runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader
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@@ -16,5 +16,5 @@ rand = "0.6.5"
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vulkano = "0.12.0"
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vulkano-shaders = "0.12.0"
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time = "0.1.38"
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shade_runner = "0.1.1"
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@@ -6,9 +6,13 @@ layout(set = 0, binding = 0) buffer Data {
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int data[];
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} data;
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//layout(set = 0, binding = 1) buffer Settings {
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// int settings[];
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//} settings;
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layout(set = 0, binding = 1) buffer Data1 {
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int odata[];
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} odata;
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layout(set = 0, binding = 2) buffer Settings {
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int settings[];
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} settings;
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ivec4 separate(int pix){
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ivec4 r = ivec4(
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@@ -26,28 +30,44 @@ uint get_idx(int offset_x, int offset_y){
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// uint y = min(settings.settings[1], max(0, gl_GlobalInvocationID.y + offset_y));
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// return ((y * settings.settings[0]) + x);
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uint x = min(800, max(0, gl_GlobalInvocationID.x + offset_x));
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uint y = min(600, max(0, gl_GlobalInvocationID.y + offset_y));
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return ((y * 800) + x);
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uint x = min(settings.settings[0], max(0, gl_GlobalInvocationID.x + offset_x));
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uint y = min(settings.settings[1], max(0, gl_GlobalInvocationID.y + offset_y));
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return ((y * settings.settings[0]) + x);
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}
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void main() {
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uint idx = get_idx(0,0);
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ivec4 p = separate(data.data[get_idx(0,0)]);
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ivec4 p = separate(odata.odata[get_idx(0,0)]);
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ivec4 p0 = separate(odata.odata[get_idx(0, 1)]);
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ivec4 p1 = separate(odata.odata[get_idx(0,-1)]);
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ivec4 p0 = separate(data.data[get_idx(2,0)]);
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ivec4 p1 = separate(data.data[get_idx(-2,0)]);
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ivec4 p2 = separate(odata.odata[get_idx(1, 1)]);
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ivec4 p3 = separate(odata.odata[get_idx(-1,-1)]);
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ivec4 p4 = separate(odata.odata[get_idx(1, 0)]);
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ivec4 p5 = separate(odata.odata[get_idx(-1,0)]);
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ivec4 p6 = separate(odata.odata[get_idx(1,-1)]);
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ivec4 p7 = separate(odata.odata[get_idx(-1,1)]);
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ivec4 p2 = separate(data.data[get_idx(0,2)]);
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ivec4 p3 = separate(data.data[get_idx(0,-2)]);
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ivec3 d0 = abs(p0.xyz - p1.xyz);
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ivec3 d1 = abs(p2.xyz - p3.xyz);
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ivec3 d2 = abs(p4.xyz - p5.xyz);
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ivec3 d3 = abs(p6.xyz - p7.xyz);
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p.x = 255;//d0.x + d0.y + d0.z + d1.x + d1.y + d1.z;
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ivec3 m = max(max(max(d0, d1), d2), d3);
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if ((m.x + m.y + m.z) > 150){
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p.x = 0;
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p.y = 0;
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p.z = 255;
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}
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// p.z = max(p.z - (d0.x + d0.y + d0.z + d1.x + d1.y + d1.z)/5, 0);
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data.data[idx] = (data.data[idx] & (~0x000000FF) ) | (p.x);
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data.data[idx] = (data.data[idx] & (~0x0000FF00) ) | (p.y << 8);
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56
src/main.rs
56
src/main.rs
@@ -8,6 +8,7 @@ extern crate nalgebra as na;
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extern crate quick_xml;
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extern crate rand;
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extern crate sfml;
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extern crate time;
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use image::{DynamicImage, GenericImage, GenericImageView, Pixel, SubImage};
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use sfml::graphics::*;
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@@ -29,11 +30,15 @@ use vulkano::sync::GpuFuture;
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use vulkano::sync;
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use std::sync::Arc;
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use std::fs;
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use std::path::PathBuf;
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use crate::input::Input;
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use crate::slider::Slider;
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use crate::timer::Timer;
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use na::DimAdd;
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use std::time::{SystemTime, Duration};
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use shade_runner as sr;
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use std::ffi::CStr;
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mod slider;
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mod timer;
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@@ -159,20 +164,30 @@ fn main() {
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let queue = queues.next().unwrap();
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println!("Device initialized");
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let project_root = std::env::current_dir().expect("failed to get root directory");
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let mut vert_path = project_root.clone();
