added hello-world example + modified vkproccessor to live inside specs
This commit is contained in:
@@ -11,16 +11,23 @@ So, I need to figure out how to determine which objects will :
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* Get batched
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* And initialized
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The best candidate that I have right now is some sort of "scene" setup. Maybe something like
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pub struct Scene {
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drawables_bucket
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notifiable_bucket
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}
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Looks like it could possibly be specs...
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impl Scene {
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pub fn init() -> Scene {}
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pub fn get_drawable() -> Maybe iterator of drawables?
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pub fn get_notifiable() -
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Sprites currently are just a container for the meta-information needed in order to return a VertexTypeContainer.
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{{{code: lang="rust" linenumbers="True"
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pub enum VertexTypeContainer {
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TextureType(Vec<TextureVertex3D>, Arc<CanvasTextureHandle>),
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ImageType(Vec<ImageVertex3D>, Arc<CanvasImageHandle>),
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ColorType(Vec<ColorVertex3D>),
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ThreeDType(Vec<Vertex3D>),
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TextType(Vec<ColorVertex3D>),
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}
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}}}
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So for a sprite, which is a generic texture and position/size combo
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Images are similar, but instead of a "sprite" I made a computsprite because that's the only thing that uses them.
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Now if I had to shove these into a component / a set of components... I could have a component of the vertex type even?
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@@ -6,12 +6,12 @@ use crate::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef;
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use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle, Handle};
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use vulkano::pipeline::vertex::Vertex;
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use std::any::Any;
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use crate::VertexType;
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use crate::VertexTypeContainer;
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use winit::event::Event;
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/// Trait which may be inherited by objects that wish to be drawn to the screen
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pub trait Drawable {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexType>;
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexTypeContainer>;
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}
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/// Trait which may be inherited by objects that wish to receive events
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@@ -27,7 +27,7 @@ pub trait Updatable {
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/// Accumulator for Vectors of VertexTypes
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#[derive(Default)]
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pub struct CanvasFrame {
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pub map: Vec<VertexType>,
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pub map: Vec<VertexTypeContainer>,
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window_size: (u32, u32),
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}
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@@ -31,7 +31,7 @@ use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, Ca
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use crate::canvas::managed::gpu_buffers::{CanvasImage, CanvasTexture, CanvasFont};
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use crate::canvas::managed::shader::shader_common::CompiledShader;
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use crate::canvas::managed::shader::generic_shader::GenericShader;
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use crate::VertexType;
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use crate::VertexTypeContainer;
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use crate::util::vertex::{TextVertex3D, TextureVertex3D, ImageVertex3D, ColorVertex3D, CanvasFrameAllocation};
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use shade_runner::Input;
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use winit::window::Window;
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@@ -52,7 +52,7 @@ pub struct CanvasState {
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font_buffers: Vec<Arc<CanvasFont>>,
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/// Compiled Graphics pipelines have a handle which self describe their position in this vector
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shader_buffers: Vec<Arc<Box<dyn CompiledShader>>>,
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shader_buffers: Vec<Arc<Box<dyn CompiledShader + Send + Sync>>>,
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/// Looks like we gotta hold onto the queue for managing textures
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queue: Arc<Queue>,
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@@ -254,15 +254,16 @@ impl CanvasState {
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/// Load and Compile a shader with the filename at resources/shaders
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/// Takes physical and capabilities as we don't store that in Canvas
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pub fn load_shader<T: 'static, V>(&mut self,
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pub fn load_shader<T, V>(&mut self,
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filename: String,
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capabilities: Capabilities) -> Option<Arc<CompiledShaderHandle>>
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where T: CompiledShader, V: Vertex {
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where T: CompiledShader + Send + Sync + 'static, V: Vertex {
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let handle = Arc::new(CompiledShaderHandle {
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handle: self.shader_buffers.len() as u32
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});
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let shader: Box<dyn CompiledShader> = Box::new(T::new::<V>(
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let shader: Box<dyn CompiledShader + Send + Sync> = Box::new(T::new::<V>(
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filename.clone(),
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self.device.clone(),
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handle.clone(),
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@@ -396,19 +397,19 @@ impl CanvasState {
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// separate the mux of vertex containers back out
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for value in &canvas_frame.map {
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match value {
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VertexType::TextureType(vertices, handle) => {
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VertexTypeContainer::TextureType(vertices, handle) => {
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textured_vertex_buffer.entry(handle.clone()).or_insert(vertices.clone()).extend(vertices);
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}
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VertexType::ImageType(vertices, handle) => {
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VertexTypeContainer::ImageType(vertices, handle) => {
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image_vertex_buffer.entry(handle.clone()).or_insert(vertices.clone()).extend(vertices);
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}
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VertexType::ColorType(vertices) => {
