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@@ -148,7 +148,7 @@ pub fn main() {
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compu_frame: CompuFrame::new((0, 0)),
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});
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/*
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let mut g = Graph::new();
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let mut matrix : Vec<Vec<NodeIndex<u32>>> = vec![vec![NodeIndex::new(1); 20]; 20];
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@@ -158,7 +158,7 @@ pub fn main() {
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}
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}
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for x in 0..20 {
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for y in 0..20 {
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@@ -176,10 +176,7 @@ pub fn main() {
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(c, e, 1),
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(e, f, 1),
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(d, e, 1),
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]);
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]);*/
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// and the thing that renders it
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world.create_entity()
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