compiles, slowly moving everything over to spec stuff
This commit is contained in:
@@ -39,6 +39,14 @@ impl CanvasFrame {
|
||||
window_size: window_size,
|
||||
}
|
||||
}
|
||||
|
||||
/// Push this drawable onto the back of the accumulator
|
||||
pub fn add(&mut self, drawable: Vec<VertexTypeContainer>) {
|
||||
for i in drawable{
|
||||
self.map.push(i);
|
||||
}
|
||||
}
|
||||
|
||||
/// Push this drawable onto the back of the accumulator
|
||||
pub fn draw(&mut self, drawable: &dyn Drawable) {
|
||||
for i in drawable.get(self.window_size) {
|
||||
|
||||
@@ -42,12 +42,12 @@ use crate::canvas::compu_frame::CompuFrame;
|
||||
|
||||
/// Canvas state is used for storage of texture and image buffers in addition to vertex buffers
|
||||
/// Canvas state also contains logic for writing the stored buffers to the command_buffer
|
||||
#[derive(Clone)]
|
||||
#[derive(Clone, Default)]
|
||||
pub struct CanvasState {
|
||||
/// Generated during new()
|
||||
dynamic_state: DynamicState,
|
||||
/// Generated during new()
|
||||
sampler: Arc<Sampler>,
|
||||
sampler: Option<Arc<Sampler>>,
|
||||
|
||||
/// hold the image, texture, and Fonts the same was as we do CompuState
|
||||
image_buffers: Vec<Arc<CanvasImage>>,
|
||||
@@ -58,9 +58,9 @@ pub struct CanvasState {
|
||||
shader_buffers: Vec<Arc<Box<dyn CompiledShader + Send + Sync>>>,
|
||||
|
||||
/// Looks like we gotta hold onto the queue for managing textures
|
||||
queue: Arc<Queue>,
|
||||
device: Arc<Device>,
|
||||
render_pass: Arc<dyn RenderPassAbstract + Send + Sync>,
|
||||
queue: Option<Arc<Queue>>,
|
||||
device: Option<Arc<Device>>,
|
||||
render_pass: Option<Arc<dyn RenderPassAbstract + Send + Sync>>,
|
||||
|
||||
compute_buffers: Vec<CompuBuffers>,
|
||||
kernels: Vec<CompuKernel>,
|
||||
@@ -81,11 +81,11 @@ impl CanvasState {
|
||||
}]);
|
||||
|
||||
let dimensions = [dimensions.width(), dimensions.height()];
|
||||
let depth_buffer = AttachmentImage::transient(self.device.clone(), dimensions, Format::D32Sfloat_S8Uint).unwrap();
|
||||
let depth_buffer = AttachmentImage::transient(self.device.clone().unwrap(), dimensions, Format::D32Sfloat_S8Uint).unwrap();
|
||||
|
||||
images.iter().map(|image| {
|
||||
Arc::new(
|
||||
Framebuffer::start(self.render_pass.clone())
|
||||
Framebuffer::start(self.render_pass.clone().unwrap())
|
||||
.add(image.clone()).unwrap()
|
||||
.add(depth_buffer.clone()).unwrap()
|
||||
.build().unwrap()
|
||||
@@ -160,19 +160,19 @@ impl CanvasState {
|
||||
value: 0xFF,
|
||||
}),
|
||||
},
|
||||
sampler: Sampler::new(device.clone(),
|
||||
sampler: Some(Sampler::new(device.clone(),
|
||||
Filter::Linear, Filter::Linear,
|
||||
MipmapMode::Nearest,
|
||||
SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
|
||||
SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap(),
|
||||
SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap()),
|
||||
image_buffers: vec![],
|
||||
texture_buffers: vec![],
|
||||
shader_buffers: vec![],
|
||||
font_buffers: vec![],
|
||||
|
||||
queue: queue.clone(),
|
||||
device: device.clone(),
|
||||
render_pass: render_pass.clone(),
|
||||
queue: Some(queue.clone()),
|
||||
device: Some(device.clone()),
|
||||