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VertexTypeContainer::ColorType(vertices) => {
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colored_vertex_buffer.extend(vertices);
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}
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VertexType::ThreeDType(vertices) => {
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VertexTypeContainer::ThreeDType(vertices) => {
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}
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VertexType::TextType(vertices) => {
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VertexTypeContainer::TextType(vertices) => {
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text_vertex_buffer.extend(vertices);
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}
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};
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@@ -18,7 +18,7 @@ use crate::canvas::managed::shader::shader_common::{ShaderType, CompiledShaderRe
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use crate::canvas::managed::handles::CompiledShaderHandle;
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use crate::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef;
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use crate::canvas::managed::ShaderSpecializationConstants;
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use crate::util::vertex::{VertexType, ColorVertex3D};
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use crate::util::vertex::{VertexTypeContainer, ColorVertex3D};
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/// CanvasShader holds the pipeline and render pass for the input shader source
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#[derive(Clone)]
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@@ -98,19 +98,18 @@ pub trait CompiledShaderResources {
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}
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}
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pub trait CompiledShader {
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fn new<V>(filename: String,
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fn new<V: Vertex + Send>(filename: String,
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device: Arc<Device>,
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handle: Arc<CompiledShaderHandle>,
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render_pass: Arc<dyn RenderPassAbstract + Send + Sync>) -> Self where Self: Sized, V: Vertex,;
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render_pass: Arc<dyn RenderPassAbstract + Send + Sync>)
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-> Self where Self: Sized + Send + Sync;
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fn get_name(&self) -> String;
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fn get_handle(&self) -> Arc<CompiledShaderHandle>;
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fn get_pipeline(&self) -> Arc<dyn GraphicsPipelineAbstract + Sync + Send>;
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fn get_renderpass(&self) -> Arc<dyn RenderPassAbstract + Send + Sync>;
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fn recompile<V: Vertex>(self, render_pass: Arc<dyn RenderPassAbstract + Send + Sync>)
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-> Self where Self: Sized;
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fn recompile<V: Vertex + Send>(self, render_pass: Arc<dyn RenderPassAbstract + Send + Sync>)
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-> Self where Self: Sized + Send;
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}
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/// Legacy ShaderType enum for single type shaders.
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@@ -3,7 +3,7 @@ use crate::canvas::managed::handles::{CanvasImageHandle};
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use crate::compute::managed::handles::{CompuKernelHandle, CompuBufferHandle};
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use crate::drawables::compu_sprite::CompuSprite;
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use crate::canvas::canvas_frame::Drawable;
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use crate::util::vertex::VertexType;
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use crate::util::vertex::VertexTypeContainer;
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pub struct CompuFrame {
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// Vec<(Buffer, Kernel)>
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@@ -60,7 +60,7 @@ impl CompuFrame {
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let compu_sprites = sprite.get(self.window_size);
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if compu_sprites.len() == 1 {
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if let VertexType::ImageType(a, b) = compu_sprites.first().unwrap() {
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if let VertexTypeContainer::ImageType(a, b) = compu_sprites.first().unwrap() {
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self.swapped_to_image.push((buffer, b.clone(), kernel))
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};
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}
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@@ -1,11 +1,11 @@
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use std::sync::Arc;
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use crate::canvas::managed::handles::{CanvasImageHandle, CanvasTextureHandle};
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use crate::canvas::canvas_frame::Drawable;
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use crate::util::vertex::{VertexType, ImageVertex3D};
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use crate::util::vertex::{VertexTypeContainer, ImageVertex3D};
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pub struct CompuSprite {
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pub verts: VertexType,
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pub verts: VertexTypeContainer,
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position: (f32, f32),
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size: (f32, f32),
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@@ -44,7 +44,7 @@ impl CompuSprite {
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];
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CompuSprite {
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verts: VertexType::ImageType(verts, image_handle.clone()),
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verts: VertexTypeContainer::ImageType(verts, image_handle.clone()),
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position: position,
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size: size,
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color: (0.0, 0.0, 0.0, 0.0),
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@@ -53,7 +53,7 @@ impl CompuSprite {
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}
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impl Drawable for CompuSprite {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexType> {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexTypeContainer> {
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vec![self.verts.clone()]
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}
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}
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@@ -2,14 +2,14 @@ use std::sync::Arc;
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use crate::canvas::*;
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use crate::canvas::managed::handles::{CanvasFontHandle, CanvasImageHandle, CanvasTextureHandle, Handle};
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use crate::canvas::canvas_frame::{Drawable};
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use crate::util::vertex::{VertexType, TextureVertex3D, Vertex3D, ColorVertex3D};
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use crate::util::vertex::{VertexTypeContainer, TextureVertex3D, Vertex3D, ColorVertex3D};
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use crate::drawables::sprite::Sprite;
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/// Convex multi verticy polygon
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#[derive(Debug, Clone)]
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pub struct Polygon {
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pub verts: VertexType,
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pub verts: VertexTypeContainer,
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position: (f32, f32),
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size: (f32, f32),
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@@ -54,14 +54,14 @@ impl Polygon {
