oh my god it compiles. A month of brainstorming comes out to a single enum
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@@ -1,4 +1,4 @@
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use crate::util::vertex_3d::{Vertex3D};
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use crate::util::vertex_3d::Vertex3D;
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use std::sync::Arc;
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use std::collections::HashMap;
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use std::hash::Hash;
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@@ -7,63 +7,95 @@ use crate::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef;
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use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle, Handle};
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use crate::canvas::managed::shader::text_shader::GlyphInstance;
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use vulkano::pipeline::vertex::Vertex;
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use std::any::Any;
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// I don't think this is going to work without getting into Box'ing
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pub trait DrawableTest<V, H> where H: Handle{
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pub trait DrawableTest<V, H> where H: Handle {
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fn get_vertices(&self) -> Vec<V>;
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fn get_handle(&self) -> H;
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}
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pub struct DrawableTestee {
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pub vertices: Vec<ImplVertexData>,
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pub handle: Arc<CanvasTextureHandle>
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}
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impl<V, H: Handle> DrawableTest<V, H> for DrawableTestee {
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fn get_vertices(&self) -> Vec<V> {
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unimplemented!()
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mod dynhash {
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use std::any::Any;
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use std::hash::{Hash, Hasher};
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pub trait DynEq: Any {
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fn dyn_eq(&self, other: &dyn DynEq) -> bool;
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fn as_any(&self) -> &dyn Any;
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}
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fn get_handle(&self) -> H {
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unimplemented!()
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pub trait DynHash: DynEq {
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fn dyn_hash(&self, hasher: &mut dyn Hasher);
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fn as_dyn_eq(&self) -> &dyn DynEq;
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}
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impl<H: Eq + Any> DynEq for H {
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fn dyn_eq(&self, other: &dyn DynEq) -> bool {
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if let Some(other) = other.as_any().downcast_ref::<H>() {
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self == other
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} else {
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false
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}
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}
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fn as_any(&self) -> &dyn Any {
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self
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}
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}
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impl<H: Hash + DynEq> DynHash for H {
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fn dyn_hash(&self, mut hasher: &mut dyn Hasher) {
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H::hash(self, &mut hasher)
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}
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fn as_dyn_eq(&self) -> &dyn DynEq {
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self
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}
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}
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impl PartialEq for dyn DynHash {
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fn eq(&self, other: &dyn DynHash) -> bool {
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self.dyn_eq(other.as_dyn_eq())
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}
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}
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impl Eq for dyn DynHash {}
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impl Hash for dyn DynHash {
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fn hash<H: Hasher>(&self, hasher: &mut H) {
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self.dyn_hash(hasher)
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}
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}
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}
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use crate::canvas::canvas_frame::dynhash::DynHash;
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pub struct ImplVertexData {
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pub x: i32,
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pub y: i32,
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}
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impl VertexData for ImplVertexData {
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}
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pub trait VertexData : Sized {
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}
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// CanvasFrameTest will be drawn to by objects implementing DrawableTest
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pub struct CanvasFrameTest<V: VertexData + Sized, H: Handle + Sized> {
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pub map: HashMap<H, Vec<V>>,
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pub struct CanvasFrameTest<VTypes> {
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pub map: HashMap<Box<dyn DynHash>, Vec<VTypes>>,
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}
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impl<V: VertexData + Sized, H: Handle + Sized + Eq + Hash> CanvasFrameTest<V, H> {
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pub fn draw(&mut self, drawable: &dyn DrawableTest<V, H>) {
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drawable.get_vertices();
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self.map.insert(drawable.get_handle(), drawable.get_vertices());
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impl<VTypes> CanvasFrameTest<VTypes> {
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pub fn draw(&mut self, drawable: Vec<VTypes>) {
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self.map.insert(Box::new(10), drawable);
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}
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}
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pub trait Drawable {
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fn get_vertices(&self) -> Vec<(f32, f32, f32)>;
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fn get_color(&self) -> (f32, f32, f32, f32);
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fn get_ti_coords(&self) -> Vec<(f32, f32)>;
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fn get_texture_handle(&self) -> Option<Arc<CanvasTextureHandle>>;
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fn get_image_handle(&self) -> Option<Arc<CanvasImageHandle>>;
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// fn get_text_handle(&self) -> Option<Arc<CanvasTextHandle>>;
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// fn get_text_handle(&self) -> Option<Arc<CanvasTextHandle>>;
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// These needs to return a vector of raw-ass data in addition to the definition for this data
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fn collect(&self) -> Vec<RuntimeVertexDef> {
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@@ -74,36 +106,30 @@ pub trait Drawable {
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// color: [color.0, color.1, color.2, color.3],
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// ti_position: [b.0, b.1],
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// }).collect()
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// TODO
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// TODO
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vec![RuntimeVertexDef::from_primitive(0)]
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}
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}
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pub trait VertexDefinitionAndData {
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}
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pub trait VertexDefinitionAndData {}
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pub struct CanvasFrame {
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pub colored_drawables: Vec<RuntimeVertexDef>,
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pub textured_drawables: HashMap<Arc<CanvasTextureHandle>, Vec<Vec<RuntimeVertexDef>>>,
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pub image_drawables: HashMap<Arc<CanvasImageHandle>, Vec<Vec<RuntimeVertexDef>>>,
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pub text_drawables: HashMap<Arc<CanvasFontHandle>, Vec<GlyphInstance>>
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pub text_drawables: HashMap<Arc<CanvasFontHandle>, Vec<GlyphInstance>>,
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}
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impl CanvasFrame {
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/// Creates a bare canvas frame with empty accumulators a
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pub fn new() -> CanvasFrame {
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CanvasFrame {
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colored_drawables: vec![],
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textured_drawables: Default::default(),
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image_drawables: Default::default(),
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text_drawables: Default::default()
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text_drawables: Default::default(),
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}
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}
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