compiles, slowly moving everything over to spec stuff
This commit is contained in:
97
src/main.rs
97
src/main.rs
@@ -23,7 +23,7 @@ use winit::dpi::LogicalSize;
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use winit::event::{DeviceEvent, ElementState, Event, MouseButton, StartCause, VirtualKeyCode, WindowEvent};
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use winit::event_loop::{ControlFlow, EventLoop, EventLoopProxy};
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use winit::platform::unix::WindowBuilderExtUnix;
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use winit::window::WindowBuilder;
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use winit::window::{WindowBuilder, Window};
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use crate::canvas::canvas_frame::{CanvasFrame, Drawable, Eventable, Updatable};
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use crate::canvas::canvas_state::CanvasState;
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@@ -50,16 +50,15 @@ pub mod canvas;
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extern crate specs;
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use specs::prelude::*;
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use vulkano::swapchain::Surface;
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struct Draws(VertexTypeContainer);
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struct Draws(Sprite);
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impl Component for Draws {
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type Storage = VecStorage<Self>;
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}
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struct Renderer(u32);
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struct Vel(f32);
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impl Component for Vel {
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@@ -72,17 +71,33 @@ impl Component for Pos {
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type Storage = VecStorage<Self>;
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}
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struct RenderSystem;
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#[derive(Default)]
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struct PersistentState {
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surface: Option<Arc<Surface<Window>>>,
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window_size: (u32, u32),
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canvas_frame: CanvasFrame,
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compu_frame: CompuFrame,
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}
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struct RenderSystem;
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impl<'a> System<'a> for RenderSystem {
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type SystemData = (
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WriteStorage<'a, Pos>,
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WriteStorage<'a, Vel>,
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WriteStorage<'a, Draws>,
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Write<'a, PersistentState>,
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Write<'a, VkProcessor>,
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);
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fn run(&mut self, (mut pos, vel, data): Self::SystemData) {
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fn run(&mut self, (mut pos, vel, draw, mut state, mut vk_processor): Self::SystemData) {
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state.canvas_frame = CanvasFrame::new(state.window_size);
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state.compu_frame = CompuFrame::new(state.window_size);
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// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
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// compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
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// The `.join()` combines multiple components,
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// so we only access those entities which have
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@@ -92,9 +107,19 @@ impl<'a> System<'a> for RenderSystem {
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// and Velocity together; it's also possible to do this
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// in parallel using rayon's `ParallelIterator`s.
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// See `ParJoin` for more.
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for (pos, vel) in (&mut pos, &vel).join() {
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pos.0 += vel.0;
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for draw_data in (&draw).join() {
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let size = state.window_size.clone();
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state.canvas_frame.add(draw_data.0.get(size))
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}
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vk_processor.run(&state.surface.clone().unwrap(),
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&state.canvas_frame,
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&state.compu_frame);
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}
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}
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@@ -159,7 +184,7 @@ pub fn main() {
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let mut timer = Timer::new();
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let mut frame_future: Box<dyn GpuFuture> =
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Box::new(sync::now(processor.device.clone())) as Box<dyn GpuFuture>;
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Box::new(sync::now(processor.device.clone().unwrap())) as Box<dyn GpuFuture>;
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let step_size: f32 = 0.005;
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let mut elapsed_time: f32 = timer.elap_time();
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@@ -214,9 +239,13 @@ pub fn main() {
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world.register::<Pos>();
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world.register::<Vel>();
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world.register::<Draws>();
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world.insert::<Renderer>(Renderer(10));
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world.insert::<VkProcessor>(processor);
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world.insert::<PersistentState>(PersistentState {
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surface: Some(surface.clone()),
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window_size: (0, 0),
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canvas_frame: CanvasFrame::new((0,0)),
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compu_frame: CompuFrame::new((0,0)),
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});
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// An entity may or may not contain some component.
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world.create_entity().with(Vel(2.0)).with(Pos(0.0)).build();
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@@ -232,9 +261,6 @@ pub fn main() {
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let mut funky_sprite = Sprite::new(
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(200.0, 200.0),
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(100.0, 150.0), 10, funky_handle.clone());
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@@ -242,15 +268,18 @@ pub fn main() {
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let slider = Slider::new((300.0, 50.0), (550.0, 100.0), 30000);
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//let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());
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//let text_sprite = Text::new((-0.1, -0.1), (10.0, 10.0), 1);
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//let test_polygon = Poly::new_with_color((-0.5, -0.5), (0.5, 0.5), 1, (1.0,0.0,0.0,0.0));
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drop(q2);
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drop(q1);
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let l = hprof::enter("Loop");
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let event_loop_proxy = events_loop.create_proxy();
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std::thread::spawn(move || {
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@@ -285,11 +314,6 @@ pub fn main() {
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}
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});
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let mut window_size: (u32, u32) = (0, 0);
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let mut canvas_frame = CanvasFrame::new(window_size);
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let mut compu_frame = CompuFrame::new(window_size);
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// What would the component for a sprite be...
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@@ -320,11 +344,8 @@ pub fn main() {
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match event {
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Event::NewEvents(cause) => {
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if cause == StartCause::Init {
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canvas_frame.draw(&funky_sprite);
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canvas_frame.draw(&compu_sprite1);
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canvas_frame.draw(&slider);
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window_size = surface.window().inner_size().into();
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world.write_resource::<PersistentState>()
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.window_size = surface.window().inner_size().into();
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}
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elapsed_time = timer.elap_time();
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delta_time = elapsed_time - current_time;
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@@ -338,7 +359,8 @@ pub fn main() {
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*control_flow = ControlFlow::Exit
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}
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Event::WindowEvent { event: WindowEvent::Resized(new_size), .. } => {
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world.write_resource::<VkProcessor>().swapchain_recreate_needed = true;
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world.write_resource::<VkProcessor>()
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.swapchain_recreate_needed = true;
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let size = (new_size.width, new_size.height);
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}
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Event::WindowEvent {
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@@ -373,25 +395,6 @@ pub fn main() {
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}
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Event::MainEventsCleared => {
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funky_sprite.update(delta_time);
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canvas_frame = CanvasFrame::new(window_size);
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canvas_frame.draw(&funky_sprite);
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//canvas_frame.draw(&container);
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// canvas_frame.draw(&compu_sprite1);
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canvas_frame.draw(&slider);
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compu_frame = CompuFrame::new(window_size);
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// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
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// compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
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{
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let g = hprof::enter("Run");
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world.write_resource::<VkProcessor>()
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.run(&surface.clone(),
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&canvas_frame,
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&compu_frame);
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}
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// while (accumulator_time - step_size) >= step_size {
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// accumulator_time -= step_size;
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