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Polygon {
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verts: VertexType::ColorType(verts),
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verts: VertexTypeContainer::ColorType(verts),
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position: position,
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size: size,
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}
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}
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}
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impl Drawable for Polygon {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexType> {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexTypeContainer> {
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vec![self.verts.clone()]
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}
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@@ -1,5 +1,5 @@
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use crate::canvas::canvas_frame::Drawable;
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use crate::util::vertex::{VertexType, ColorVertex3D};
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use crate::util::vertex::{VertexTypeContainer, ColorVertex3D};
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///
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#[derive(Debug, Clone)]
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@@ -73,9 +73,9 @@ impl Rect {
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}
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impl Drawable for Rect {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexType> {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexTypeContainer> {
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vec![
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VertexType::ColorType(
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VertexTypeContainer::ColorType(
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Rect::generate_vertices(window_size, self.position, self.size, self.depth, self.color)
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)
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]
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@@ -5,7 +5,7 @@ use winit::event::Event;
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use crate::canvas::canvas_frame::{Drawable, Eventable};
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use crate::drawables::rect::Rect;
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use crate::drawables::sprite::Sprite;
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use crate::util::vertex::VertexType;
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use crate::util::vertex::VertexTypeContainer;
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pub struct Slider {
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handle: Rect,
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@@ -45,14 +45,14 @@ impl Slider {
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}
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impl Drawable for Slider {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexType> {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexTypeContainer> {
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let mut vertices = self.handle.get(window_size).clone();
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vertices.extend_from_slice(
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self.guide.iter()
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.map(|x| x.get(window_size))
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.flatten()
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.collect::<Vec<VertexType>>()
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.collect::<Vec<VertexTypeContainer>>()
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.as_slice()
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);
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@@ -2,7 +2,7 @@ use std::sync::Arc;
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use crate::canvas::*;
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use crate::canvas::managed::handles::{CanvasFontHandle, CanvasImageHandle, CanvasTextureHandle, Handle};
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use crate::canvas::canvas_frame::{Drawable, Eventable, Updatable};
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use crate::util::vertex::{VertexType, TextureVertex3D, Vertex3D};
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use crate::util::vertex::{VertexTypeContainer, TextureVertex3D, Vertex3D};
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use winit::event::{DeviceEvent, MouseButton, ElementState, Event, WindowEvent};
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///
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@@ -73,9 +73,9 @@ impl Sprite {
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}
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impl Drawable for Sprite {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexType> {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexTypeContainer> {
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vec![
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VertexType::TextureType(
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VertexTypeContainer::TextureType(
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Sprite::generate_verts(window_size, self.position, self.size, self.depth),
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self.texture_handle.clone())
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]
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@@ -1,10 +1,10 @@
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use crate::canvas::canvas_frame::Drawable;
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use crate::util::vertex::{VertexType, ColorVertex3D};
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use crate::util::vertex::{VertexTypeContainer, ColorVertex3D};
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///
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#[derive(Debug, Clone)]
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pub struct Text {
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pub verts: VertexType,
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pub verts: VertexTypeContainer,
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position: (f32, f32),
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size: (f32, f32),
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@@ -129,7 +129,7 @@ impl Text {
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};
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Text {
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verts: VertexType::TextType(verts),
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verts: VertexTypeContainer::TextType(verts),
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position: position,
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size: size,
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}
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@@ -137,7 +137,7 @@ impl Text {
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}
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impl Drawable for Text {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexType> {
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fn get(&self, window_size: (u32, u32)) -> Vec<VertexTypeContainer> {
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vec![self.verts.clone()]
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}
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}
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132
src/main.rs
132
src/main.rs
@@ -37,7 +37,7 @@ use crate::drawables::text::Text;
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use crate::util::load_raw;
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use crate::util::timer::Timer;
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use crate::util::tr_event::TrEvent;
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use crate::util::vertex::{TextureVertex3D, VertexType};
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use crate::util::vertex::{TextureVertex3D, VertexTypeContainer};
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use crate::vkprocessor::VkProcessor;
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use crate::drawables::slider::Slider;
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@@ -52,8 +52,14 @@ extern crate specs;
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use specs::prelude::*;
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// A component contains data which is
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// associated with an entity.
