in the midst of a very messy refactor of the way i build the command buffer
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@@ -10,4 +10,13 @@ pub struct ColoredVertex2D {
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pub color : [f32; 4],
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}
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vulkano::impl_vertex!(ColoredVertex2D, position, color);
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vulkano::impl_vertex!(ColoredVertex2D, position, color);
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vulkano::impl_vertex!(Vertex2D, position);
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impl From<(f32, f32)> for Vertex2D {
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fn from(item: (f32, f32)) -> Self {
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Vertex2D { position: [item.0, item.1] }
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}
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}
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