added hello-world example + modified vkproccessor to live inside specs
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@@ -18,7 +18,7 @@ use crate::canvas::managed::shader::shader_common::{ShaderType, CompiledShaderRe
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use crate::canvas::managed::handles::CompiledShaderHandle;
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use crate::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef;
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use crate::canvas::managed::ShaderSpecializationConstants;
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use crate::util::vertex::{VertexType, ColorVertex3D};
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use crate::util::vertex::{VertexTypeContainer, ColorVertex3D};
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/// CanvasShader holds the pipeline and render pass for the input shader source
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#[derive(Clone)]
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