Switched vertex type to be chosen at the shader load
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@@ -1,7 +1,6 @@
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use std::sync::Arc;
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use crate::canvas::*;
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use crate::canvas::managed::handles::{CanvasFontHandle, CanvasImageHandle, CanvasTextureHandle, Handle};
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use crate::canvas::managed::shader::text_shader::GlyphInstance;
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use crate::canvas::canvas_frame::{Drawable};
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use crate::util::vertex::{VertexTypes, TextureVertex2D, Vertex3D};
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