fn main() {
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let mut mouse_xy = Vector2i::new(0,0);
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let sprite = Sprite::new_with_color((0.,0.), (0,0), (0.,0.,0.,0.));
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let sprite = Sprite::new_with_color((0.,0.), (0.1,0.1), (1.,0.,0.,1.));
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let sprite2 = Sprite::new_with_color((-1.,-0.5), (0.1,0.1), (0.,1.,0.,1.));
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while let Some(p) = window.get_position() {
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@@ -113,6 +114,7 @@ fn main() {
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let mut canvas = CanvasFrame::new();
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canvas.draw(&sprite);
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canvas.draw(&sprite2);
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(frame_future) = processor.run(&surface, frame_future, canvas);
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}
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