pulled out the draw call. forgot to allocate buffers

This commit is contained in:
2019-08-11 21:03:28 -07:00
parent 0be20eb959
commit e351e36c92
6 changed files with 100 additions and 48 deletions

View File

@@ -19,6 +19,7 @@ use winit::{EventsLoop, WindowBuilder, WindowEvent, Event, DeviceEvent, VirtualK
use winit::dpi::LogicalSize;
use vulkano_win::VkSurfaceBuild;
use sprite::Sprite;
use crate::canvas::CanvasFrame;
mod util;
@@ -62,7 +63,7 @@ fn main() {
let mut mouse_xy = Vector2i::new(0,0);
Sprite::new_with_color((0.,0.), (0,0), (0.,0.,0.,0.));
let sprite = Sprite::new_with_color((0.,0.), (0,0), (0.,0.,0.,0.));
while let Some(p) = window.get_position() {
@@ -110,9 +111,10 @@ fn main() {
return;
}
let mut canvas = CanvasFrame::new();
canvas.draw(&sprite);
(frame_future) = processor.run(&surface, frame_future);
(frame_future) = processor.run(&surface, frame_future, canvas);
}
}