Switched vertex type to be chosen at the shader load

This commit is contained in:
2020-02-13 23:37:41 -08:00
parent fcfa40e335
commit d1051a0ca3
9 changed files with 39 additions and 40 deletions

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@@ -4,7 +4,6 @@ use std::hash::Hash;
use crate::canvas::*;
use crate::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef;
use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle, Handle};
use crate::canvas::managed::shader::text_shader::GlyphInstance;
use vulkano::pipeline::vertex::Vertex;
use std::any::Any;
use crate::VertexTypes;