Switched vertex type to be chosen at the shader load
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@@ -4,7 +4,6 @@ use std::hash::Hash;
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use crate::canvas::*;
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use crate::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef;
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use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle, Handle};
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use crate::canvas::managed::shader::text_shader::GlyphInstance;
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use vulkano::pipeline::vertex::Vertex;
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use std::any::Any;
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use crate::VertexTypes;
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