Switched vertex type to be chosen at the shader load
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@@ -17,11 +17,12 @@ Creation-Date: 2020-02-03T23:30:41-08:00
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===== Interface =====
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Generally there is a get for handle and pointer and a load (or create) for each of the stored items.
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Generally there is a getter for the resource handle & pointer and a load (or create) for each of the stored items.
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The class then interacts with these stored items by taking and executing a list of operations to perform on them.
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[[VKProcessor::CanvasFrame|CanvasFrame]]
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An object which accumulate frame draws. The State will then parse this list of calls and display them on the screen
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--------------------
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