Moved the framebuffer gen to the canvas. Cleaned up a lot of unused imports
This commit is contained in:
@@ -1,5 +1,5 @@
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use sfml::graphics::{CircleShape, Color, Drawable, RectangleShape, RenderStates, RenderTarget, RenderWindow, Shape, Transformable, Text, Font};
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use sfml::window::{Event, Key, Style};
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use sfml::graphics::{Color, Drawable, RectangleShape, RenderStates, RenderTarget, RenderWindow, Shape, Transformable, Text, Font};
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use sfml::system::Vector2f;
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trait Clickable {
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@@ -1,16 +1,16 @@
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use crate::vertex_2d::{ColoredVertex2D, Vertex2D};
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use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState};
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use crate::Sprite;
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use std::collections::HashMap;
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use vulkano::buffer::{BufferAccess, CpuAccessibleBuffer, BufferUsage, ImmutableBuffer};
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use vulkano::buffer::{BufferAccess, BufferUsage, ImmutableBuffer};
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use std::sync::Arc;
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use vulkano::format::{ClearValue, Format};
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use vulkano::framebuffer::FramebufferAbstract;
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use vulkano::framebuffer::{FramebufferAbstract, Framebuffer};
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use vulkano::device::{Device, Queue};
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use vulkano::instance::PhysicalDevice;
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use vulkano::image::immutable::ImmutableImage;
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use crate::util::shader_kernels::ShaderKernels;
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use vulkano::image::{Dimensions, ImageUsage, ImageAccess, ImageDimensions};
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use vulkano::image::{Dimensions, ImageAccess, ImageDimensions, SwapchainImage};
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use vulkano::sampler::{Sampler, SamplerAddressMode, MipmapMode, Filter};
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use vulkano::descriptor::DescriptorSet;
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use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
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@@ -19,7 +19,10 @@ use image::GenericImageView;
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use crate::util::compute_image::ComputeImage;
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use std::iter::FromIterator;
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use vulkano::swapchain::Capabilities;
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use shaderc::TargetEnv;
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use winit::Window;
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use vulkano::pipeline::viewport::Viewport;
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// Canvas is the accumulator of Sprites for drawing
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// Needs to know:
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@@ -32,8 +35,6 @@ use shaderc::TargetEnv;
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If it is textured. It needs to be rendered with the texture shader which requires a separate
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graphics pipeline. Might as well have a new render pass as well.
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I need a second version of shaderkernels
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So framebuffer is tied to the swapchains images as well as the renderpass
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@@ -50,28 +51,6 @@ it appears that renderpass is tied to the individual shader
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// The rest will be grouped by their texture and run individually
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/*
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vertex count differing is a big nono
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ColoredVertex2D
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Non-Textured
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Vertex2D
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Textured
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Colored, vs non-colored:
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Calling the color() field or not
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I just wanna
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*/
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pub trait Vertex {
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fn position(&self) -> (f32, f32) {
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(0.0,0.0)
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@@ -215,7 +194,7 @@ impl Canvas {
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pub fn load_texture_from_filename(&mut self, filename: String) -> Arc<ImmutableImage<Format>> {
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if (self.texture_store.contains_key(&filename.clone())) {
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if self.texture_store.contains_key(&filename.clone()) {
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println!("{} Already exists, not going to replace it.", filename.clone());
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self.texture_store.get(&filename.clone()).unwrap().clone()
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} else {
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@@ -331,31 +310,9 @@ impl Canvas {
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o
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}
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/*
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So I need the image set in order to get my texture or compute texture
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Done
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compute image currently holds the set for compute and its swap buffer
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but during a descriptor set build, we corrow the compute_image and take
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it's swap buffer
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vkprocessor creates the image sets for draw calls
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takes the pipeline from the ShaderKernel - Which we own
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adds vk processor owned texture - Not any more
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adds compute image taken from the ComputeImage - Still true
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we have shaderkernel in here so thats fine
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Who should own the texture?
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I would need to borrow it each time I created an image set...