render_pass: Some(render_pass.clone()),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -310,7 +310,7 @@ impl CanvasState {
|
||||
let image = CanvasImage {
|
||||
handle: handle.clone(),
|
||||
buffer: AttachmentImage::with_usage(
|
||||
self.device.clone(),
|
||||
self.device.clone().unwrap(),
|
||||
[dimensions.0, dimensions.1],
|
||||
Format::R8G8B8A8Uint,
|
||||
usage).unwrap(),
|
||||
@@ -364,7 +364,7 @@ impl CanvasState {
|
||||
image_buffer.iter().cloned(),
|
||||
Dimensions::Dim2d { width: xy.0, height: xy.1 },
|
||||
Format::R8G8B8A8Srgb,
|
||||
self.queue.clone(),
|
||||
self.queue.clone().unwrap(),
|
||||
).unwrap();
|
||||
|
||||
texture
|
||||
@@ -391,8 +391,7 @@ impl CanvasState {
|
||||
/// Load and Compile a shader with the filename at resources/shaders
|
||||
/// Takes physical and capabilities as we don't store that in Canvas
|
||||
pub fn load_shader<T, V>(&mut self,
|
||||
filename: String,
|
||||
capabilities: Capabilities) -> Option<Arc<CompiledShaderHandle>>
|
||||
filename: String) -> Option<Arc<CompiledShaderHandle>>
|
||||
where T: CompiledShader + Send + Sync + 'static, V: Vertex {
|
||||
|
||||
let handle = Arc::new(CompiledShaderHandle {
|
||||
@@ -401,9 +400,9 @@ impl CanvasState {
|
||||
|
||||
let shader: Box<dyn CompiledShader + Send + Sync> = Box::new(T::new::<V>(
|
||||
filename.clone(),
|
||||
self.device.clone(),
|
||||
self.device.clone().unwrap(),
|
||||
handle.clone(),
|
||||
self.render_pass.clone(),
|
||||
self.render_pass.clone().unwrap(),
|
||||
));
|
||||
|
||||
self.shader_buffers.push(Arc::new(shader));
|
||||
@@ -461,7 +460,7 @@ impl CanvasState {
|
||||
name: name,
|
||||
buffer: ImmutableBuffer::from_iter(
|
||||
accumulator.iter().cloned(),
|
||||
BufferUsage::vertex_buffer(), self.queue.clone()).unwrap().0,
|
||||
BufferUsage::vertex_buffer(), self.queue.clone().unwrap()).unwrap().0,
|
||||
}
|
||||
}));
|
||||
|
||||
@@ -556,7 +555,7 @@ impl CanvasState {
|
||||
allocated_colored_buffer.push(ImmutableBuffer::from_iter(
|
||||
colored_vertex_buffer.iter().cloned(),
|
||||
BufferUsage::vertex_buffer(),
|
||||
self.queue.clone(),
|
||||
self.queue.clone().unwrap(),
|
||||
).unwrap().0);
|
||||
}
|
||||
|
||||
@@ -565,7 +564,7 @@ impl CanvasState {
|
||||
allocated_text_buffer.push(ImmutableBuffer::from_iter(
|
||||
text_vertex_buffer.iter().cloned(),
|
||||
BufferUsage::vertex_buffer(),
|
||||
self.queue.clone(),
|
||||
self.queue.clone().unwrap(),
|
||||
).unwrap().0);
|
||||
}
|
||||
|
||||
@@ -576,7 +575,7 @@ impl CanvasState {
|
||||
ImmutableBuffer::from_iter(
|
||||
v.iter().cloned(),
|
||||
BufferUsage::vertex_buffer(),
|
||||
self.queue.clone(),
|
||||
self.queue.clone().unwrap(),
|
||||
).unwrap().0 as Arc<(dyn BufferAccess + Send + Sync)>)
|
||||
}).collect(),
|
||||
image_vertex_buffer: image_vertex_buffer.into_iter().map(|(k, v)| {
|
||||
@@ -584,7 +583,7 @@ impl CanvasState {
|
||||
ImmutableBuffer::from_iter(
|
||||
v.iter().cloned(),
|
||||
BufferUsage::vertex_buffer(),
|
||||
self.queue.clone(),
|
||||
self.queue.clone().unwrap(),
|
||||
).unwrap().0 as Arc<(dyn BufferAccess + Send + Sync)>)
|
||||
}).collect(),
|
||||
text_instances: Default::default(),
|
||||
@@ -669,7 +668,7 @@ impl CanvasState {
|
||||