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struct Draws(VertexTypeContainer);
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impl Component for Draws {
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type Storage = VecStorage<Self>;
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}
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struct Renderer(u32);
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struct Vel(f32);
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@@ -67,6 +73,32 @@ impl Component for Pos {
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type Storage = VecStorage<Self>;
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}
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struct RenderSystem;
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impl<'a> System<'a> for RenderSystem {
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type SystemData = (
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WriteStorage<'a, Pos>,
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WriteStorage<'a, Vel>,
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WriteStorage<'a, Draws>,
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);
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fn run(&mut self, (mut pos, vel, data): Self::SystemData) {
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// The `.join()` combines multiple components,
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// so we only access those entities which have
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// both of them.
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// This joins the component storages for Position
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// and Velocity together; it's also possible to do this
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// in parallel using rayon's `ParallelIterator`s.
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// See `ParJoin` for more.
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for (pos, vel) in (&mut pos, &vel).join() {
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pos.0 += vel.0;
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}
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}
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}
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struct SysA;
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impl<'a> System<'a> for SysA {
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@@ -93,34 +125,6 @@ impl<'a> System<'a> for SysA {
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pub fn main() {
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// The `World` is our
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// container for components
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// and other resources.
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let mut world = World::new();
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world.register::<Pos>();
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world.register::<Vel>();
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world.reg
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// An entity may or may not contain some component.
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world.create_entity().with(Vel(2.0)).with(Pos(0.0)).build();
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world.create_entity().with(Vel(4.0)).with(Pos(1.6)).build();
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world.create_entity().with(Vel(1.5)).with(Pos(5.4)).build();
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world.create_entity().with(Pos(2.0)).build();
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let mut dispatcher = DispatcherBuilder::new()
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.with(SysA, "sys_a", &[]).build();
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// This dispatches all the systems in parallel (but blocking).
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dispatcher.dispatch(&mut world);
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hprof::start_frame();
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let q1 = hprof::enter("setup");
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@@ -159,7 +163,7 @@ pub fn main() {
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let step_size: f32 = 0.005;
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let mut elapsed_time: f32 = timer.elap_time();
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;
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let mut delta_time: f32 = 0.0;
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let mut accumulator_time: f32 = 0.0;
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let mut current_time: f32 = timer.elap_time();
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@@ -191,6 +195,41 @@ pub fn main() {
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//let font_handle : Arc<CanvasFontHandle> =
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||||
// processor.get_font_handle(String::from("sansation.ttf")).unwrap();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// The `World` is our
|
||||
// container for components
|
||||
// and other resources.
|
||||
|
||||
let mut world = World::new();
|
||||
world.register::<Pos>();
|
||||
world.register::<Vel>();
|
||||
world.register::<Draws>();
|
||||
world.insert::<Renderer>(Renderer(10));
|
||||
world.insert::<VkProcessor>(processor);
|
||||
|
||||
|
||||
// An entity may or may not contain some component.
|
||||
world.create_entity().with(Vel(2.0)).with(Pos(0.0)).build();
|
||||
|
||||
let mut dispatcher = DispatcherBuilder::new()
|
||||
.with(SysA, "sys_a", &[])
|
||||
.with(RenderSystem, "render_s", &[]).build();
|
||||
|
||||
// This dispatches all the systems in parallel (but blocking).