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These are tied very closely to the input output of a shader, which we would own
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I just need to add a third option on sprite and allow it to have a swap buffer
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*/
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pub fn draw_commands(&self,
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mut command_buffer: AutoCommandBufferBuilder,
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framebuffers: Vec<Arc<dyn FramebufferAbstract + Send + Sync>>,
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@@ -395,6 +352,33 @@ impl Canvas {
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.end_render_pass()
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.unwrap()
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}
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/// This method is called once during initialization, then again whenever the window is resized
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pub fn window_size_dependent_setup(&self,
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images: &[Arc<SwapchainImage<Window>>],
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) -> Vec<Arc<dyn FramebufferAbstract + Send + Sync>> {
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let dimensions = images[0].dimensions();
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let mut dynamic_state = DynamicState {
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line_width: None,
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viewports: Some(vec![Viewport {
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origin: [0.0, 0.0],
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dimensions: [dimensions.width() as f32, dimensions.height() as f32],
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depth_range: 0.0..1.0,
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}]),
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scissors: None
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};
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images.iter().map(|image| {
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Arc::new(
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Framebuffer::start(self.shader_kernels.get(&ShaderType::SOLID).unwrap().render_pass.clone())
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.add(image.clone()).unwrap()
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.build().unwrap()
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) as Arc<dyn FramebufferAbstract + Send + Sync>
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}).collect::<Vec<_>>()
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}
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}
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55
src/main.rs
55
src/main.rs
@@ -10,43 +10,41 @@ extern crate rand;
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extern crate sfml;
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extern crate time;
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use sfml::graphics::*;
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use sfml::graphics::{
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Color, RenderTarget, RenderWindow,
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};
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use sfml::system::*;
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use sfml::window::{Key, Style};
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use sfml::window::mouse::*;
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use sfml::window::mouse;
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use vulkano::sync;
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use std::sync::Arc;
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use std::{fs, mem, iter, ptr};
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use std::path::PathBuf;
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use std::result;
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use crate::input::Input;
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use crate::slider::Slider;
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use crate::timer::Timer;
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use na::DimAdd;
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use std::time::{SystemTime, Duration};
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use std::ffi::CStr;
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use std::ptr::write;
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess};
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use vulkano::command_buffer::AutoCommandBufferBuilder;
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use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
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use vulkano::device::{Device, DeviceExtensions};
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use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice};
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use vulkano::pipeline::ComputePipeline;
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use vulkano::descriptor::pipeline_layout::PipelineLayoutAbstract;
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use vulkano::instance::{Instance};
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use vulkano::sync::GpuFuture;
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use shaderc::CompileOptions;
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use shade_runner::CompileError;
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use winit::{EventsLoop, WindowBuilder, WindowEvent, Event, DeviceEvent, VirtualKeyCode, ElementState};
