Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.

This commit is contained in:
2019-09-09 23:27:49 -07:00
parent 709a617cd1
commit e8507f9dfc
8 changed files with 67 additions and 29 deletions

View File

@@ -61,10 +61,10 @@ void main() {
//p.w = 125;
}
write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x000000FF) ) | (p.x);
write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x0000FF00) ) | (p.y << 8);
write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x00FF0000) ) | (p.z << 16);
write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0xFF000000) ) | (p.w << 24);
// write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x000000FF) ) | (p.x);
// write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x0000FF00) ) | (p.y << 8);
// write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x00FF0000) ) | (p.z << 16);
// write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0xFF000000) ) | (p.w << 24);
}

View File

@@ -1,6 +1,6 @@
#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer wData {
int buf[];

View File

@@ -19,5 +19,4 @@ void main() {
float gamma = 0.5;
f_color.rgb = pow(f_color.rgb, vec3(1.0/gamma));
f_color = vec4(1,1,1,0.5);
}