runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader
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56
src/main.rs
56
src/main.rs
@@ -8,6 +8,7 @@ extern crate nalgebra as na;
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extern crate quick_xml;
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extern crate rand;
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extern crate sfml;
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extern crate time;
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use image::{DynamicImage, GenericImage, GenericImageView, Pixel, SubImage};
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use sfml::graphics::*;
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@@ -29,11 +30,15 @@ use vulkano::sync::GpuFuture;
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use vulkano::sync;
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use std::sync::Arc;
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use std::fs;
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use std::path::PathBuf;
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use crate::input::Input;
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use crate::slider::Slider;
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use crate::timer::Timer;
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use na::DimAdd;
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use std::time::{SystemTime, Duration};
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use shade_runner as sr;
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use std::ffi::CStr;
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mod slider;
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mod timer;
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@@ -159,20 +164,30 @@ fn main() {
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let queue = queues.next().unwrap();
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println!("Device initialized");
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let project_root = std::env::current_dir().expect("failed to get root directory");
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let mut vert_path = project_root.clone();
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vert_path.push(PathBuf::from("resources/shaders/add.compute"));
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let shader = sr::load_compute(vert_path).expect("Failed to compile");
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let vulkano_entry = sr::parse_compute(&shader).expect("failed to parse");
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let x = unsafe {
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vulkano::pipeline::shader::ShaderModule::from_words(device.clone(), &shader.compute)
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}.unwrap();
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// Compile the shader and add it to a pipeline
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let pipeline = Arc::new({
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mod cs {
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vulkano_shaders::shader!{
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ty: "compute",
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path: "resources/shaders/add.compute"
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}
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unsafe {
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ComputePipeline::new(device.clone(), &x.compute_entry_point(
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CStr::from_bytes_with_nul_unchecked(b"main\0"),
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vulkano_entry.compute_layout), &()
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).unwrap()
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}
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let shader = cs::Shader::load(device.clone()).unwrap();
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ComputePipeline::new(device.clone(), &shader.main_entry_point(), &()).unwrap()
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});
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// Load up the input image, determine some details
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let mut img = image::open("resources/images/background.jpg").unwrap();
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let mut img = image::open("resources/images/funky-bird.jpg").unwrap();
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let xy = img.dimensions();
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let data_length = xy.0*xy.1*4;
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@@ -192,21 +207,30 @@ fn main() {
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{
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// Pull out the image data and place it in a sync'd CPU<->GPU buffer
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// Raw pixels is a u8 rgb buffer (x*y*3)
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let data_buffer = {
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//let mut buff = img.raw_pixels();
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let mut buff = image_buffer.iter();
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let data_iter = (0 .. data_length).map(|n| *(buff.next().unwrap()));
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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};
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let out_buffer = {
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let mut buff = image_buffer.iter();
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let data_iter = (0 .. data_length).map(|n| *(buff.next().unwrap()));
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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};
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let settings_buffer = {
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CpuAccessibleBuffer::from_data(device.clone(), BufferUsage::all(), vec![xy.0, xy.1]).unwrap()
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let vec = vec![xy.0, xy.1];
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let mut buff = vec.iter();
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let data_iter = (0 .. 2).map(|n| *(buff.next().unwrap()));
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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};
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// Create the data descriptor set for our previously created shader pipeline
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let set = Arc::new(PersistentDescriptorSet::start(pipeline.clone(), 0)
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let mut set = Arc::new(PersistentDescriptorSet::start(pipeline.clone(), 0)
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.add_buffer(data_buffer.clone()).unwrap()
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.add_buffer(out_buffer.clone()).unwrap()
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.add_buffer(settings_buffer.clone()).unwrap()
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.build().unwrap()
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);
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@@ -222,19 +246,19 @@ fn main() {
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.then_signal_fence_and_flush().unwrap();
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// I think this is redundant and returns immediately
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// future.wait(None).unwrap();
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future.wait(None).unwrap();
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// The buffer is sync'd so we can just read straight from the handle
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let data_buffer_content = data_buffer.read().unwrap();
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for y in 0 .. xy.1 {
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for x in 0 .. xy.0 {
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let r = data_buffer_content[((xy.0 * y + x) * 4 + 0) as usize] as u8;
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let g = data_buffer_content[((xy.0 * y + x) * 4 + 1) as usize] as u8;
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let b = data_buffer_content[((xy.0 * y + x) * 4 + 2) as usize] as u8;
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let a = data_buffer_content[((xy.0 * y + x) * 4 + 3) as usize] as u8;
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*image_buffer.get_mut(((xy.0 * y + x) * 4 + 0) as usize).unwrap() = r;
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*image_buffer.get_mut(((xy.0 * y + x) * 4 + 1) as usize).unwrap() = g;
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*image_buffer.get_mut(((xy.0 * y + x) * 4 + 2) as usize).unwrap() = b;
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@@ -245,9 +269,9 @@ fn main() {
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}
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}
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img.save("output9.png");
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img.save(format!("output/{}.png", SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap().as_secs()));
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println!("Starting");
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println!("Stdddwafasddfqwefaarting");
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let mut window = RenderWindow::new(
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(900, 900),
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