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use winit::dpi::LogicalSize;
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use vulkano_win::VkSurfaceBuild;
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use sprite::Sprite;
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use crate::canvas::Canvas;
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mod util;
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@@ -75,8 +73,7 @@ fn main() {
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let mut processor = vkprocessor::VkProcessor::new(&instance, &surface);
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processor.compile_kernel(String::from("simple-edge.compute"));
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processor.compile_shaders(String::from("simple_texture"), &surface);
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processor.load_buffers(String::from("background.jpg"));
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processor.load_textures(String::from("background.jpg"));
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processor.create_swapchain(&surface);
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let mut timer = Timer::new();
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@@ -1,5 +1,5 @@
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use sfml::window::{Key, Event};
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use sfml::graphics::{CircleShape, Color, Drawable, RectangleShape, RenderStates, RenderTarget, RenderWindow, Shape, Transformable, Font};
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use sfml::graphics::{Drawable, RectangleShape, RenderStates, RenderTarget, RenderWindow, Shape, Transformable, Font};
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use crate::button::Button;
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use sfml::system::Vector2f;
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@@ -1,4 +1,4 @@
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use crate::vertex_2d::ColoredVertex2D;
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use crate::canvas::Drawable;
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#[derive(Debug, Clone)]
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@@ -1,43 +1,19 @@
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess};
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use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState};
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use vulkano::descriptor::descriptor_set::{PersistentDescriptorSet, StdDescriptorPoolAlloc};
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use vulkano::device::{Device, DeviceExtensions, QueuesIter, Queue};
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use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice, QueueFamily};
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use vulkano::pipeline::{ComputePipeline, GraphicsPipeline, GraphicsPipelineAbstract, GraphicsPipelineBuilder};
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use vulkano::sync::{GpuFuture, FlushError};
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use vulkano::sync;
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer};
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use vulkano::descriptor::descriptor_set::{PersistentDescriptorSet};
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use vulkano::device::{Device};
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use vulkano::pipeline::{ComputePipeline};
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use std::time::SystemTime;
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use std::sync::Arc;
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use std::ffi::CStr;
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use std::path::PathBuf;
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use shade_runner as sr;
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use image::{DynamicImage, ImageBuffer};
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use image::{ImageBuffer};
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use image::GenericImageView;
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use vulkano::descriptor::pipeline_layout::PipelineLayout;
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use image::GenericImage;
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use shade_runner::{ComputeLayout, CompileError, FragLayout, FragInput, FragOutput, VertInput, VertOutput, VertLayout, CompiledShaders, Entry};
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use vulkano::descriptor::descriptor_set::{PersistentDescriptorSetBuf, PersistentDescriptorSetImg, PersistentDescriptorSetSampler};
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use shaderc::CompileOptions;
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use vulkano::framebuffer::{Subpass, RenderPass, RenderPassAbstract, Framebuffer, FramebufferAbstract};
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use vulkano::pipeline::shader::{GraphicsShaderType, ShaderModule, GraphicsEntryPoint, SpecializationConstants, SpecializationMapEntry};
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use vulkano::swapchain::{Swapchain, PresentMode, SurfaceTransform, Surface, SwapchainCreationError, AcquireError};
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use vulkano::swapchain::acquire_next_image;
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use vulkano::image::swapchain::SwapchainImage;
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use winit::{EventsLoop, WindowBuilder, Window, Event, WindowEvent};
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use vulkano_win::VkSurfaceBuild;
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use vulkano::pipeline::vertex::{SingleBufferDefinition, Vertex};