for (texture_handle, vertex_buffer) in allocated_buffers.textured_vertex_buffer.clone() {
|
||||
let handle = texture_handle.clone().get_handle() as usize;
|
||||
let descriptor_set = self.texture_buffers.get(handle).clone().unwrap().clone()
|
||||
.get_descriptor_set(shader.get_pipeline(), self.sampler.clone());
|
||||
.get_descriptor_set(shader.get_pipeline(), self.sampler.clone().unwrap());
|
||||
|
||||
command_buffer = command_buffer.draw(
|
||||
shader.get_pipeline().clone(),
|
||||
|
||||
@@ -5,6 +5,7 @@ use crate::drawables::compu_sprite::CompuSprite;
|
||||
use crate::canvas::canvas_frame::Drawable;
|
||||
use crate::util::vertex::VertexTypeContainer;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct CompuFrame {
|
||||
// Vec<(Buffer, Kernel)>
|
||||
pub pure_compute: Vec<(
|
||||
|
||||
97
src/main.rs
97
src/main.rs
@@ -23,7 +23,7 @@ use winit::dpi::LogicalSize;
|
||||
use winit::event::{DeviceEvent, ElementState, Event, MouseButton, StartCause, VirtualKeyCode, WindowEvent};
|
||||
use winit::event_loop::{ControlFlow, EventLoop, EventLoopProxy};
|
||||
use winit::platform::unix::WindowBuilderExtUnix;
|
||||
use winit::window::WindowBuilder;
|
||||
use winit::window::{WindowBuilder, Window};
|
||||
|
||||
use crate::canvas::canvas_frame::{CanvasFrame, Drawable, Eventable, Updatable};
|
||||
use crate::canvas::canvas_state::CanvasState;
|
||||
@@ -50,16 +50,15 @@ pub mod canvas;
|
||||
extern crate specs;
|
||||
|
||||
use specs::prelude::*;
|
||||
use vulkano::swapchain::Surface;
|
||||
|
||||
|
||||
struct Draws(VertexTypeContainer);
|
||||
struct Draws(Sprite);
|
||||
|
||||
impl Component for Draws {
|
||||
type Storage = VecStorage<Self>;
|
||||
}
|
||||
|
||||
struct Renderer(u32);
|
||||
|
||||
struct Vel(f32);
|
||||
|
||||
impl Component for Vel {
|
||||
@@ -72,17 +71,33 @@ impl Component for Pos {
|
||||
type Storage = VecStorage<Self>;
|
||||
}
|
||||
|
||||
struct RenderSystem;
|
||||
#[derive(Default)]
|
||||
struct PersistentState {
|
||||
surface: Option<Arc<Surface<Window>>>,
|
||||
window_size: (u32, u32),
|
||||
canvas_frame: CanvasFrame,
|
||||
compu_frame: CompuFrame,
|
||||
}
|
||||
|
||||
|
||||
struct RenderSystem;
|
||||
impl<'a> System<'a> for RenderSystem {
|
||||
|
||||
type SystemData = (
|
||||
WriteStorage<'a, Pos>,
|
||||
WriteStorage<'a, Vel>,
|
||||
WriteStorage<'a, Draws>,
|
||||
Write<'a, PersistentState>,
|
||||
Write<'a, VkProcessor>,
|
||||
);
|
||||
|
||||
fn run(&mut self, (mut pos, vel, data): Self::SystemData) {
|
||||
fn run(&mut self, (mut pos, vel, draw, mut state, mut vk_processor): Self::SystemData) {
|
||||
|
||||
state.canvas_frame = CanvasFrame::new(state.window_size);
|
||||
state.compu_frame = CompuFrame::new(state.window_size);
|
||||
|
||||
// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
|
||||
// compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
|
||||
|
||||
// The `.join()` combines multiple components,
|
||||
// so we only access those entities which have
|
||||
@@ -92,9 +107,19 @@ impl<'a> System<'a> for RenderSystem {
|
||||
// and Velocity together; it's also possible to do this
|
||||
// in parallel using rayon's `ParallelIterator`s.
|
||||
// See `ParJoin` for more.
