Switched vertex type to be chosen at the shader load

This commit is contained in:
2020-02-13 23:37:41 -08:00
parent fcfa40e335
commit d1051a0ca3
9 changed files with 39 additions and 40 deletions

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@@ -17,11 +17,12 @@ Creation-Date: 2020-02-03T23:30:41-08:00
===== Interface =====
Generally there is a get for handle and pointer and a load (or create) for each of the stored items.
Generally there is a getter for the resource handle & pointer and a load (or create) for each of the stored items.
The class then interacts with these stored items by taking and executing a list of operations to perform on them.
[[VKProcessor::CanvasFrame|CanvasFrame]]
An object which accumulate frame draws. The State will then parse this list of calls and display them on the screen
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