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use vulkano::descriptor::PipelineLayoutAbstract;
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use std::alloc::Layout;
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use vulkano::pipeline::viewport::Viewport;
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use image::ImageFormat;
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use vulkano::image::immutable::ImmutableImage;
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use vulkano::descriptor::descriptor_set::{PersistentDescriptorSetBuf};
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use vulkano::image::attachment::AttachmentImage;
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use vulkano::image::{Dimensions, ImageUsage};
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use vulkano::image::{ImageUsage};
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use vulkano::format::Format;
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use vulkano::sampler::{Sampler, Filter, MipmapMode, SamplerAddressMode};
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use image::flat::NormalForm::ColumnMajorPacked;
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use image::Rgba;
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use crate::vertex_2d::ColoredVertex2D;
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/*
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@@ -47,7 +23,6 @@ This is a pretty specific use case. One in for settings. One in for data, two fo
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multiple data inputs might be nice?
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*/
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#[derive(Clone)]
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@@ -1,41 +1,41 @@
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess};
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use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState};
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use vulkano::descriptor::descriptor_set::{PersistentDescriptorSet, StdDescriptorPoolAlloc};
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use vulkano::device::{Device, DeviceExtensions, QueuesIter, Queue};
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use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice, QueueFamily};
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use vulkano::pipeline::{ComputePipeline, GraphicsPipeline, GraphicsPipelineAbstract};
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use vulkano::sync::{GpuFuture, FlushError};
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use vulkano::sync;
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use std::time::SystemTime;
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use vulkano::device::{Device};
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use vulkano::pipeline::{ComputePipeline};
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use std::sync::Arc;
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use std::ffi::CStr;
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use std::path::PathBuf;
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use shade_runner as sr;
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use image::{DynamicImage, ImageBuffer};
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use image::GenericImageView;
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use vulkano::descriptor::pipeline_layout::PipelineLayout;
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use image::GenericImage;
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use shade_runner::{ComputeLayout, CompileError, FragLayout, FragInput, FragOutput, VertInput, VertOutput, VertLayout, CompiledShaders, Entry};
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use vulkano::descriptor::descriptor_set::{PersistentDescriptorSetBuf, PersistentDescriptorSetImg, PersistentDescriptorSetSampler};
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use shade_runner::{CompileError, FragLayout, FragInput, FragOutput, VertInput, VertOutput, VertLayout, CompiledShaders, Entry};
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use shaderc::CompileOptions;
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use vulkano::framebuffer::{Subpass, RenderPass, RenderPassAbstract, Framebuffer, FramebufferAbstract};
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use vulkano::pipeline::shader::{GraphicsShaderType, ShaderModule, GraphicsEntryPoint, SpecializationConstants, SpecializationMapEntry};
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use vulkano::swapchain::{Swapchain, PresentMode, SurfaceTransform, Surface, SwapchainCreationError, AcquireError};
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use vulkano::swapchain::acquire_next_image;
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use vulkano::image::swapchain::SwapchainImage;
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use winit::{EventsLoop, WindowBuilder, Window, Event, WindowEvent};
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use vulkano_win::VkSurfaceBuild;
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use vulkano::pipeline::vertex::{SingleBufferDefinition, Vertex};
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use vulkano::descriptor::PipelineLayoutAbstract;
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use std::alloc::Layout;
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use vulkano::pipeline::viewport::Viewport;
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use image::ImageFormat;
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use vulkano::image::immutable::ImmutableImage;
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use vulkano::image::attachment::AttachmentImage;