|
||||
for (pos, vel) in (&mut pos, &vel).join() {
|
||||
pos.0 += vel.0;
|
||||
|
||||
for draw_data in (&draw).join() {
|
||||
let size = state.window_size.clone();
|
||||
state.canvas_frame.add(draw_data.0.get(size))
|
||||
|
||||
}
|
||||
|
||||
vk_processor.run(&state.surface.clone().unwrap(),
|
||||
&state.canvas_frame,
|
||||
&state.compu_frame);
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,7 +184,7 @@ pub fn main() {
|
||||
|
||||
let mut timer = Timer::new();
|
||||
let mut frame_future: Box<dyn GpuFuture> =
|
||||
Box::new(sync::now(processor.device.clone())) as Box<dyn GpuFuture>;
|
||||
Box::new(sync::now(processor.device.clone().unwrap())) as Box<dyn GpuFuture>;
|
||||
|
||||
let step_size: f32 = 0.005;
|
||||
let mut elapsed_time: f32 = timer.elap_time();
|
||||
@@ -214,9 +239,13 @@ pub fn main() {
|
||||
world.register::<Pos>();
|
||||
world.register::<Vel>();
|
||||
world.register::<Draws>();
|
||||
world.insert::<Renderer>(Renderer(10));
|
||||
world.insert::<VkProcessor>(processor);
|
||||
|
||||
world.insert::<PersistentState>(PersistentState {
|
||||
surface: Some(surface.clone()),
|
||||
window_size: (0, 0),
|
||||
canvas_frame: CanvasFrame::new((0,0)),
|
||||
compu_frame: CompuFrame::new((0,0)),
|
||||
});
|
||||
|
||||
// An entity may or may not contain some component.
|
||||
world.create_entity().with(Vel(2.0)).with(Pos(0.0)).build();
|
||||
@@ -232,9 +261,6 @@ pub fn main() {
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
let mut funky_sprite = Sprite::new(
|
||||
(200.0, 200.0),
|
||||
(100.0, 150.0), 10, funky_handle.clone());
|
||||
@@ -242,15 +268,18 @@ pub fn main() {
|
||||
|
||||
let slider = Slider::new((300.0, 50.0), (550.0, 100.0), 30000);
|
||||
|
||||
//let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());
|
||||
//let text_sprite = Text::new((-0.1, -0.1), (10.0, 10.0), 1);
|
||||
//let test_polygon = Poly::new_with_color((-0.5, -0.5), (0.5, 0.5), 1, (1.0,0.0,0.0,0.0));
|
||||
|
||||
|
||||
|
||||
drop(q2);
|
||||
drop(q1);
|
||||
|
||||
let l = hprof::enter("Loop");
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
let event_loop_proxy = events_loop.create_proxy();
|
||||
|
||||
std::thread::spawn(move || {
|
||||
@@ -285,11 +314,6 @@ pub fn main() {
|
||||
}
|
||||
});
|
||||
|
||||
let mut window_size: (u32, u32) = (0, 0);
|
||||
|
||||
let mut canvas_frame = CanvasFrame::new(window_size);
|
||||
let mut compu_frame = CompuFrame::new(window_size);
|
||||
|
||||
|
||||
|
||||
// What would the component for a sprite be...
