compiles, slowly moving everything over to spec stuff

This commit is contained in:
2020-08-09 23:39:03 -07:00
parent c52bdc1441
commit ccbd21d90b
5 changed files with 104 additions and 95 deletions

View File

@@ -23,7 +23,7 @@ use winit::dpi::LogicalSize;
use winit::event::{DeviceEvent, ElementState, Event, MouseButton, StartCause, VirtualKeyCode, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop, EventLoopProxy};
use winit::platform::unix::WindowBuilderExtUnix;
use winit::window::WindowBuilder;
use winit::window::{WindowBuilder, Window};
use crate::canvas::canvas_frame::{CanvasFrame, Drawable, Eventable, Updatable};
use crate::canvas::canvas_state::CanvasState;
@@ -50,16 +50,15 @@ pub mod canvas;
extern crate specs;
use specs::prelude::*;
use vulkano::swapchain::Surface;
struct Draws(VertexTypeContainer);
struct Draws(Sprite);
impl Component for Draws {
type Storage = VecStorage<Self>;
}
struct Renderer(u32);
struct Vel(f32);
impl Component for Vel {
@@ -72,17 +71,33 @@ impl Component for Pos {
type Storage = VecStorage<Self>;
}
struct RenderSystem;
#[derive(Default)]
struct PersistentState {
surface: Option<Arc<Surface<Window>>>,
window_size: (u32, u32),
canvas_frame: CanvasFrame,
compu_frame: CompuFrame,
}
struct RenderSystem;
impl<'a> System<'a> for RenderSystem {
type SystemData = (
WriteStorage<'a, Pos>,
WriteStorage<'a, Vel>,
WriteStorage<'a, Draws>,
Write<'a, PersistentState>,
Write<'a, VkProcessor>,
);
fn run(&mut self, (mut pos, vel, data): Self::SystemData) {
fn run(&mut self, (mut pos, vel, draw, mut state, mut vk_processor): Self::SystemData) {
state.canvas_frame = CanvasFrame::new(state.window_size);
state.compu_frame = CompuFrame::new(state.window_size);
// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
// compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
// The `.join()` combines multiple components,
// so we only access those entities which have
@@ -92,9 +107,19 @@ impl<'a> System<'a> for RenderSystem {
// and Velocity together; it's also possible to do this
// in parallel using rayon's `ParallelIterator`s.
// See `ParJoin` for more.
for (pos, vel) in (&mut pos, &vel).join() {
pos.0 += vel.0;
for draw_data in (&draw).join() {
let size = state.window_size.clone();
state.canvas_frame.add(draw_data.0.get(size))
}
vk_processor.run(&state.surface.clone().unwrap(),
&state.canvas_frame,
&state.compu_frame);
}
}
@@ -159,7 +184,7 @@ pub fn main() {
let mut timer = Timer::new();
let mut frame_future: Box<dyn GpuFuture> =
Box::new(sync::now(processor.device.clone())) as Box<dyn GpuFuture>;
Box::new(sync::now(processor.device.clone().unwrap())) as Box<dyn GpuFuture>;
let step_size: f32 = 0.005;
let mut elapsed_time: f32 = timer.elap_time();
@@ -214,9 +239,13 @@ pub fn main() {
world.register::<Pos>();
world.register::<Vel>();
world.register::<Draws>();
world.insert::<Renderer>(Renderer(10));
world.insert::<VkProcessor>(processor);
world.insert::<PersistentState>(PersistentState {
surface: Some(surface.clone()),
window_size: (0, 0),
canvas_frame: CanvasFrame::new((0,0)),
compu_frame: CompuFrame::new((0,0)),
});
// An entity may or may not contain some component.
world.create_entity().with(Vel(2.0)).with(Pos(0.0)).build();
@@ -232,9 +261,6 @@ pub fn main() {
let mut funky_sprite = Sprite::new(
(200.0, 200.0),
(100.0, 150.0), 10, funky_handle.clone());
@@ -242,15 +268,18 @@ pub fn main() {
let slider = Slider::new((300.0, 50.0), (550.0, 100.0), 30000);
//let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());
//let text_sprite = Text::new((-0.1, -0.1), (10.0, 10.0), 1);
//let test_polygon = Poly::new_with_color((-0.5, -0.5), (0.5, 0.5), 1, (1.0,0.0,0.0,0.0));
drop(q2);
drop(q1);
let l = hprof::enter("Loop");
let event_loop_proxy = events_loop.create_proxy();
std::thread::spawn(move || {
@@ -285,11 +314,6 @@ pub fn main() {
}
});
let mut window_size: (u32, u32) = (0, 0);
let mut canvas_frame = CanvasFrame::new(window_size);
let mut compu_frame = CompuFrame::new(window_size);
// What would the component for a sprite be...
@@ -320,11 +344,8 @@ pub fn main() {
match event {
Event::NewEvents(cause) => {
if cause == StartCause::Init {
canvas_frame.draw(&funky_sprite);
canvas_frame.draw(&compu_sprite1);
canvas_frame.draw(&slider);
window_size = surface.window().inner_size().into();
world.write_resource::<PersistentState>()
.window_size = surface.window().inner_size().into();
}
elapsed_time = timer.elap_time();
delta_time = elapsed_time - current_time;
@@ -338,7 +359,8 @@ pub fn main() {
*control_flow = ControlFlow::Exit
}
Event::WindowEvent { event: WindowEvent::Resized(new_size), .. } => {
world.write_resource::<VkProcessor>().swapchain_recreate_needed = true;
world.write_resource::<VkProcessor>()
.swapchain_recreate_needed = true;
let size = (new_size.width, new_size.height);
}
Event::WindowEvent {
@@ -373,25 +395,6 @@ pub fn main() {
}
Event::MainEventsCleared => {
funky_sprite.update(delta_time);
canvas_frame = CanvasFrame::new(window_size);
canvas_frame.draw(&funky_sprite);
//canvas_frame.draw(&container);
// canvas_frame.draw(&compu_sprite1);
canvas_frame.draw(&slider);
compu_frame = CompuFrame::new(window_size);
// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
// compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
{
let g = hprof::enter("Run");
world.write_resource::<VkProcessor>()
.run(&surface.clone(),
&canvas_frame,
&compu_frame);
}
// while (accumulator_time - step_size) >= step_size {
// accumulator_time -= step_size;