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use vulkano::image::{Dimensions, ImageUsage};
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use vulkano::format::Format;
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use vulkano::sampler::{Sampler, Filter, MipmapMode, SamplerAddressMode};
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use image::flat::NormalForm::ColumnMajorPacked;
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use vulkano::pipeline::shader::{ShaderModule, GraphicsEntryPoint, SpecializationConstants, SpecializationMapEntry};
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#[derive(Clone)]
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@@ -1,41 +1,41 @@
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess};
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use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState};
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use vulkano::descriptor::descriptor_set::{PersistentDescriptorSet, StdDescriptorPoolAlloc, DescriptorSetDesc};
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use vulkano::device::{Device, DeviceExtensions, QueuesIter, Queue};
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use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice, QueueFamily};
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use vulkano::pipeline::{ComputePipeline, GraphicsPipeline, GraphicsPipelineAbstract, GraphicsPipelineBuilder};
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use vulkano::sync::{GpuFuture, FlushError};
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use vulkano::sync;
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use std::time::SystemTime;
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|
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use vulkano::device::{Device, Queue};
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use vulkano::instance::{PhysicalDevice, QueueFamily};
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use vulkano::pipeline::{GraphicsPipeline, GraphicsPipelineAbstract, GraphicsPipelineBuilder};
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|
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use std::sync::Arc;
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use std::ffi::CStr;
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use std::path::PathBuf;
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use shade_runner as sr;
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use image::{DynamicImage, ImageBuffer};
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use image::GenericImageView;
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use vulkano::descriptor::pipeline_layout::PipelineLayout;
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use image::GenericImage;
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use shade_runner::{ComputeLayout, CompileError, FragLayout, FragInput, FragOutput, VertInput, VertOutput, VertLayout, CompiledShaders, Entry};
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use vulkano::descriptor::descriptor_set::{PersistentDescriptorSetBuf, PersistentDescriptorSetImg, PersistentDescriptorSetSampler};
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use shaderc::CompileOptions;
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use vulkano::framebuffer::{Subpass, RenderPass, RenderPassAbstract, Framebuffer, FramebufferAbstract, RenderPassDesc};
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use vulkano::pipeline::shader::{GraphicsShaderType, ShaderModule, GraphicsEntryPoint, SpecializationConstants, SpecializationMapEntry};
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use vulkano::swapchain::{Swapchain, PresentMode, SurfaceTransform, Surface, SwapchainCreationError, AcquireError, Capabilities};
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use vulkano::swapchain::acquire_next_image;
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use vulkano::image::swapchain::SwapchainImage;
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use winit::{EventsLoop, WindowBuilder, Window, Event, WindowEvent};
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use vulkano_win::VkSurfaceBuild;
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use vulkano::pipeline::vertex::{SingleBufferDefinition, Vertex};
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use vulkano::descriptor::{PipelineLayoutAbstract, DescriptorSet};
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use std::alloc::Layout;
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use vulkano::pipeline::viewport::Viewport;
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use image::ImageFormat;
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use vulkano::image::immutable::ImmutableImage;
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use vulkano::image::attachment::AttachmentImage;
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use vulkano::image::{Dimensions, ImageUsage};
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use vulkano::format::Format;
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use vulkano::sampler::{Sampler, Filter, MipmapMode, SamplerAddressMode};
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use image::flat::NormalForm::ColumnMajorPacked;
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|
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|
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|
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use vulkano::framebuffer::{Subpass, RenderPassAbstract, Framebuffer, FramebufferAbstract};
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use vulkano::pipeline::shader::{GraphicsShaderType, ShaderModule, SpecializationConstants, SpecializationMapEntry};
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use vulkano::swapchain::{Capabilities};