|
||||
dispatcher.dispatch(&mut world);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
let mut funky_sprite = Sprite::new(
|
||||
(200.0, 200.0),
|
||||
(100.0, 150.0), 10, funky_handle.clone());
|
||||
@@ -254,10 +293,10 @@ pub fn main() {
|
||||
// maybe some sort of input system
|
||||
|
||||
//
|
||||
let mut big_container = vec![
|
||||
Box::new(Slider::new((0.1, 0.1), (0.9, 0.9), 5000)),
|
||||
Box::new(Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone())),
|
||||
];
|
||||
// let mut big_container = vec![
|
||||
// Box::new(Slider::new((0.1, 0.1), (0.9, 0.9), 5000)),
|
||||
// Box::new(Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone())),
|
||||
// ];
|
||||
//container.push(Sprite::new((0.1)));
|
||||
|
||||
|
||||
@@ -265,13 +304,13 @@ pub fn main() {
|
||||
events_loop.run(move |event, _, control_flow| {
|
||||
*control_flow = ControlFlow::Poll;
|
||||
|
||||
for eventable in &mut big_container {
|
||||
eventable.notify(&event);
|
||||
}
|
||||
|
||||
for drawable in &mut big_container {
|
||||
canvas_frame.draw(&drawable);
|
||||
}
|
||||
// for eventable in &mut big_container {
|
||||
// eventable.notify(&event);
|
||||
// }
|
||||
//
|
||||
// for drawable in &mut big_container {
|
||||
// canvas_frame.draw(&drawable);
|
||||
// }
|
||||
|
||||
match event {
|
||||
Event::NewEvents(cause) => {
|
||||
@@ -294,7 +333,7 @@ pub fn main() {
|
||||
*control_flow = ControlFlow::Exit
|
||||
}
|
||||
Event::WindowEvent { event: WindowEvent::Resized(new_size), .. } => {
|
||||
processor.swapchain_recreate_needed = true;
|
||||
world.write_resource::<VkProcessor>().swapchain_recreate_needed = true;
|
||||
let size = (new_size.width, new_size.height);
|
||||
}
|
||||
Event::WindowEvent {
|
||||
@@ -317,7 +356,7 @@ pub fn main() {
|
||||
}
|
||||
VirtualKeyCode::P => {
|
||||
if keyboard_input.state == ElementState::Pressed {
|
||||
let data = processor.read_compute_buffer(compute_buffer.clone());
|
||||
let data = world.write_resource::<VkProcessor>().read_compute_buffer(compute_buffer.clone());
|
||||
image::save_buffer(&Path::new("image.png"), data.as_slice(), (image_data.1).0, (image_data.1).1, image::RGBA(8));
|
||||
}
|
||||
}
|
||||
@@ -343,7 +382,8 @@ pub fn main() {
|
||||
|
||||
{
|
||||
let g = hprof::enter("Run");
|
||||
processor.run(&surface.clone(),
|
||||
world.write_resource::<VkProcessor>()
|
||||
.run(&surface.clone(),
|
||||
&canvas_frame,
|
||||
&compu_frame);
|
||||
}
|
||||
|
||||
@@ -51,13 +51,12 @@ vulkano::impl_vertex!(GlyphInstance, screen_position, atlas_position, atlas_size
|
||||
// ==============================================================================
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum VertexType {
|
||||
pub enum VertexTypeContainer {
|
||||
TextureType(Vec<TextureVertex3D>, Arc<CanvasTextureHandle>),
|
||||
ImageType(Vec<ImageVertex3D>, Arc<CanvasImageHandle>),
|
||||
ColorType(Vec<ColorVertex3D>),
|
||||
ThreeDType(Vec<Vertex3D>),
|
||||
TextType(Vec<ColorVertex3D>),
|
||||
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
|
||||
@@ -19,13 +19,14 @@ use crate::canvas::managed::shader::generic_shader::GenericShader;
|
||||
use crate::canvas::managed::shader::text_shader::TextShader;
|
||||
use crate::canvas::managed::handles::{CanvasTextureHandle, CompiledShaderHandle, CanvasFontHandle, CanvasImageHandle};
|
||||
use crate::compute::managed::handles::{CompuKernelHandle, CompuBufferHandle};
|
||||
use crate::util::vertex::{VertexType, ColorVertex3D, TextVertex3D, TextureVertex3D, ImageVertex3D};
|
||||
use crate::util::vertex::{VertexTypeContainer, ColorVertex3D, TextVertex3D, TextureVertex3D, ImageVertex3D};
|
||||
use vulkano_text::DrawText;
|
||||
use winit::window::{Window, WindowBuilder};
|
||||
use vulkano::instance::debug::DebugCallback;
|
||||
use winit::dpi::LogicalSize;
|
||||
use vulkano_win::VkSurfaceBuild;
|
||||
use winit::event_loop::EventLoop;
|
||||
use specs::prelude::Resource;
|
||||
|
||||
|
||||
/// VKProcessor holds the vulkan instance information, the swapchain,
|
||||
@@ -53,6 +54,7 @@ pub struct VkProcessor {
|
||||
}
|
||||
|
||||
|
||||
|
||||
impl VkProcessor {
|
||||
/// Creates a new VkProcessor from an instance and surface
|
||||
/// This includes the physical device, queues, compute and canvas state
|
||||
|
||||
Reference in New Issue
Block a user