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vert_path.push(PathBuf::from("resources/shaders/add.compute"));
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let shader = sr::load_compute(vert_path).expect("Failed to compile");
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let vulkano_entry = sr::parse_compute(&shader).expect("failed to parse");
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let x = unsafe {
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vulkano::pipeline::shader::ShaderModule::from_words(device.clone(), &shader.compute)
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}.unwrap();
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// Compile the shader and add it to a pipeline
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let pipeline = Arc::new({
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mod cs {
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vulkano_shaders::shader!{
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ty: "compute",
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path: "resources/shaders/add.compute"
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unsafe {
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ComputePipeline::new(device.clone(), &x.compute_entry_point(
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CStr::from_bytes_with_nul_unchecked(b"main\0"),
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vulkano_entry.compute_layout), &()
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).unwrap()
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}
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}
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let shader = cs::Shader::load(device.clone()).unwrap();
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ComputePipeline::new(device.clone(), &shader.main_entry_point(), &()).unwrap()
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});
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// Load up the input image, determine some details
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let mut img = image::open("resources/images/background.jpg").unwrap();
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let mut img = image::open("resources/images/funky-bird.jpg").unwrap();
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let xy = img.dimensions();
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let data_length = xy.0*xy.1*4;
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@@ -192,21 +207,30 @@ fn main() {
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{
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// Pull out the image data and place it in a sync'd CPU<->GPU buffer
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// Raw pixels is a u8 rgb buffer (x*y*3)
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let data_buffer = {
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//let mut buff = img.raw_pixels();
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let mut buff = image_buffer.iter();
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let data_iter = (0 .. data_length).map(|n| *(buff.next().unwrap()));
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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};
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let out_buffer = {
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let mut buff = image_buffer.iter();
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let data_iter = (0 .. data_length).map(|n| *(buff.next().unwrap()));
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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};
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let settings_buffer = {
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CpuAccessibleBuffer::from_data(device.clone(), BufferUsage::all(), vec![xy.0, xy.1]).unwrap()
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let vec = vec![xy.0, xy.1];
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let mut buff = vec.iter();
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let data_iter = (0 .. 2).map(|n| *(buff.next().unwrap()));
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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};
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// Create the data descriptor set for our previously created shader pipeline
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let set = Arc::new(PersistentDescriptorSet::start(pipeline.clone(), 0)
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let mut set = Arc::new(PersistentDescriptorSet::start(pipeline.clone(), 0)
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.add_buffer(data_buffer.clone()).unwrap()
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.add_buffer(out_buffer.clone()).unwrap()
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.add_buffer(settings_buffer.clone()).unwrap()
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.build().unwrap()
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);
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@@ -222,19 +246,19 @@ fn main() {
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.then_signal_fence_and_flush().unwrap();
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// I think this is redundant and returns immediately
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// future.wait(None).unwrap();
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future.wait(None).unwrap();
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// The buffer is sync'd so we can just read straight from the handle
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let data_buffer_content = data_buffer.read().unwrap();
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for y in 0 .. xy.1 {
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for x in 0 .. xy.0 {
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let r = data_buffer_content[((xy.0 * y + x) * 4 + 0) as usize] as u8;
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let g = data_buffer_content[((xy.0 * y + x) * 4 + 1) as usize] as u8;
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let b = data_buffer_content[((xy.0 * y + x) * 4 + 2) as usize] as u8;
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let a = data_buffer_content[((xy.0 * y + x) * 4 + 3) as usize] as u8;
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*image_buffer.get_mut(((xy.0 * y + x) * 4 + 0) as usize).unwrap() = r;
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*image_buffer.get_mut(((xy.0 * y + x) * 4 + 1) as usize).unwrap() = g;
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*image_buffer.get_mut(((xy.0 * y + x) * 4 + 2) as usize).unwrap() = b;
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@@ -245,9 +269,9 @@ fn main() {
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}
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}
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img.save("output9.png");
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img.save(format!("output/{}.png", SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap().as_secs()));
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println!("Starting");
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println!("Stdddwafasddfqwefaarting");
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let mut window = RenderWindow::new(
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(900, 900),
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