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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use crate::vertex_2d::ColoredVertex2D;
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|
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/*
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@@ -47,8 +47,8 @@ Shaderkernel holds the pipeline and render pass for the inputted shader source
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#[derive(Clone)]
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pub struct ShaderKernels {
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|
||||
pub render_pass: Arc<RenderPassAbstract + Send + Sync>,
|
||||
graphics_pipeline: Option<Arc<GraphicsPipelineAbstract + Sync + Send>>,
|
||||
pub render_pass: Arc<dyn RenderPassAbstract + Send + Sync>,
|
||||
graphics_pipeline: Option<Arc<dyn GraphicsPipelineAbstract + Sync + Send>>,
|
||||
|
||||
device: Arc<Device>,
|
||||
}
|
||||
@@ -75,7 +75,7 @@ impl ShaderKernels {
|
||||
(vertex_shader_path, fragment_shader_path)
|
||||
}
|
||||
|
||||
pub fn get_pipeline(&mut self) -> Arc<GraphicsPipelineAbstract + Sync + Send> {
|
||||
pub fn get_pipeline(&mut self) -> Arc<dyn GraphicsPipelineAbstract + Sync + Send> {
|
||||
self.graphics_pipeline.clone().unwrap()
|
||||
}
|
||||
|
||||
|
||||
@@ -1,80 +1,17 @@
|
||||
use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess};
|
||||
use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState};
|
||||
use vulkano::descriptor::descriptor_set::{PersistentDescriptorSet, StdDescriptorPoolAlloc, PersistentDescriptorSetBuilder, FixedSizeDescriptorSetsPool, StdDescriptorPool};
|
||||
use vulkano::descriptor::descriptor_set::collection::DescriptorSetsCollection;
|
||||
use vulkano::device::{Device, DeviceExtensions, QueuesIter, Queue};
|
||||
use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice, QueueFamily};
|
||||
use vulkano::pipeline::{ComputePipeline, GraphicsPipeline, GraphicsPipelineAbstract};
|
||||
use vulkano::instance::{Instance, PhysicalDevice};
|
||||
use vulkano::sync::{GpuFuture, FlushError};
|
||||
use vulkano::sync;
|
||||
use std::time::SystemTime;
|
||||
use std::sync::Arc;
|
||||
use std::ffi::CStr;
|
||||
use std::path::PathBuf;
|
||||
use shade_runner as sr;
|
||||
use image::{DynamicImage, ImageBuffer};
|
||||
use image::GenericImageView;
|
||||
use vulkano::descriptor::pipeline_layout::PipelineLayout;
|
||||
use image::GenericImage;
|
||||
use shade_runner::{ComputeLayout, CompileError, FragLayout, FragInput, FragOutput, VertInput, VertOutput, VertLayout, CompiledShaders, Entry};
|
||||
use vulkano::descriptor::descriptor_set::{PersistentDescriptorSetBuf, PersistentDescriptorSetImg, PersistentDescriptorSetSampler};
|
||||
use shaderc::CompileOptions;
|
||||
use vulkano::framebuffer::{Subpass, RenderPass, RenderPassAbstract, Framebuffer, FramebufferAbstract};
|
||||
use vulkano::pipeline::shader::{GraphicsShaderType, ShaderModule, GraphicsEntryPoint, SpecializationConstants, SpecializationMapEntry};
|
||||
use vulkano::swapchain::{Swapchain, PresentMode, SurfaceTransform, Surface, SwapchainCreationError, AcquireError, Capabilities};
|
||||
use vulkano::swapchain::acquire_next_image;
|
||||
use vulkano::image::swapchain::SwapchainImage;
|
||||
use winit::{EventsLoop, WindowBuilder, Window, Event, WindowEvent};
|
||||
use vulkano_win::VkSurfaceBuild;
|
||||
use vulkano::pipeline::vertex::{SingleBufferDefinition, Vertex};
|
||||
use vulkano::descriptor::{PipelineLayoutAbstract, DescriptorSet};
|
||||
use std::alloc::Layout;
|
||||
use vulkano::pipeline::viewport::Viewport;
|
||||
use image::ImageFormat;
|
||||
use vulkano::image::immutable::ImmutableImage;
|
||||
use vulkano::image::attachment::AttachmentImage;
|
||||
use vulkano::image::{Dimensions, ImageUsage, ImageAccess, ImageDimensions};
|
||||
use vulkano::format::Format;
|
||||
use vulkano::format::ClearValue;
|
||||
use vulkano::sampler::{Sampler, Filter, MipmapMode, SamplerAddressMode};
|
||||
use image::flat::NormalForm::ColumnMajorPacked;
|
||||
|
||||
use winit::{Window};
|
||||
use crate::util::compute_kernel::ComputeKernel;
|
||||
use crate::util::shader_kernels::ShaderKernels;
|
||||
use crate::util::compute_image::ComputeImage;
|
||||
|
||||
use vulkano::descriptor::descriptor::DescriptorDesc;
|
||||
use crate::vertex_2d::ColoredVertex2D;
|
||||
use crate::canvas::Canvas;
|
||||
use std::mem;
|
||||
|
||||
|
||||
/// This method is called once during initialization, then again whenever the window is resized
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<SwapchainImage<Window>>],
|
||||
render_pass: Arc<dyn RenderPassAbstract + Send + Sync>,
|
||||
dynamic_state: &mut DynamicState,
|
||||
) -> Vec<Arc<dyn FramebufferAbstract + Send + Sync>> {
|
||||
let dimensions = images[0].dimensions();
|
||||
|
||||
let viewport = Viewport {
|
||||
origin: [0.0, 0.0],
|
||||
dimensions: [dimensions.width() as f32, dimensions.height() as f32],
|
||||
depth_range: 0.0..1.0,
|
||||
};
|
||||
dynamic_state.viewports = Some(vec!(viewport));
|
||||
|
||||
images.iter().map(|image| {
|
||||
Arc::new(
|
||||
Framebuffer::start(render_pass.clone())
|
||||
.add(image.clone()).unwrap()
|
||||
.build().unwrap()
|
||||
) as Arc<dyn FramebufferAbstract + Send + Sync>
|
||||
}).collect::<Vec<_>>()
|
||||
}
|
||||
|
||||
pub struct VkProcessor<'a> {
|
||||
|
||||
// Vulkan state fields
|
||||
pub instance: Arc<Instance>,
|
||||
pub physical: PhysicalDevice<'a>,
|
||||
@@ -84,15 +21,7 @@ pub struct VkProcessor<'a> {
|
||||
pub dynamic_state: DynamicState,
|
||||
|
||||
// TODO: This will need to handle multiple of each type
|
||||
pub shader_kernels: Option<ShaderKernels>,
|
||||
pub compute_kernel: Option<ComputeKernel>,
|
||||
|
||||
// TODO: Move this into canvas
|
||||
