runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader

This commit is contained in:
2019-06-30 21:53:06 -07:00
parent 8c22536653
commit d5350a04ff
3 changed files with 73 additions and 29 deletions

View File

@@ -16,5 +16,5 @@ rand = "0.6.5"
vulkano = "0.12.0"
vulkano-shaders = "0.12.0"
time = "0.1.38"
shade_runner = "0.1.1"