|
||||
@@ -320,11 +344,8 @@ pub fn main() {
|
||||
match event {
|
||||
Event::NewEvents(cause) => {
|
||||
if cause == StartCause::Init {
|
||||
canvas_frame.draw(&funky_sprite);
|
||||
canvas_frame.draw(&compu_sprite1);
|
||||
canvas_frame.draw(&slider);
|
||||
|
||||
window_size = surface.window().inner_size().into();
|
||||
world.write_resource::<PersistentState>()
|
||||
.window_size = surface.window().inner_size().into();
|
||||
}
|
||||
elapsed_time = timer.elap_time();
|
||||
delta_time = elapsed_time - current_time;
|
||||
@@ -338,7 +359,8 @@ pub fn main() {
|
||||
*control_flow = ControlFlow::Exit
|
||||
}
|
||||
Event::WindowEvent { event: WindowEvent::Resized(new_size), .. } => {
|
||||
world.write_resource::<VkProcessor>().swapchain_recreate_needed = true;
|
||||
world.write_resource::<VkProcessor>()
|
||||
.swapchain_recreate_needed = true;
|
||||
let size = (new_size.width, new_size.height);
|
||||
}
|
||||
Event::WindowEvent {
|
||||
@@ -373,25 +395,6 @@ pub fn main() {
|
||||
}
|
||||
|
||||
Event::MainEventsCleared => {
|
||||
funky_sprite.update(delta_time);
|
||||
|
||||
canvas_frame = CanvasFrame::new(window_size);
|
||||
canvas_frame.draw(&funky_sprite);
|
||||
//canvas_frame.draw(&container);
|
||||
// canvas_frame.draw(&compu_sprite1);
|
||||
canvas_frame.draw(&slider);
|
||||
|
||||
compu_frame = CompuFrame::new(window_size);
|
||||
// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
|
||||
// compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
|
||||
|
||||
{
|
||||
let g = hprof::enter("Run");
|
||||
world.write_resource::<VkProcessor>()
|
||||
.run(&surface.clone(),
|
||||
&canvas_frame,
|
||||
&compu_frame);
|
||||
}
|
||||
|
||||
// while (accumulator_time - step_size) >= step_size {
|
||||
// accumulator_time -= step_size;
|
||||
|
||||
@@ -30,12 +30,13 @@ use specs::prelude::Resource;
|
||||
|
||||
/// VKProcessor holds the vulkan instance information, the swapchain,
|
||||
/// and the compute and canvas states
|
||||
#[derive(Default)]
|
||||
pub struct VkProcessor {
|
||||
|
||||
// Vulkan state fields
|
||||
//pub physical: PhysicalDevice<'a>,
|
||||
pub device: Arc<Device>,
|
||||
pub queues: QueuesIter,
|
||||
pub queue: Arc<Queue>,
|
||||
pub device: Option<Arc<Device>>,
|
||||
pub queues: Option<QueuesIter>,
|
||||
pub queue: Option<Arc<Queue>>,
|
||||
|
||||
pub swapchain: Option<Arc<Swapchain<Window>>>,
|
||||
pub swapchain_images: Option<Vec<Arc<SwapchainImage<Window>>>>,
|
||||
@@ -45,8 +46,6 @@ pub struct VkProcessor {
|
||||
/// State holding textures, images, and their related vertex buffers
|
||||
canvas_state: CanvasState,
|
||||
|
||||
capabilities: Capabilities,
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -76,13 +75,12 @@ impl VkProcessor {
|
||||
let capabilities = surface.capabilities(physical).unwrap();
|
||||
|
||||
VkProcessor {
|
||||
device: device.clone(),
|
||||
queue: queue.clone(),
|
||||
queues: queues,
|
||||
device: Some(device.clone()),
|
||||
queue: Some(queue.clone()),
|
||||
queues: Some(queues),
|
||||
swapchain: None,
|
||||
swapchain_images: None,
|
||||
swapchain_recreate_needed: false,
|
||||
capabilities: capabilities.clone(),
|
||||
canvas_state: CanvasState::new(queue, device, physical, capabilities),
|
||||
}
|
||||
}
|
||||
@@ -112,14 +110,14 @@ impl VkProcessor {
|
||||
panic!("window closed");
|
||||
};
|
||||
|
||||
Swapchain::new(self.device.clone(),
|
||||
Swapchain::new(self.device.clone().unwrap(),
|
||||
surface.clone(),
|
||||
capabilities.min_image_count, // number of attachment images
|
||||
format,
|
||||
initial_dimensions,
|
||||
1, // Layers
|
||||
ImageUsage::color_attachment(),
|
||||
&self.queue,
|
||||
(&self.queue).as_ref().unwrap(),
|
||||
SurfaceTransform::Identity,
|
||||
alpha,
|
||||
PresentMode::Immediate,
|
||||
@@ -165,16 +163,16 @@ impl VkProcessor {
|
||||
|
||||
/// A hardcoded list of kernels which can be preloaded from this function
|
||||