pub vertex_buffer: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
|
||||
pub vertex_buffer2: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
|
||||
|
||||
pub textures: Vec<Arc<ImmutableImage<Format>>>,
|
||||
|
||||
pub compute_image: Option<ComputeImage>,
|
||||
|
||||
pub swapchain: Option<Arc<Swapchain<Window>>>,
|
||||
@@ -106,9 +35,7 @@ pub struct VkProcessor<'a> {
|
||||
|
||||
|
||||
impl<'a> VkProcessor<'a> {
|
||||
|
||||
pub fn new(instance: &'a Arc<Instance>, surface: &'a Arc<Surface<Window>>) -> VkProcessor<'a> {
|
||||
|
||||
let physical = PhysicalDevice::enumerate(instance).next().unwrap();
|
||||
|
||||
let queue_family = physical.queue_families().find(|&q| {
|
||||
@@ -135,36 +62,23 @@ impl<'a> VkProcessor<'a> {
|
||||
queue: queue.clone(),
|
||||
queues: queues,
|
||||
dynamic_state: DynamicState { line_width: None, viewports: None, scissors: None },
|
||||
shader_kernels: None,
|
||||
compute_kernel: None,
|
||||
vertex_buffer: None,
|
||||
vertex_buffer2: None,
|
||||
textures: vec![],
|
||||
compute_image: None,
|
||||
swapchain: None,
|
||||
swapchain_images: None,
|
||||
swapchain_recreate_needed: false,
|
||||
capabilities: capabilities.clone(),
|
||||
canvas: Canvas::new(queue, device, physical, capabilities)
|
||||
canvas: Canvas::new(queue, device, physical, capabilities),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
pub fn compile_kernel(&mut self, filename: String) {
|
||||
self.compute_kernel = Some(ComputeKernel::new(filename, self.device.clone()));
|
||||
self.compute_kernel = Some(ComputeKernel::new(filename, self.device.clone()));
|
||||
}
|
||||
|
||||
pub fn compile_shaders(&mut self, filename: String, surface: &'a Arc<Surface<Window>>) {
|
||||
self.shader_kernels = Some(
|
||||
ShaderKernels::new(filename.clone(),
|
||||
self.capabilities.clone(), self.queue.clone(),
|
||||
self.physical,
|
||||
self.device.clone())
|
||||
);
|
||||
}
|
||||
|
||||
pub fn create_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let capabilities = surface.capabilities(self.physical).unwrap();
|
||||
let usage = capabilities.supported_usage_flags;
|
||||
@@ -197,12 +111,10 @@ impl<'a> VkProcessor<'a> {
|
||||
|
||||
self.swapchain = Some(swapchain);
|
||||
self.swapchain_images = Some(images);
|
||||
|
||||
}
|
||||
|
||||
// On resizes we have to recreate the swapchain
|
||||
pub fn recreate_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
|
||||
|
||||
let dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
|
||||
let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
|
||||
[dimensions.0, dimensions.1]
|
||||
@@ -220,143 +132,30 @@ impl<'a> VkProcessor<'a> {
|
||||
|
||||
self.swapchain = Some(new_swapchain);
|
||||
self.swapchain_images = Some(new_images);
|
||||
|
||||
}
|
||||
|
||||
fn get_texture_from_file(image_filename: String, queue: Arc<Queue>) -> Arc<ImmutableImage<Format>> {
|
||||
|
||||
let project_root =
|
||||
std::env::current_dir()
|
||||
.expect("failed to get root directory");
|
||||
|
||||
let mut compute_path = project_root.clone();
|
||||
compute_path.push(PathBuf::from("resources/images/"));
|
||||
compute_path.push(PathBuf::from(image_filename));
|
||||
|
||||
let img = image::open(compute_path).expect("Couldn't find image");
|
||||
|
||||
let xy = img.dimensions();
|
||||
|
||||
let data_length = xy.0 * xy.1 * 4;
|
||||
let pixel_count = img.raw_pixels().len();
|
||||
|
||||
let mut image_buffer = Vec::new();
|
||||
|
||||
if pixel_count != data_length as usize {
|
||||
println!("Creating apha channel...");
|
||||
for i in img.raw_pixels().iter() {
|
||||
if (image_buffer.len() + 1) % 4 == 0 {
|
||||
image_buffer.push(255);
|
||||
}
|
||||
image_buffer.push(*i);
|
||||
}
|
||||
image_buffer.push(255);
|
||||
} else {
|
||||
image_buffer = img.raw_pixels();
|
||||
}
|
||||
|
||||
let (texture, tex_future) = ImmutableImage::from_iter(
|
||||
image_buffer.iter().cloned(),
|
||||
Dimensions::Dim2d { width: xy.0, height: xy.1 },
|
||||
Format::R8G8B8A8Srgb,
|
||||
queue.clone()
|
||||
).unwrap();
|
||||
|
||||
texture
|
||||
}
|
||||
|
||||
pub fn load_compute_image(&mut self, image_filename: String) {
|
||||
self.compute_image = Some(ComputeImage::new(self.device.clone(), image_filename.clone()));
|
||||
}
|
||||
|
||||
pub fn load_buffers(&mut self, image_filename: String)
|
||||
pub fn load_textures(&mut self, image_filename: String)
|
||||
{
|
||||
self.load_compute_image(image_filename.clone());
|
||||
|
||||
let color = [1.,0.,0.,0.];
|
||||
|
||||
let vertex_buffer = {
|
||||
|
||||
CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::all(), [
|
||||
ColoredVertex2D { position: [ 1.0, 1.0 ], color },
|
||||
ColoredVertex2D { position: [ 1.0, 0.5 ], color },
|
||||
ColoredVertex2D { position: [ 0.5, 0.5 ], color },
|
||||
ColoredVertex2D { position: [ 0.5, 1.0 ], color },
|
||||
].iter().cloned()).unwrap()
|
||||
};
|
||||
|
||||
let vertex_buffer2 = {
|
||||
|
||||
CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::all(), [
|
||||
ColoredVertex2D { position: [-1.0, -1.0 ], color },
|
||||
ColoredVertex2D { position: [-1.0, -0.5 ], color },
|
||||
ColoredVertex2D { position: [-0.5, -0.5 ], color },
|
||||
ColoredVertex2D { position: [-0.5, -1.0 ], color },
|
||||
].iter().cloned()).unwrap()
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
self.vertex_buffer = Some(vertex_buffer);
|
||||
self.vertex_buffer2 = Some(vertex_buffer2);
|
||||
|
||||
let texture = VkProcessor::get_texture_from_file(image_filename.clone(), self.queue.clone());
|
||||
self.textures.push(texture);
|
||||
|
||||
let texture1 = VkProcessor::get_texture_from_file(String::from("button.png"), self.queue.clone());
|
||||
self.textures.push(texture1);
|
||||
self.canvas.load_texture_from_filename(image_filename.clone());
|
||||
}
|
||||
|
||||
|
||||
// The image set is the containing object for all texture and image hooks.
