fixed depth buffering for images

This commit is contained in:
2019-09-11 22:39:25 -07:00
parent f6adbd80d1
commit df2543bc8d
7 changed files with 70 additions and 80 deletions

View File

@@ -200,6 +200,8 @@ void main() {
.viewports_dynamic_scissors_irrelevant(1)
// See `vertex_shader`.
.fragment_shader(fs.main_entry_point(), ())
.depth_stencil_simple_depth()
// We have to indicate which subpass of which render pass this pipeline is going to be used
// in. The pipeline will only be usable from this particular subpass.
.render_pass(Subpass::from(render_pass.clone(), 0).unwrap())