pub fn preload_kernels(&mut self) {
|
||||
self.canvas_state.new_kernel(String::from("simple-homogenize.compute"), self.device.clone());
|
||||
self.canvas_state.new_kernel(String::from("simple-edge.compute"), self.device.clone());
|
||||
self.canvas_state.new_kernel(String::from("simple-homogenize.compute"), self.device.clone().unwrap());
|
||||
self.canvas_state.new_kernel(String::from("simple-edge.compute"), self.device.clone().unwrap());
|
||||
}
|
||||
|
||||
/// A hardcoded list of shaders which can be preloaded from this function
|
||||
pub fn preload_shaders(&mut self) {
|
||||
self.canvas_state.load_shader::<GenericShader, ColorVertex3D>(String::from("color-passthrough"), self.capabilities.clone());
|
||||
self.canvas_state.load_shader::<GenericShader, TextureVertex3D>(String::from("simple_texture"), self.capabilities.clone());
|
||||
self.canvas_state.load_shader::<GenericShader, ImageVertex3D>(String::from("simple_image"), self.capabilities.clone());
|
||||
self.canvas_state.load_shader::<TextShader, ColorVertex3D>(String::from("simple_text"), self.capabilities.clone());
|
||||
self.canvas_state.load_shader::<GenericShader, ColorVertex3D>(String::from("color-passthrough"));
|
||||
self.canvas_state.load_shader::<GenericShader, TextureVertex3D>(String::from("simple_texture"));
|
||||
self.canvas_state.load_shader::<GenericShader, ImageVertex3D>(String::from("simple_image"));
|
||||
self.canvas_state.load_shader::<TextShader, ColorVertex3D>(String::from("simple_text"));
|
||||
}
|
||||
|
||||
/// A hardcoded list of shaders which can be proloaded from this function
|
||||
@@ -212,7 +210,7 @@ impl VkProcessor {
|
||||
|
||||
/// Builds a compute buffer and returns it's handle
|
||||
pub fn new_compute_buffer(&mut self, data: Vec<u8>, dimensions: (u32, u32), stride: u32) -> Arc<CompuBufferHandle> {
|
||||
self.canvas_state.new_compute_buffer(data, dimensions, stride, self.device.clone())
|
||||
self.canvas_state.new_compute_buffer(data, dimensions, stride, self.device.clone().unwrap())
|
||||
}
|
||||
|
||||
/// Takes a compute buffer handle and returns the read data
|
||||
@@ -233,7 +231,7 @@ impl VkProcessor {
|
||||
) {
|
||||
{
|
||||
let g = hprof::enter("Waiting at queue");
|
||||
self.queue.wait();
|
||||
self.queue.as_ref().unwrap().wait();
|
||||
}
|
||||
|
||||
let g = hprof::enter("Frame buffer, future, swapchain recreate");
|
||||
@@ -280,7 +278,7 @@ impl VkProcessor {
|
||||
// let mut draw_text = DrawText::new(self.device.clone(), self.queue.clone(), self.swapchain.unwrap().clone(), &self.swapchain_images.images);
|
||||
|
||||
let mut command_buffer =
|
||||
AutoCommandBufferBuilder::primary_one_time_submit(self.device.clone(), self.queue.family()).unwrap();
|
||||
AutoCommandBufferBuilder::primary_one_time_submit(self.device.clone().unwrap(), self.queue.as_ref().unwrap().family()).unwrap();
|
||||
|
||||
let g = hprof::enter("Push compute commands to command buffer");
|
||||
// Add the compute commands
|
||||
@@ -300,15 +298,15 @@ impl VkProcessor {
|
||||
// Wait on the previous frame, then execute the command buffer and present the image
|
||||
{
|
||||
let g = hprof::enter("Joining on the framebuffer");
|
||||
let mut future = sync::now(self.device.clone())
|
||||
let mut future = sync::now(self.device.clone().unwrap())
|
||||
.join(acquire_future);
|
||||
drop(g);
|
||||
|
||||
let g = hprof::enter("Running the kernel and waiting on the future");
|
||||
|
||||
let future = future
|
||||
.then_execute(self.queue.clone(), command_buffer).unwrap()
|
||||
.then_swapchain_present(self.queue.clone(), self.swapchain.clone().unwrap().clone(), image_num)
|
||||
.then_execute(self.queue.clone().unwrap(), command_buffer).unwrap()
|
||||
.then_swapchain_present(self.queue.clone().unwrap(), self.swapchain.clone().unwrap().clone(), image_num)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future {
|
||||
|
||||
Reference in New Issue
Block a user