|
||||
fn get_image_set(&mut self) -> Box<DescriptorSet + Send + Sync> {
|
||||
|
||||
let sampler = Sampler::new(self.device.clone(), Filter::Linear, Filter::Linear,
|
||||
MipmapMode::Nearest, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
|
||||
SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap();
|
||||
|
||||
let o : Box<DescriptorSet + Send + Sync> = Box::new(
|
||||
PersistentDescriptorSet::start(
|
||||
self.shader_kernels.clone().unwrap().get_pipeline(), 0
|
||||
)
|
||||
.add_sampled_image(self.textures.get(0).unwrap().clone(), sampler.clone()).unwrap()
|
||||
.add_image(self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap()
|
||||
.build().unwrap());
|
||||
o
|
||||
}
|
||||
|
||||
// The image set is the containing object for all texture and image hooks.
|
||||
fn get_gui_image_set(&mut self) -> Box<DescriptorSet + Send + Sync> {
|
||||
|
||||
let sampler = Sampler::new(self.device.clone(), Filter::Linear, Filter::Linear,
|
||||
MipmapMode::Nearest, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
|
||||
SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap();
|
||||
|
||||
let o : Box<DescriptorSet + Send + Sync> = Box::new(
|
||||
PersistentDescriptorSet::start(
|
||||
self.shader_kernels.clone().unwrap().get_pipeline(), 0
|
||||
)
|
||||
.add_sampled_image(self.textures.get(1).unwrap().clone(), sampler.clone()).unwrap()
|
||||
.add_image(self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap()
|
||||
.build().unwrap());
|
||||
o
|
||||
}
|
||||
|
||||
pub fn save_edges_image(&mut self){
|
||||
pub fn save_edges_image(&mut self) {
|
||||
self.compute_image.clone().unwrap().clone().save_image();
|
||||
}
|
||||
|
||||
|
||||
|
||||
pub fn run(&mut self,
|
||||
surface: &'a Arc<Surface<Window>>,
|
||||
mut frame_future: Box<dyn GpuFuture>,
|
||||
) -> Box<dyn GpuFuture> {
|
||||
|
||||
let mut framebuffers = window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone(),
|
||||
self.shader_kernels.clone().unwrap().render_pass.clone(),
|
||||
&mut self.dynamic_state);
|
||||
let mut framebuffers =
|
||||
self.canvas.window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone());
|
||||
|
||||
// The docs said to call this on each loop.
|
||||
frame_future.cleanup_finished();
|
||||
@@ -365,9 +164,8 @@ impl<'a> VkProcessor<'a> {
|
||||
// In this example that includes the swapchain, the framebuffers and the dynamic state viewport.
|
||||
if self.swapchain_recreate_needed {
|
||||
self.recreate_swapchain(surface);
|
||||
framebuffers = window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone(),
|
||||
self.shader_kernels.clone().unwrap().render_pass.clone(),
|
||||
&mut self.dynamic_state);
|
||||
framebuffers =
|
||||
self.canvas.window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone());
|
||||
self.swapchain_recreate_needed = false;
|
||||
}
|
||||
|
||||
@@ -382,14 +180,6 @@ impl<'a> VkProcessor<'a> {
|
||||
Err(err) => panic!("{:?}", err)
|
||||
};
|
||||
|
||||
// Specify the color to clear the framebuffer with i.e. blue
|
||||
let clear_values = vec!(ClearValue::Float([0.0, 0.0, 1.0, 1.0]));
|
||||
|
||||
let mut v = Vec::new();
|
||||
v.push(self.vertex_buffer.clone().unwrap().clone());
|
||||
|
||||
let mut v2 = Vec::new();
|
||||
v2.push(self.vertex_buffer2.clone().unwrap().clone());
|
||||
|
||||
let xy = self.compute_image.clone().unwrap().get_size();
|
||||
|
||||
@@ -403,19 +193,11 @@ impl<'a> VkProcessor<'a> {
|
||||
.get_descriptor_set(self.compute_kernel.clone().unwrap().clone().get_pipeline()).clone(), ()).unwrap()
|
||||
|
||||
.copy_buffer_to_image(self.compute_image.clone().unwrap().clone().rw_buffers.get(0).unwrap().clone(),
|
||||
self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap();
|
||||
self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap();
|
||||
|
||||
|
||||
/*
|
||||
Fuck. So this is a problem...
|
||||
|
||||
I can't replace canvas.
|
||||
*/
|
||||
|
||||
let mut command_buffer = self.canvas.draw_commands(command_buffer, framebuffers, image_num);
|
||||
|
||||
//self.canvas = mem::replace(&mut self.canvas,
|
||||
|
||||
let command_buffer = command_buffer.build().unwrap();
|
||||
|
||||
// Wait on the previous frame, then execute the command buffer and present the image
|
||||
|
||||
Reference in New Issue
Block a user